Snipers - Invisible, Silent, Deadly [BLES01327] - Printable Version +- EmuNewz Network (https://www.emunewz.net/forum) +-- Forum: Official Boards for Emunews Affiliated Emu Projects (https://www.emunewz.net/forum/forumdisplay.php?fid=47) +--- Forum: Official RPCS3 Forum [archive] (https://www.emunewz.net/forum/forumdisplay.php?fid=172) +---- Forum: RPCS3 - Commercial Games (https://www.emunewz.net/forum/forumdisplay.php?fid=193) +----- Forum: RPCS3 - Commercial Games - Ingame (https://www.emunewz.net/forum/forumdisplay.php?fid=196) +----- Thread: Snipers - Invisible, Silent, Deadly [BLES01327] (/showthread.php?tid=173949) |
Snipers - Invisible, Silent, Deadly [BLES01327] - BlackDaemon - 01-10-2016 Shows loading screen on recent master build. Requires libSre LLE'd. Removed "sys_net: recvfrom" warning, because it makes log useless due to huge size. RE: Snipers - Invisible, Silent, Deadly [BLES01327] - BlackDaemon - 02-14-2017 Tested on recent master build v0.0.1-acd9d6ff (PR #2375). Goes ingame, but almost immediately hangs. Broken on last build. Code: F {rsx::thread} class std::runtime_error thrown: Invalid RSX method 0x7460 (arg=0x0) LLE used Code: - libac3dec.sprx |