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PixelJunk Monsters [NPEA00068] - Printable Version

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+----- Thread: PixelJunk Monsters [NPEA00068] (/showthread.php?tid=173748)



PixelJunk Monsters [NPEA00068] - Ekaseo - 12-19-2015

The game goes only till main menu, then it wont progress anymore because of some spu problem which needs to be reported to a dev. Sound works too.

Settings:
PPU int 2 + spu int 2
OGL + write color buffer

LLE:
fiber
jpgdec
spurs
sre


RE: PixelJunk Monsters [NPEA00068] - tambre - 12-19-2015

(12-19-2015, 12:44 PM)Ekaseo Wrote: The game goes only till main menu, then it wont progress anymore because of some spu problem which needs to be reported to a dev. Sound works too.

Settings:
PPU int 2 + spu int 2
OGL + write color buffer

LLE:
fiber
jpgdec
spurs
sre

Please put the ID of the game in brackets, and state the full name of LLE'd modules, as per the (updated) guidelines.


RE: PixelJunk Monsters [NPEA00068] - Ekaseo - 12-19-2015

(12-19-2015, 12:56 PM)tambre Wrote:
(12-19-2015, 12:44 PM)Ekaseo Wrote: The game goes only till main menu, then it wont progress anymore because of some spu problem which needs to be reported to a dev. Sound works too.

Settings:
PPU int 2 + spu int 2
OGL + write color buffer

LLE:
fiber
jpgdec
spurs
sre

Please put the ID of the game in brackets, and state the full name of LLE'd modules, as per the (updated) guidelines.

No can do... i use svk keyboard settings, i can only use the normal ones, maybe i will use them if you send me the code (alt + number) for both of them. Still, its only cosmetic IMO, main thing is that the ID is correct


RE: PixelJunk Monsters [NPEA00068] - flashmozzg - 12-19-2015

(12-19-2015, 01:16 PM)Ekaseo Wrote: No can do... i use svk keyboard settings, i can only use the normal ones, maybe i will use them if you send me the code (alt + number) for both of them. Still, its only cosmetic IMO, main thing is that the ID is correct

It's alt+91 and alt+93 (honestly, you could've done it yourself).


RE: PixelJunk Monsters [NPEA00068] - tambre - 12-19-2015

(12-19-2015, 02:23 PM)flashmozzg Wrote:
(12-19-2015, 01:16 PM)Ekaseo Wrote: No can do... i use svk keyboard settings, i can only use the normal ones, maybe i will use them if you send me the code (alt + number) for both of them. Still, its only cosmetic IMO, main thing is that the ID is correct

It's alt+91 and alt+93 (honestly, you could've done it yourself).

Or you could simply CTRL+C and CTRL+V it from another thread.


RE: PixelJunk Monsters [NPEA00068] - nash67 - 08-25-2017

RPCS3 v0.0.3-3-00339cb
goes ingame and is playable
no problems so far