Midnight Club: Los Angeles [BLES00362] - Printable Version +- EmuNewz Network (https://www.emunewz.net/forum) +-- Forum: Official Boards for Emunews Affiliated Emu Projects (https://www.emunewz.net/forum/forumdisplay.php?fid=47) +--- Forum: Official RPCS3 Forum [archive] (https://www.emunewz.net/forum/forumdisplay.php?fid=172) +---- Forum: RPCS3 - Commercial Games (https://www.emunewz.net/forum/forumdisplay.php?fid=193) +----- Forum: RPCS3 - Commercial Games - Ingame (https://www.emunewz.net/forum/forumdisplay.php?fid=196) +----- Thread: Midnight Club: Los Angeles [BLES00362] (/showthread.php?tid=173835) |
Midnight Club: Los Angeles [BLES00362] - Dante38490 - 01-02-2016 With last build d3d12 branch of vlj LLE : CellSre cellNetCtl RE: Midnight Club: Los Angeles [BLES00362] - tambre - 01-02-2016 (01-02-2016, 05:59 PM)Dante38490 Wrote: With last build d3d12 branch of vlj "basic lle requiered" Please list the LLE modules used, as per the guidelines. RE: Midnight Club: Los Angeles [BLES00362] - Dante38490 - 01-02-2016 (01-02-2016, 06:32 PM)tambre Wrote:(01-02-2016, 05:59 PM)Dante38490 Wrote: With last build d3d12 branch of vlj yes sorry, just for me basic = cellspurs ^^ RE: Midnight Club: Los Angeles [BLES00362] - Grima04 - 06-08-2017 RPCS3 v0.0.2-5264-07932331 Alpha Midnight Club Los Angeles is now technically fully playable. The car physics are working, races can be started and completed and the graphics are accurate apart from missing shadows and some brightness/lighting issues. The low FPS (~ 6 - 8 ) however make the game unplayable. The SPU LLVM implementation in the future should however give the game the speed needed to play it properly. -Settings: API: Vulkan SPU: ASMJIT PPU: LLVM Lower SPU thread priority: Enabled Bind SPU thread to secondary cores: Enabled LLE: Load liblv2.sprx only Use GPU texture scaling: Enabled Resolution: 1280x720 Ratio: 16:9 Hardware: Zotac GTX 970 i7 4790k @ 4,6 GHz 16 GB DDR 3 1600 MHz RAM Windows 10 64 Bit RE: Midnight Club: Los Angeles [BLES00362] - Annie - 06-27-2017 Moving to Ingame. No discrepancies between SPU / PPU Precise / Fast anymore? RE: Midnight Club: Los Angeles [BLES00362] - MarioSonic2987 - 06-27-2017 (06-27-2017, 03:59 PM)Annie Wrote: Moving to Ingame. No discrepancies between SPU / PPU Precise / Fast anymore? https://github.com/RPCS3/rpcs3/issues/2825 |