Hyperdimension Neptunia mk2 [BLUS30901] - Printable Version +- EmuNewz Network (https://www.emunewz.net/forum) +-- Forum: Official Boards for Emunews Affiliated Emu Projects (https://www.emunewz.net/forum/forumdisplay.php?fid=47) +--- Forum: Official RPCS3 Forum [archive] (https://www.emunewz.net/forum/forumdisplay.php?fid=172) +---- Forum: RPCS3 - Commercial Games (https://www.emunewz.net/forum/forumdisplay.php?fid=193) +----- Forum: RPCS3 - Commercial Games - Ingame (https://www.emunewz.net/forum/forumdisplay.php?fid=196) +----- Thread: Hyperdimension Neptunia mk2 [BLUS30901] (/showthread.php?tid=173996) |
Hyperdimension Neptunia mk2 [BLUS30901] - BlackDaemon - 01-14-2016 Tested on recent master build. Doesn't display any graphics, but according to sounds game plays intros and goes to menu. Requires libSre and SpursJq LLE'd. Code: E {rsx::thread} Unknown/illegal instruction: 0x17 (forced unit 0) RE: Hyperdimension Neptunia mk2 [BLUS30901] - BlackDaemon - 02-01-2017 Tested on recent master build v0.0.1-35b7cf4 (PR #2309). Shows menus, but crashes on shaders after starting new game Code: E {rsx::thread} RSX: Src type 3 used, please report this to a developer. LLE used Code: - libadec.prx RE: Hyperdimension Neptunia mk2 [BLUS30901] - blastprocessing - 03-22-2017 This game goes in-game now. RE: Hyperdimension Neptunia mk2 [BLUS30901] - MysteryDash - 07-25-2017 Tested on latest build, it does not perform as well as Hatsune Miku: Project Diva F for example, but is still fairly playable. Using Vulkan rendered at 1080p, starts at 60FPS, I have 40FPS during cutscenes but it lowers down to 20FPS while in combat (i7 4770K and HD 7970). D3D12 is not able to go past the main screen (black screen). I think all those sys_mutex_(un)lock errors might be causing a bit too much overhead, causing the FPS drop (attachment is too big so I can't upload it). |