The Wolf Among Us [NPEB01881] - Printable Version +- EmuNewz Network (https://www.emunewz.net/forum) +-- Forum: Official Boards for Emunews Affiliated Emu Projects (https://www.emunewz.net/forum/forumdisplay.php?fid=47) +--- Forum: Official RPCS3 Forum [archive] (https://www.emunewz.net/forum/forumdisplay.php?fid=172) +---- Forum: RPCS3 - Commercial Games (https://www.emunewz.net/forum/forumdisplay.php?fid=193) +----- Forum: RPCS3 - Commercial Games - Ingame (https://www.emunewz.net/forum/forumdisplay.php?fid=196) +----- Thread: The Wolf Among Us [NPEB01881] (/showthread.php?tid=173968) |
The Wolf Among Us [NPEB01881] - BlackDaemon - 01-11-2016 Tested on recent master build. Stuck after "press start" screen. Requires libSre LLE'd. Code: E {SPU[0x65] Thread (CellSpursKernel4)[0x1ae88]} Exception: Unknown STOP code: 0x0 (Out_MBox is empty) RE: The Wolf Among Us [NPEB01881] - mishcat - 04-16-2017 Goes ingame (graphical errors) on recent master build (5146-b8c1ab24)[fa7c6147_win64]. Using "Load liblv2.sprx only" on OpenGL with GPU texture scaling. LLVM works, but no change in speed. On D3D12 after loading save dies on Code: F {rsx::thread} class std::range_error thrown: bad conversion Code: F {rsx::thread} class std::runtime_error thrown: Working buffer not big enough RE: The Wolf Among Us [NPEB01881] - ssshadow - 04-17-2017 Moving to ingame RE: The Wolf Among Us [NPEB01881] - mishcat - 07-04-2017 Fixed graphics and speed boost on 6561ddae using OpenGL and LLVM. Vulkan: Code: F {rsx::thread} class std::runtime_error thrown: Working buffer not big enough, buffer_length=268435456 allocated=268179712 requested=197220 guard=65536 largest_pool=788992 D3D12: Code: F {rsx::thread} class std::range_error thrown: bad conversion RE: The Wolf Among Us [NPEB01881] - Annie - 07-17-2017 Missing log file, please retest on master / kd-11's #3026 pull request RE: The Wolf Among Us [NPEB01881] - mishcat - 07-20-2017 Tested again on b780d1c1 (kd-11's #3026) and ecf0df94 (rpcs3 mainpage). Same results. |