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Dengeki Bunko: Fighting Climax [BLJM61210] - Printable Version

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+----- Thread: Dengeki Bunko: Fighting Climax [BLJM61210] (/showthread.php?tid=174424)



Dengeki Bunko: Fighting Climax [BLJM61210] - zzq920817 - 03-28-2016

LLE:
cellSpursJq_Library
cellSre_Library
sceNp_Library
sceNp2_Library

   

.rar   RPCS3BLJM61210.rar (Size: 45.11 KB / Downloads: 152)


RE: Dengeki Bunko: Fighting Climax [BLJM61210] - Annie - 03-28-2016

Again, you're using an old build (9 days ago - https://github.com/RPCS3/rpcs3/commit/8f788cb)
You should always test with the latest master
Download from here: https://ci.appveyor.com/project/rpcs3/rpcs3/branch/master/artifacts


RE: Dengeki Bunko: Fighting Climax [BLJM61210] - tambre - 03-28-2016

Also, I don't think LLE'ing sceNp is going to work. IIRC, on a real PS3, it uses IPC to communicate with the XMB/OS process, but we emulate neither. Feel free to correct me.


RE: Dengeki Bunko: Fighting Climax [BLJM61210] - r2682233 - 03-31-2016

This time I used this version https://ci.appveyor.com/project/rpcs3/rpcs3/build/1.0.2052
but the situation was the same as version 8f788cb.
(like this
It's so slow in my computer.
(um, my English is very~ poor.)
LLE:
cellSpursJq_Library
cellSre_Library


RE: Dengeki Bunko: Fighting Climax [BLJM61210] - Dante38490 - 04-01-2016

I have already signaled problem for this game and same other game
rpcs3 need implemend "syscall_988", for this gamer after first loading rpcs3 show this and windows GS close
Quote:{PPU Thread[0x1fc] (savedata check thread)[0x0031a878]} HLE TODO: Unimplemented syscall 988: syscall_988 -> CELL_OK



RE: Dengeki Bunko: Fighting Climax [BLJM61210] - tambre - 04-01-2016

(04-01-2016, 01:02 AM)Dante38490 Wrote: I have already signaled problem for this game and same other game
rpcs3 need implemend "syscall_988", for this gamer after first loading rpcs3 show this and windows GS close
Quote:{PPU Thread[0x1fc] (savedata check thread)[0x0031a878]} HLE TODO: Unimplemented syscall 988: syscall_988 -> CELL_OK

That syscall shouldn't affect the game. It's for doing something with the PPU debugging exception handler.


RE: Dengeki Bunko: Fighting Climax [BLJM61210] - JulioArk01 - 03-24-2017

THIS IT S HAPPENING TO ME ON THE CONSOLE

Redacted console spam


RE: Dengeki Bunko: Fighting Climax [BLJM61210] - Annie - 03-26-2017

Please read how to report issues on Announcements.
Attach a full RPCS3.log file (compress it first to .zip, .7z or .rar).