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Attack on Titan [BLJM61326] - Printable Version +- EmuNewz Network (https://www.emunewz.net/forum) +-- Forum: Official Boards for Emunews Affiliated Emu Projects (https://www.emunewz.net/forum/forumdisplay.php?fid=47) +--- Forum: Official RPCS3 Forum [archive] (https://www.emunewz.net/forum/forumdisplay.php?fid=172) +---- Forum: RPCS3 - Commercial Games (https://www.emunewz.net/forum/forumdisplay.php?fid=193) +----- Forum: RPCS3 - Commercial Games - Ingame (https://www.emunewz.net/forum/forumdisplay.php?fid=196) +----- Thread: Attack on Titan [BLJM61326] (/showthread.php?tid=174302) |
Attack on Titan [BLJM61326] - Dante38490 - 02-26-2016 This game and probably other need implement syscall 988 Need LLE cellSre Log indicate this Quote:·U {PPU Thread[0x1] (main_thread)[0x00662050]} HLE TODO: Unimplemented syscall 988: syscall_988 -> CELL_OK And with select Load liblv2.sprx rpcs3 show this, syscall 871 also need implement i supose Quote:{PPU Thread[0x1] (main_thread)[0x00a00d8c]} HLE TODO: Unimplemented syscall 871: sys_ss_access_control_engine -> CELL_OK RE: Attack on Titan [BLJM61326] - tambre - 02-26-2016 (02-26-2016, 02:59 AM)Dante38490 Wrote: This game and probably other need implement syscall 988 Please read the submission guidelines. You haven't included the list of LLE modules. RE: Attack on Titan [BLJM61326] - Dante38490 - 02-26-2016 (02-26-2016, 05:41 AM)tambre Wrote: Please read the submission guidelines. You haven't included the list of LLE modules.for the moment It is not important that this topic is fair to say that this game requires these syscall, that's all. The LLE required we will see later, this time must already do that. RE: Attack on Titan [BLJM61326] - tambre - 02-26-2016 If you use LLE, then mention the LLE'd modules. As simple as that. According to the log you LLE'd quite a few. RE: Attack on Titan [BLJM61326] - Dante38490 - 02-26-2016 (02-26-2016, 04:27 PM)tambre Wrote: If you use LLE, then mention the LLE'd modules. As simple as that. According to the log you LLE'd quite a few. need only lle cellSre for the moment, after syscall 988 implemented we'll see after the other, for now we can not really know what the use. Shingeki no Kyojin [BLJM61326] - Butz_san - 05-14-2017 Interpreter(fast) Recompiler(ASMJIT) LL: Automatic load libraries Render:vullkan Audio Out:XAudio2 The intro plays fine, it goes ingame, it works, but the graphics are all bad ingame RE: Attack on Titan [BLJM61326] - Annie - 05-16-2017 Duplicated. Merged. |