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EmuNewz Network
NBA Live 08 - ULUS10294 - Printable Version

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Pages: 1 2


NBA Live 08 - ULUS10294 - sum2012 - 03-28-2016

9bf0cb7 version
After input name,raise
Code:
09:15:27  INFO hle.UtilsForUser - user_main - sceKernelIcacheInvalidateAll
09:15:27  INFO hle.UtilsForUser - user_main - sceKernelIcacheInvalidateAll
09:15:27 ERROR   memory - user_main - write32 - Invalid memory address: 0x1080FAA0 PC=0x08CAA024



RE: NBA Live 08 -USA -ULUS10294 - sum2012 - 03-29-2016

It is supposed sceUtilitySavedataInitStart after sceKernelIcacheInvalidateAll
Full JPCSPTrace log https://gist.github.com/sum2012/12c11af0e378da1a48e0


RE: NBA Live 08 -USA -ULUS10294 - sum2012 - 01-22-2017

Thanks gid15 update jpcsptrace.
Anyway no finding on sceIoChangeAsyncPriority
,I also update the jpcsp log to 86cd30c


RE: NBA Live 08 -USA -ULUS10294 - gid15 - 04-28-2017

Code:
11:00:48  INFO hle.sceUtility - user_main - sceUtilityOskInitStart 0x08EFB694-0x08EFB6D4: desc='Enter Profile Name', inText='', outText='', inputMode=4, inputAttr=0x0, language=2, hide=0, inputAllowCharType=0x0, lines=1, showInputText=1, outTextLength=13, outTextLimit=12
GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_3D size=16
11:00:52  INFO hle.sceUtility - user_main - hleUtilityOskDisplay returning 'aaa'
How does it behave using flash0/kd/utility.prx from a real PSP?


RE: NBA Live 08 -USA -ULUS10294 - sum2012 - 04-29-2017

jpcsp do not pop up osk
Code:
19:39:43  WARN hle.ModuleMgrForUser - user_main - IGNORED:hleKernelLoadModule(path='flash0:/vsh/module/pafmini.prx'): module from flash0 not loaded
19:39:43  WARN hle.ModuleMgrForUser - SceUtilityInit - IGNORING:sceKernelStartModule flash module 'pafmini'
19:39:43  INFO hle.ModuleMgrForUser - SceUtilityInit - sceKernelLoadModule options: mpidText=0x5, mpidData=0x5, flags=0xFFFFFFFF, position=0x0, access=0x1, creserved=0x0
19:39:43  WARN hle.ModuleMgrForUser - user_main - IGNORED:hleKernelLoadModule(path='flash0:/vsh/module/common_gui.prx'): module from flash0 not loaded
19:39:43  WARN hle.ModuleMgrForUser - SceUtilityInit - IGNORING:sceKernelStartModule flash module 'common_gui'
19:39:43  INFO hle.ModuleMgrForUser - SceUtilityInit - sceKernelLoadModule options: mpidText=0x5, mpidData=0x5, flags=0xFFFFFFFF, position=0x0, access=0x1, creserved=0x939
19:39:43  WARN hle.ModuleMgrForUser - user_main - IGNORED:hleKernelLoadModule(path='flash0:/vsh/module/common_util.prx'): module from flash0 not loaded
19:39:43  WARN hle.ModuleMgrForUser - SceUtilityInit - IGNORING:sceKernelStartModule flash module 'common_util'
19:39:43  INFO hle.ModuleMgrForUser - SceUtilityInit - sceKernelLoadModule options: mpidText=0x5, mpidData=0x5, flags=0xFFFFFFFF, position=0x0, access=0x1, creserved=0x0
19:39:43  WARN hle.ModuleMgrForUser - user_main - IGNORED:hleKernelLoadModule(path='flash0:/vsh/module/dialogmain.prx'): module from flash0 not loaded
19:39:43  WARN hle.ModuleMgrForUser - SceUtilityInit - IGNORING:sceKernelStartModule flash module 'dialogmain'
(04-28-2017, 07:22 PM)gid15 Wrote:
Code:
11:00:48  INFO hle.sceUtility - user_main - sceUtilityOskInitStart 0x08EFB694-0x08EFB6D4: desc='Enter Profile Name', inText='', outText='', inputMode=4, inputAttr=0x0, language=2, hide=0, inputAllowCharType=0x0, lines=1, showInputText=1, outTextLength=13, outTextLimit=12
GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_3D size=16
11:00:52  INFO hle.sceUtility - user_main - hleUtilityOskDisplay returning 'aaa'
How does it behave using flash0/kd/utility.prx from a real PSP?



RE: NBA Live 08 - ULUS10294 - DragonNeos - 04-30-2017

(04-29-2017, 11:41 AM)sum2012 Wrote: jpcsp do not pop up osk
Code:
19:39:43  WARN hle.ModuleMgrForUser - user_main - IGNORED:hleKernelLoadModule(path='flash0:/vsh/module/pafmini.prx'): module from flash0 not loaded
19:39:43  WARN hle.ModuleMgrForUser - SceUtilityInit - IGNORING:sceKernelStartModule flash module 'pafmini'
19:39:43  INFO hle.ModuleMgrForUser - SceUtilityInit - sceKernelLoadModule options: mpidText=0x5, mpidData=0x5, flags=0xFFFFFFFF, position=0x0, access=0x1, creserved=0x0
19:39:43  WARN hle.ModuleMgrForUser - user_main - IGNORED:hleKernelLoadModule(path='flash0:/vsh/module/common_gui.prx'): module from flash0 not loaded
19:39:43  WARN hle.ModuleMgrForUser - SceUtilityInit - IGNORING:sceKernelStartModule flash module 'common_gui'
19:39:43  INFO hle.ModuleMgrForUser - SceUtilityInit - sceKernelLoadModule options: mpidText=0x5, mpidData=0x5, flags=0xFFFFFFFF, position=0x0, access=0x1, creserved=0x939
19:39:43  WARN hle.ModuleMgrForUser - user_main - IGNORED:hleKernelLoadModule(path='flash0:/vsh/module/common_util.prx'): module from flash0 not loaded
19:39:43  WARN hle.ModuleMgrForUser - SceUtilityInit - IGNORING:sceKernelStartModule flash module 'common_util'
19:39:43  INFO hle.ModuleMgrForUser - SceUtilityInit - sceKernelLoadModule options: mpidText=0x5, mpidData=0x5, flags=0xFFFFFFFF, position=0x0, access=0x1, creserved=0x0
19:39:43  WARN hle.ModuleMgrForUser - user_main - IGNORED:hleKernelLoadModule(path='flash0:/vsh/module/dialogmain.prx'): module from flash0 not loaded
19:39:43  WARN hle.ModuleMgrForUser - SceUtilityInit - IGNORING:sceKernelStartModule flash module 'dialogmain'
(04-28-2017, 07:22 PM)gid15 Wrote:
Code:
11:00:48  INFO hle.sceUtility - user_main - sceUtilityOskInitStart 0x08EFB694-0x08EFB6D4: desc='Enter Profile Name', inText='', outText='', inputMode=4, inputAttr=0x0, language=2, hide=0, inputAllowCharType=0x0, lines=1, showInputText=1, outTextLength=13, outTextLimit=12
GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_3D size=16
11:00:52  INFO hle.sceUtility - user_main - hleUtilityOskDisplay returning 'aaa'
How does it behave using flash0/kd/utility.prx from a real PSP?

The native PSP On-Screen Keyboard requires additional files supplementing utility.prx. The necessary files for the On-Screen Keyboard and native SAVEDATA dialog are:
Code:
flash0:/kd/chnnlsv.prx
flash0:/kd/utility.prx
flash0:/vsh/module/common_gui.prx
flash0:/vsh/module/common_util.prx
flash0:/vsh/module/dialogmain.prx
flash0:/vsh/module/osk_plugin.prx
flash0:/vsh/module/pafmini.prx
flash0:/vsh/module/savedata_auto_dialog.prx
flash0:/vsh/module/savedata_plugin.prx
flash0:/vsh/module/savedata_utility.prx
flash0:/vsh/resource/osk_plugin.rco
flash0:/vsh/resource/savedata_utility.rco
flash0:/vsh/resource/system_plugin.rco
flash0:/vsh/resource/system_plugin_fg.rco
flash1:/dic/atokl0.dat
The flash1 folder along with the subfolder dic and file atokl0.dat will be created automatically in the emulator directory if they don't exist when you attempt to create your profile in the game.


RE: NBA Live 08 - ULUS10294 - sum2012 - 05-01-2017

Thanks,I need full files of vsh/resource to make it work (in-game)
log: https://drive.google.com/file/d/0B3OaSdeV0L8kcERNYVIwWERXejg/view?usp=sharing

(04-30-2017, 11:30 PM)DragonNeos Wrote:
(04-29-2017, 11:41 AM)sum2012 Wrote: jpcsp do not pop up osk
skip
[/code]
How does it behave using flash0/kd/utility.prx from a real PSP?

The native PSP On-Screen Keyboard requires additional files supplementing utility.prx. The necessary files for the On-Screen Keyboard and native SAVEDATA dialog are:
Code:
flash0:/kd/chnnlsv.prx
flash0:/kd/utility.prx
flash0:/vsh/module/common_gui.prx
flash0:/vsh/module/common_util.prx
flash0:/vsh/module/dialogmain.prx
flash0:/vsh/module/osk_plugin.prx
flash0:/vsh/module/pafmini.prx
flash0:/vsh/module/savedata_auto_dialog.prx
flash0:/vsh/module/savedata_plugin.prx
flash0:/vsh/module/savedata_utility.prx
flash0:/vsh/resource/osk_plugin.rco
flash0:/vsh/resource/savedata_utility.rco
flash0:/vsh/resource/system_plugin.rco
flash0:/vsh/resource/system_plugin_fg.rco
flash1:/dic/atokl0.dat
The flash1 folder along with the subfolder dic and file atokl0.dat will be created automatically in the emulator directory if they don't exist when you attempt to create your profile in the game.
[/quote]


RE: NBA Live 08 - ULUS10294 - sum2012 - 05-01-2017

20e4582 version ,no prx still have error.


RE: NBA Live 08 - ULUS10294 - sum2012 - 04-18-2018

9f137fc9 version ,now no prx can in-game.
Can move to half playable.
Graphic problem
   


RE: NBA Live 08 - ULUS10294 - gid15 - 04-18-2018

(04-18-2018, 02:23 PM)sum2012 Wrote: 9f137fc9 version ,now no prx can in-game.
Can move to half playable.
Graphic problem
OK, I guess this has been improved by commit acf2887 (Jul 28, 2017) or 6f638cf (Dec 21, 2017).

To isolate the graphic problem, how does it look like with the external software renderer?

Thank you!