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RPCS3 DX12 WIP LATEST BUILDS LLVM and not llvm - Printable Version

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+---- Thread: RPCS3 DX12 WIP LATEST BUILDS LLVM and not llvm (/showthread.php?tid=173815)



RPCS3 DX12 WIP LATEST BUILDS LLVM and not llvm - samipower - 12-29-2015

Hi I saw this video
https://www.youtube.com/watch?v=ZGmjuuB40rY

incredible speed and sound.

He used latest dx12 wip llvm build compiled by the author of the video.

Here the dx12 wip WITHOUT lle modules special ps3 files

http://ul.to/8bzeyi5m

But I want the dx12 wip latest build LLVM the video build.

Any person have got it?

Thanks


RE: RPCS3 DX12 WIP LATEST BUILDS LLVM and not llvm - samipower - 12-30-2015

Updated link without ps3 files.


RE: RPCS3 DX12 WIP LATEST BUILDS LLVM and not llvm - flashmozzg - 12-30-2015

You can always get new rpcs3 builds with dx12 and llvm from appveyor artifacts: https://ci.appveyor.com/project/rpcs3/rpcs3/branch/master/artifacts


RE: RPCS3 DX12 WIP LATEST BUILDS LLVM and not llvm - samipower - 12-30-2015

Very very thanks flashmozzg , but one question :

The pc specs of video : intel i7 3770 and nvidia gtx 960 16gb ram . I have intel i5 3570k gtx 970 sli and 8gb ram, in theory identical computers.

I used the latest build of here https://ci.appveyor.com/project/rpcs3/rpcs3/branch/master/artifacts

identical game that in the video blus30117 dragon ball burst limit and identical settings in lle modules cellspurs and cellsre and identical others settings .

But game works a few seconds and .....freeze with error cellsyncmutextrylock and freeze

Identical error with recompiler, interpreter 1 and interpreter 2.

but with interpreter 1 are working and playable 6-9 fps.

But with recompiler how in the video. The game freeze . I do not know, I do not understand. why?? .

Edit:

I tried in pcs3 to change in graphic settings and I selected microsoft basic render and it works with recompiler and game playable but only 1fps.

With gtx 670 sli failed recompiler but with microsoft basic works???? very rare.

EDIT:

Hi, now it works and playable 16-26 fps.
With emulator of your link
https://ci.appveyor.com/project/rpcs3/rpcs3/branch/master/artifacts

Settings:

core :Recompiler llvm and spu decoder : recompiler asmjit
graphics: dx12 720p nvidia 670 16:9 off others in blank
Audio: open al
pand handler: windows
keyboard handler: null and others null , camera unknown
miscellaneous: nothing
network: disconnected

lle modules : cellSpurs and cellSre

dragon ball playable 16-26 fps in my pc.


RE: RPCS3 DX12 WIP LATEST BUILDS LLVM and not llvm - ssshadow - 12-30-2015

(12-30-2015, 01:25 PM)samipower Wrote: The pc specs of video : intel i7 3770 and nvidia gtx 960 16gb ram . I have intel i5 3570k gtx 970 sli and 8gb ram, in theory identical computers.

No not really identical, the i7 can execute 8 threads simultaneously, something this emulator easily can take advantage of (I can see near 100 % load on my 8-threaded i7).The i7 also has a bit more cache, it could (or not) make a big difference.

(12-30-2015, 01:25 PM)samipower Wrote: I tried in pcs3 to change in graphic settings and I selected microsoft basic render and it works with recompiler and game playable but only 1fps.

With gtx 670 sli failed recompiler but with microsoft basic works???? very rare.

Basic renderer is probably software rendering, most if not all work is done on the CPU instead. I would say update your graphics drivers and disable SLI.


RE: RPCS3 DX12 WIP LATEST BUILDS LLVM and not llvm - samipower - 12-30-2015

My video :