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Idolmaster - One for All [NPJB00611] - Printable Version +- EmuNewz Network (https://www.emunewz.net/forum) +-- Forum: Official Boards for Emunews Affiliated Emu Projects (https://www.emunewz.net/forum/forumdisplay.php?fid=47) +--- Forum: Official RPCS3 Forum [archive] (https://www.emunewz.net/forum/forumdisplay.php?fid=172) +---- Forum: RPCS3 - Commercial Games (https://www.emunewz.net/forum/forumdisplay.php?fid=193) +----- Forum: RPCS3 - Commercial Games - Ingame (https://www.emunewz.net/forum/forumdisplay.php?fid=196) +----- Thread: Idolmaster - One for All [NPJB00611] (/showthread.php?tid=174277) Pages:
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Idolmaster - One for All [NPJB00611] - Keksus - 02-18-2016 Settings: PPU: Interpreter 2 SPU: Recompiler (ASMJIT) DX12 OpenAL LLE: libavdec_Library v1.1 cellFiber_Library v1.1 cellSpursJq_Library v1.1 cellSre_Library v1.1 libvdec_Library v1.1 Crashes with Code: {rsx::thread} RSX: VP not found in buffer! Log attached RE: Idolmaster - One for All [NPJB00611] - tambre - 02-18-2016 It doesn't look like a crash occurred from the log. What exactly happened? Did it hang? Also try using SPU Interpreter 2. RE: Idolmaster - One for All [NPJB00611] - Keksus - 02-19-2016 Crashes with the standard windows error message " has stopped working" (see picture) Same thing happens with SPU Interpreter (fast). A bit earlier though. Log is attached. RE: Idolmaster - One for All [NPJB00611] - Keksus - 03-15-2016 Just tried it with Vulkan. One step further: You can actually see the loading screen of the game for a few seconds now. Even though the textures seem to be off. It also just kind of freezes with a white screen after that and crashes when I stop the emulation. Settings: PPU: Interpreter 2 SPU: Recompiler (ASMJIT) Vulkan OpenAL LLE: cellFiber_Library v1.1 cellSpursJq_Library v1.1 cellSre_Library v1.1 RE: Idolmaster - One for All [NPJB00611] - thegamingmau5 - 04-02-2016 Well, i can't read the log properly because it's too messy but i think think there's a problem in the sound play thread. Yes there're some graphical issues in the game, try it with a new build and see what will happen. Did you use openGL too? RE: Idolmaster - One for All [NPJB00611] - Keksus - 04-18-2016 Tried it with all renderers. Result is always the same. I am also using the newest version from appveyor. RE: Idolmaster - One for All [NPJB00611] - thegamingmau5 - 05-12-2016 So i know the problem, if it's a japan locked region game u need to unlock sdat files and u need correct llem modules to avoid bgm, sound play thread issues RE: Idolmaster - One for All [NPJB00611] - Keksus - 07-25-2016 It displays the first Intro screens with the newest version. Switches to a blank white screen after the "Imas 2nd Vision" screen. Nothing happening afterwards, until I manually terminate it. Renderer: Vulkan / DX12 libjpgdec.prx librtc.prx libsre.prx PPU: Interpreter (Fast) SPU: Recompiler (ASMJIT) RE: Idolmaster - One for All [NPJB00611] - Keksus - 03-13-2017 Goes Ingame now. Only displays the textboxes though, no picture. Version: rpcs3-v0.0.2-2017-03-13-1c8cb3b7_win64 PPU: Interpreter (fast) SPU: Interpreter (fast) Renderer: Vulkan Firmware Version: 4.81 Load required Libraries checked RE: Idolmaster - One for All [NPJB00611] - Keksus - 03-17-2017 Tested a bit more. When I'm using OpenGL with Write Color Buffers checked I get half a picture ingame. And in S4U mode at least the characters are just standing there and blinking without moving while the camera moves around. |