PixelJunk Racers 2nd Lap [NPUA80395] - Printable Version +- EmuNewz Network (https://www.emunewz.net/forum) +-- Forum: Official Boards for Emunews Affiliated Emu Projects (https://www.emunewz.net/forum/forumdisplay.php?fid=47) +--- Forum: Official RPCS3 Forum [archive] (https://www.emunewz.net/forum/forumdisplay.php?fid=172) +---- Forum: RPCS3 - Commercial Games (https://www.emunewz.net/forum/forumdisplay.php?fid=193) +----- Forum: RPCS3 - Commercial Games - Intro (https://www.emunewz.net/forum/forumdisplay.php?fid=197) +----- Thread: PixelJunk Racers 2nd Lap [NPUA80395] (/showthread.php?tid=173930) |
PixelJunk Racers 2nd Lap [NPUA80395] - BlackDaemon - 01-10-2016 Tested on recent master build. Stuck after PSN connection dialog. Requires libSre, JpgDec and L10n LLE'd. RE: PixelJunk Racers 2nd Lap [NPUA80395] - ps0ne - 02-08-2016 My log here, black screen after some logos. Best viewed in HD. When set 740x480 i see errors E {rsx::thread} RSX: NV3089_IMAGE_IN_SIZE: unknown origin (1) in between cellrescsetwaitflip() and i see only half of the screen. In HD resolution i see whole screen and none errors. RE: PixelJunk Racers 2nd Lap [NPUA80395] - tambre - 02-09-2016 (02-08-2016, 09:06 PM)ps0ne Wrote: My log here, black screen after some logos. The game probably doesn't support that resolution. RE: PixelJunk Racers 2nd Lap [NPUA80395] - BlackDaemon - 01-28-2017 Tested on modified build v0.0.1-8-60bd2fb. Shows intros and PSN login screen. After choosing "No" to "PSN login" dialog it shows this odd, practice-like screen. Requires minor hack in cellGameExec.cpp replace Code: fmt::throw_exception("Unimplemented" HERE); Code: UNIMPLEMENTED_FUNC(cellGameExec); return CELL_OK; LLE used Code: - libadec.prx RE: PixelJunk Racers 2nd Lap [NPUA80395] - ps0ne - 04-19-2017 same menu without any hacks with current build. Unfortunately it doesnt react on any button to start the game |