PixelJunk Monsters [NPUA80108] - Printable Version +- EmuNewz Network (https://www.emunewz.net/forum) +-- Forum: Official Boards for Emunews Affiliated Emu Projects (https://www.emunewz.net/forum/forumdisplay.php?fid=47) +--- Forum: Official RPCS3 Forum [archive] (https://www.emunewz.net/forum/forumdisplay.php?fid=172) +---- Forum: RPCS3 - Commercial Games (https://www.emunewz.net/forum/forumdisplay.php?fid=193) +----- Forum: RPCS3 - Commercial Games - Playable (https://www.emunewz.net/forum/forumdisplay.php?fid=195) +----- Thread: PixelJunk Monsters [NPUA80108] (/showthread.php?tid=173929) |
PixelJunk Monsters [NPUA80108] - BlackDaemon - 01-10-2016 Tested on recent master build. Stuck on broken menus, game keeps asking PSN connection. Requires libSre, JpgDec and L10n LLE'd. RE: PixelJunk Monsters [NPUA80108] - BlackDaemon - 01-28-2017 Tested on modified build v0.0.1-8-60bd2fb. Graphics in menus now fixed, crashes on loading level. Code: ... Requires minor hack in cellGame.cpp replace Code: fmt::throw_exception("Unimplemented" HERE); Code: UNIMPLEMENTED_FUNC(cellGame); return CELL_OK; LLE used Code: - libadec.prx RE: PixelJunk Monsters [NPUA80108] - BlackDaemon - 02-13-2017 Tested on recent master build v0.0.1-acd9d6ff (PR #2375). Still crashes on shaders after starting new game, but log seems different Code: E {rsx::thread} RSX: Unimplemented SIP instruction: CAL LLE used Code: - libac3dec.sprx RE: PixelJunk Monsters [NPUA80108] - digitaldude - 03-13-2017 Playable now, doesn't crash, saves/loads. Playable FPS. |