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J-STARS Victory VS+ [BLES02136] - Printable Version +- EmuNewz Network (https://www.emunewz.net/forum) +-- Forum: Official Boards for Emunews Affiliated Emu Projects (https://www.emunewz.net/forum/forumdisplay.php?fid=47) +--- Forum: Official RPCS3 Forum [archive] (https://www.emunewz.net/forum/forumdisplay.php?fid=172) +---- Forum: RPCS3 - Commercial Games (https://www.emunewz.net/forum/forumdisplay.php?fid=193) +----- Forum: RPCS3 - Commercial Games - Intro (https://www.emunewz.net/forum/forumdisplay.php?fid=197) +----- Thread: J-STARS Victory VS+ [BLES02136] (/showthread.php?tid=174255) Pages:
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J-STARS Victory VS+ [BLES02136] - Yagami Light9 - 02-11-2016 [OGL] Loadable but black screen with fps dev_hdd1/game/BLES02136 LLE : -cellAtrac_Library v1.1 -cellFiber_Libarary v1.1 -cellSre_Library v1.1 -cellSpursJq_Library v1.1 -cellSsl_Library v1.1 -Cell_L10N_PRX_MODULE_NAME V1.1 -libvdec_Library v1.1 Settings: -PPU - Interpreter 2 -SPU - Interpreter ASMJIT -Open-GL -1280x720 -VSync -XAudio Log : https://gist.github.com/SakataGintokiYT/06d873408aeb345cd0cf Quote:{PPU Thread[0x1] (main_thread)[0x00732828]} sceNp TODO: sceNpManagerGetNpId {DX12 } Quote:{rsx::thread} Exception: HRESULT = 0x80070057 RE: J-STARS Victory VS+ [BLES02136] - digitaldude - 01-30-2017 rpcs3-ReleaseLLVM-aef5113d D3D12 PPU fast SPU fast Code: LLE: Goes past the intro now but doesn't go beyond the press any button screen. RE: J-STARS Victory VS+ [BLES02136] - GodSaiyanBlade - 03-13-2017 Intro runs pretty well ![]() I and many others and also my friends would really like to see it goes in game soon !!! This game is really cool exclusive and a mix of many genres with alot of demand RE: J-STARS Victory VS+ [BLES02136] - GodSaiyanBlade - 04-09-2017 Please update this amazing game !!!! I can't wait for it to update !!! In game stage and then Playable stage !!!! Fully Playable at 1080p would be lit !!!! We all would love that Thank you so much for your hard efford guys ![]() RE: J-STARS Victory VS+ [BLES02136] - GodSaiyanBlade - 06-17-2017 Please update this game compatibilty guys !!! We can't get pass the intro RE: J-STARS Victory VS+ [BLES02136] - Annie - 06-17-2017 Someone has to at least find out the actual issue with it and either fix it or report it in some technical detail for devs to be able to take a look at what's wrong and fix it. No one is debugging with this game for now as far as I'm aware nor is the actual issue known. RE: J-STARS Victory VS+ [BLES02136] - Hybrid - 07-20-2017 (06-17-2017, 07:36 PM)Annie Wrote: Someone has to at least find out the actual issue with it and either fix it or report it in some technical detail for devs to be able to take a look at what's wrong and fix it. The errors i get: Quote:E {rsx::thread} RSX: NV3089_IMAGE_IN_SIZE: unknown origin (0) I suspect that the problem is related to all PPU[0x1000000] Thread errors (marked in red). RE: J-STARS Victory VS+ [BLES02136] - Hybrid - 07-23-2017 Anyone looking into this? RE: J-STARS Victory VS+ [BLES02136] - Annie - 07-23-2017 The errors you highlighted are completely irrelevant. Unknown module is expected because it's checking if a debug module is present. Overlay is not used because we don't emulate VSH. RE: J-STARS Victory VS+ [BLES02136] - Hybrid - 07-24-2017 (07-23-2017, 12:57 PM)Annie Wrote: The errors you highlighted are completely irrelevant. Unknown module is expected because it's checking if a debug module is present. Overlay is not used because we don't emulate VSH. This is how it goes... similar thing happens with Ninja Gaiden 3: Razor's Edge [BLJM61010] The problem is concerned around DataSave i belive. |