Initial D Extreme Stage [BLJM60055] - Printable Version +- EmuNewz Network (https://www.emunewz.net/forum) +-- Forum: Official Boards for Emunews Affiliated Emu Projects (https://www.emunewz.net/forum/forumdisplay.php?fid=47) +--- Forum: Official RPCS3 Forum [archive] (https://www.emunewz.net/forum/forumdisplay.php?fid=172) +---- Forum: RPCS3 - Commercial Games (https://www.emunewz.net/forum/forumdisplay.php?fid=193) +----- Forum: RPCS3 - Commercial Games - Ingame (https://www.emunewz.net/forum/forumdisplay.php?fid=196) +----- Thread: Initial D Extreme Stage [BLJM60055] (/showthread.php?tid=174032) |
Initial D Extreme Stage [BLJM60055] - Yagami Light9 - 01-18-2016 Update 2017-03-10: The game is playable *[v0.0.0.6-403-gdf3fddc: Merge pull request #1442 from vlj/rsx-debug] LOG : https://gist.github.com/SakataGintokiYT/5c815f030870b91f7183 LLE : -cellFiber_Library v1.1 -cellPngDec_Library v1.1 -CellSail_Library v1.1 -cellSpursJq_Library v1.1 -cellSre_Library v1.1 -cellSsl_Library v1.1 Settings: -PPU - R.(LLVM) -SPU - Interpreter ASMJIT -DX12 -1280x720 -VSync -XAudio Quote:{PPU Thread[0x1bd] (gamedata helper)[0x006ce100]} sys_fs: sys_fs_open('/dev_hdd0/game/BLJM60055/USRDIR/ENTITLEMENT.DAT'): failed to open file (flags=0, mode=0) Quote:{rsx::thread} Exception: Working buffer not big enough RE: Initial D Extreme Stage [BLJM60055] - Yagami Light9 - 01-20-2016 v0.0.0.6-414-g52110e0: Open-GL RE: Initial D Extreme Stage [BLJM60055] - tambre - 01-24-2016 (01-24-2016, 01:51 PM)Yagami Light9 Wrote: Any Solutions ? Likely every other game, there are no "solutions". They get fixed, when a developer fixes them. It's like asking, when we're going to fix God of War 3 not working. RE: Initial D Extreme Stage [BLJM60055] - tambre - 01-24-2016 (01-24-2016, 04:22 PM)Yagami Light9 Wrote: *Menu work it looks the same as on ps3 I have removed the link to the hacked build and issued you a warning. Please read the submission guidelines. RE: Initial D Extreme Stage [BLJM60055] - Dante38490 - 01-24-2016 (01-24-2016, 04:22 PM)Yagami Light9 Wrote: *Menu work it looks the same as on ps3 Please, no post my build in forum, Only build master authorized in forum RE: Initial D Extreme Stage [BLJM60055] - Yagami Light9 - 01-31-2016 [v0.0.0.6-443-g39bc897: Merge pull request #1464 from vlj/rsx] Log : https://gist.github.com/SakataGintokiYT/1c10ad91baf3432c6634 Quote:{rsx::thread} Exception: Working buffer not big enough ----------------------------------------------------------------------------------- Quote:{PPU Thread[0x1bd] (gamedata helper)[0x006cd5e0]} cellGame: cellGameDataCheckCreate2(version=0x0, dirName=*0x72ad98, errDialog=0x1, funcStat=*0x806838, container=78) With cellGame_Library v1.1 Quote:{PPU Thread[0x1] (main_thread)[0x010e950c]} Exception: kkkk RE: Initial D Extreme Stage [BLJM60055] - Yagami Light9 - 02-07-2016 [v0.0.0.6-454-gf66468f: Merge pull request #1476 from kd-11/llvm_fix] Log : https://gist.github.com/SakataGintokiYT/078772bc9a5882e52675 Open-GL Bug : Quote:{PPU Thread[0x1] (main_thread)[0x006cd640]} Exception: DX12 : the same Quote:{rsx::thread} Exception: Working buffer not big enough RE: Initial D Extreme Stage [BLJM60055] - tambre - 02-09-2016 (02-09-2016, 04:57 PM)Yagami Light9 Wrote: Bigpet released Please always also include a list of LLE modules used. RE: Initial D Extreme Stage [BLJM60055] - tambre - 02-09-2016 (02-09-2016, 05:26 PM)Yagami Light9 Wrote: On first page Hmm, if they're still the same, then it's probably enough to state, they remained the same. Thank you for the clarification. RE: Initial D Extreme Stage [BLJM60055] - Yagami Light9 - 02-09-2016 @tambre Master Build No , is not the same now menu it works on dx12 [ 20 FPS] -Previously only worked on Opengl and not run on DX12 So it is Progress Update needed only one module -cellSre_Library v1.1 [DX12] Quote:{PPU Thread[0x1] (main_thread)[0x006cd640]} Exception: |