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1942: Joint Strike [NPUB30024] - Printable Version +- EmuNewz Network (https://www.emunewz.net/forum) +-- Forum: Official Boards for Emunews Affiliated Emu Projects (https://www.emunewz.net/forum/forumdisplay.php?fid=47) +--- Forum: Official RPCS3 Forum [archive] (https://www.emunewz.net/forum/forumdisplay.php?fid=172) +---- Forum: RPCS3 - Commercial Games (https://www.emunewz.net/forum/forumdisplay.php?fid=193) +----- Forum: RPCS3 - Commercial Games - Playable (https://www.emunewz.net/forum/forumdisplay.php?fid=195) +----- Thread: 1942: Joint Strike [NPUB30024] (/showthread.php?tid=174638) |
1942: Joint Strike [NPUB30024] - ps0ne - 07-14-2016 This is full game, no demo. Game works nice, came back to halfplayable. Water effects works in opengl. No flickering. Just some textures corrupted. Bullets are invisible. RE: 1942: Joint Strike [NPUB30024] - ps0ne - 10-19-2016 After latest OGL improvements, game now gained: visible bulltes, enemy ships textures, medals and bombs textures, enemy ships destroy counters. Now, lets check for vulcan and dx12. If all corrents, maybe move to playable? RE: 1942: Joint Strike [NPUB30024] - ssshadow - 10-19-2016 Great, also post some screenshots, and for the sake of it a log file. RE: 1942: Joint Strike [NPUB30024] - ps0ne - 10-19-2016 Here you have. RE: 1942: Joint Strike [NPUB30024] - EmuBench - 10-25-2016 I've got some footage, some bullets are missing cos i'm getting hit without noticing, many objects look like placeholders. I guess i could get better speed on recompiler but i didn't want to wait for it to load. RE: 1942: Joint Strike [NPUB30024] - ps0ne - 10-25-2016 nice. im afraid you dont use here nevest version that has some fixes RE: 1942: Joint Strike [NPUB30024] - digitaldude - 02-18-2017 rpcs3-v0.0.1-2017-02-18-22c0f0d6_win64 Bullets are all visible now, no placeholders, everything looks right. it's playable. |