Kung Fu Panda: Showdown of Legendary Legends [BLES02144] - Printable Version +- EmuNewz Network (https://www.emunewz.net/forum) +-- Forum: Official Boards for Emunews Affiliated Emu Projects (https://www.emunewz.net/forum/forumdisplay.php?fid=47) +--- Forum: Official RPCS3 Forum [archive] (https://www.emunewz.net/forum/forumdisplay.php?fid=172) +---- Forum: RPCS3 - Commercial Games (https://www.emunewz.net/forum/forumdisplay.php?fid=193) +----- Forum: RPCS3 - Commercial Games - Ingame (https://www.emunewz.net/forum/forumdisplay.php?fid=196) +----- Thread: Kung Fu Panda: Showdown of Legendary Legends [BLES02144] (/showthread.php?tid=173713) Pages:
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Kung Fu Panda: Showdown of Legendary Legends [BLES02144] - Darkriot - 12-14-2015 This shows first logos and menu, nothing happens after loading for first cutscene. Works only with OpenGL, but don't has any text. With DirectX12: Works only until getting menu, but has text on logos and when you getting menu. Here's a video Logs: OpenGL and DirectX12. http://rghost.ru/6LscdBcwM - OpenGL http://rghost.ru/7zymjyzJk - DirectX12 RE: Kung Fu Panda: Showdown of Legendary Legends [BLES02144] - Darkriot - 12-17-2015 it's not working anymore with last build...it's stuck on first screen "Press start". Quote:G: E {rsx::thread} Exception: linkage failed: 'Fragment infoLog (OpenGL): http://rghost.ru/8NwWTCsDk RE: Kung Fu Panda: Showdown of Legendary Legends [BLES02144] - flashmozzg - 12-17-2015 (12-17-2015, 02:12 AM)Darkriot Wrote: it's not working anymore with last build...it's stuck on first screen "Press start". Can you create issue on Github? RE: Kung Fu Panda: Showdown of Legendary Legends [BLES02144] - Darkriot - 12-17-2015 (12-17-2015, 10:20 PM)flashmozzg Wrote:(12-17-2015, 02:12 AM)Darkriot Wrote: it's not working anymore with last build...it's stuck on first screen "Press start". sure. RE: Kung Fu Panda: Showdown of Legendary Legends [BLES02144] - Darkriot - 01-12-2016 Now, it's still stucks with OpenGL on starting screen "Press X". Quote:RSX: E {rsx::thread} Failed to compile shader: 0(28) : error C7554: OpenGL requires sampler variables to be explicitly declared as uniform And i think I need to press "X" on DX12, but I have spam of that error. Quote:HLE: E {PPU Thread[0x1] (main_thread)[0x006fd9a8]} sys_io TODO: cellPadPeriphGetInfo(info=*0xd00c106c) Log: http://rghost.ru/8sJMLV7Wb P.S. I will post it on github error section. RE: Kung Fu Panda: Showdown of Legendary Legends [BLES02144] - Darkriot - 04-01-2016 Update. LLE list: cellFiber_Library v1.1 cellSpursJq_Library v1.1 cellSre_Library v1.1 OpenGL: it progressing. After that black screen on my video it shows some gameplay (almost not have textures) and 1-2 fps. Vulkan: Quote:F {rsx::thread} Exception: Unknown register name: ssa This error shows in game "Kung Fu Panda: Showdown of Legendary Legends", when I click "Press X to start" and after it shows the black screen and this error. Vulkan LOG: http://rghost.ru/8BFt5LKCL I reported this error on github: https://github.com/RPCS3/rpcs3/issues/1651 RE: Kung Fu Panda: Showdown of Legendary Legends [BLES02144] - Darkriot - 04-02-2016 Okay. Now it moves on (Thanks to kd-11 for fix this. I think it will be merged soon) , but the general problem is in-game graphics now. P.S. i don't know, can it be replaced on "half-playable" section? RE: Kung Fu Panda: Showdown of Legendary Legends [BLES02144] - tambre - 04-03-2016 Moved to half-playable. RE: Kung Fu Panda: Showdown of Legendary Legends [BLES02144] - Darkriot - 06-11-2016 Small update. RE: Kung Fu Panda: Showdown of Legendary Legends [BLES02144] - Darkriot - 06-20-2016 It doesn't work anymore with recent updates... Quote:·F {PPU[0x9b] Thread (veThread8) [0x006fe9ac]} class std::runtime_error thrown: Precondition failed: header.magic == "\0PSF"_u32 |