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Call of Duty Classic [NPEB00101] - Printable Version +- EmuNewz Network (https://www.emunewz.net/forum) +-- Forum: Official Boards for Emunews Affiliated Emu Projects (https://www.emunewz.net/forum/forumdisplay.php?fid=47) +--- Forum: Official RPCS3 Forum [archive] (https://www.emunewz.net/forum/forumdisplay.php?fid=172) +---- Forum: RPCS3 - Commercial Games (https://www.emunewz.net/forum/forumdisplay.php?fid=193) +----- Forum: RPCS3 - Commercial Games - Ingame (https://www.emunewz.net/forum/forumdisplay.php?fid=196) +----- Thread: Call of Duty Classic [NPEB00101] (/showthread.php?tid=173854) |
Call of Duty Classic [NPEB00101] - BlackDaemon - 01-05-2016 Tested on recent master build. Shows very broken loading screen, and seems stuck on module loading. Requires cellL10n LLE'd. RE: Call of Duty Classic [NPEB00101] - Ru4slan - 01-05-2016 Again this error.Also in Far Cry 2 this problem. RE: Call of Duty Classic [NPEB00101] - BlackDaemon - 01-26-2017 Tested on recent master build v0.0.1-8-60bd2fb. Graphics of loading screen improved, but still it has issues with loading custom prx module and HDD space issue Code: E {PPU[0x70000000] Thread (main_thread) [0x003e5418]} LDR: EDAT: D:/rpcs3/dev_hdd0/game/NPEB00101/USRDIR/ui_ps3.sprx has invalid NPD header or already decrypted. LLE used Code: - libadec.prx RE: Call of Duty Classic [NPEB00101] - mishcat - 04-26-2017 Goes ingame with major graphical errors on recent master build 2017-04-26-7f3bd361. Using "Load liblv2.sprx only" on OpenGL with GPU texture scaling. Crashes on loading on D3D12 and Vulkan. "Not enough space" error is shown, but game loads anyway. Save/load works. Crashes when looking in the direction shown in the last screenshot. RE: Call of Duty Classic [NPEB00101] - ssshadow - 04-26-2017 Moving to ingame RE: Call of Duty Classic [NPEB00101] - mishcat - 07-04-2017 Build 6561ddae. LLVM crashes with: Code: F {PPU[0x1000006] Thread (Miles Thread) [0x003635a8]} class std::runtime_error thrown: Unregistered PPU function No noticeable changes. |