EmuNewz Network
Ratchet and Clank Future: A Crack in Time [BCES00511] - Printable Version

+- EmuNewz Network (https://www.emunewz.net/forum)
+-- Forum: Official Boards for Emunews Affiliated Emu Projects (https://www.emunewz.net/forum/forumdisplay.php?fid=47)
+--- Forum: Official RPCS3 Forum [archive] (https://www.emunewz.net/forum/forumdisplay.php?fid=172)
+---- Forum: RPCS3 - Commercial Games (https://www.emunewz.net/forum/forumdisplay.php?fid=193)
+----- Forum: RPCS3 - Commercial Games - Intro (https://www.emunewz.net/forum/forumdisplay.php?fid=197)
+----- Thread: Ratchet and Clank Future: A Crack in Time [BCES00511] (/showthread.php?tid=174642)



Ratchet and Clank Future: A Crack in Time [BCES00511] - shoopdahoop22 - 07-16-2016

http://i.imgur.com/JehBLxm.png

Doesn't seem to do all that much. However, the good thing is that it doesn't crash at all.

RPCS3 also picks up a raw image in the Memory Viewer

[Image: Url4RnZ.png]


RE: Ratchet and Clank Future: A Crack in Time [BCES00511] - shoopdahoop22 - 02-10-2017

Update: The game now shows an FPS counter (image attached below)

If there is anything else I need to add, let me know.


RE: Ratchet and Clank Future: A Crack in Time [BCES00511] - shoopdahoop22 - 02-12-2017

UPDATE 2: THE GAME BOOTS! Big Grin (if somebody could please move this thread to Commercial Games: Intro, that would be great.)


(I'm too lazy to type out my settings/modules; screenshots of my settings are provided below)


RE: Ratchet and Clank Future: A Crack in Time [BCES00511] - Haapavuo - 03-19-2017

Black screen, 0 FPS.

rpcs3-v0.0.2-2017-03-17-2b79a369_win64

Firmware: 4.81
PPU: fast
SPU: ASMJIT

Complains about missing data files and some missing functions(?).

Code:
E LDR: Unknown function '0x9FB6228E' in module 'sysPrxForUser' (index 3006)
E LDR: Unknown module 'cellLibprof'
E LDR: Unknown function '0x05893E7C' in module 'cellLibprof' (index 3007)
E LDR: Unknown function '0x6D045C2E' in module 'cellLibprof' (index 3008)


E {PPU[0x1000000] Thread (main_thread) [0x00a4a6c0]} sys_fs: sys_fs_stat(“/app_home/assets/devel”) failed: not found
E {PPU[0x1000000] Thread (main_thread) [0x00a4a6c0]} 'cellFsStat' failed with 0x80010006 : CELL_ENOENT
E {PPU[0x1000000] Thread (main_thread) [0x00a4a6c0]} sys_fs: sys_fs_stat(“/app_home/PS3_GAME/USRDIR”) failed: not found
E {PPU[0x1000000] Thread (main_thread) [0x00a4a6c0]} 'cellFsStat' failed with 0x80010006 : CELL_ENOENT
E {PPU[0x1000008] Thread (SysUtilThread()) [0x00a49ec0]} cellGame: cellGameDataCheckCreate2(version=0x0, dirName=“TESTU2008”, errDialog=0x0, funcStat=*0xd18230, container=1)
E {PPU[0x1000008] Thread (SysUtilThread()) [0x00a4aa20]} cellGcmSys: cellGcmMapEaIoAddress: CELL_GCM_ERROR_FAILURE

E {PPU[0x100000e] Thread (fios mediathread) [0x00a4a6c0]} sys_fs: sys_fs_stat(“/dev_hdd0/game/TESTU2008/USRDIR/packed/game/global_cached.psarc”) failed: not found
E {PPU[0x100000e] Thread (fios mediathread) [0x00a4a6c0]} 'cellFsStat' failed with 0x80010006 : CELL_ENOENT

E {PPU[0x100000e] Thread (fios mediathread) [0x00a4a6c0]} sys_fs: sys_fs_stat(“/dev_hdd0/game/TESTU2008/USRDIR/packed/game/global_uncached.psarc”) failed: not found
E {PPU[0x100000e] Thread (fios mediathread) [0x00a4a6c0]} 'cellFsStat' failed with 0x80010006 : CELL_ENOENT

Move back to loadable?

EDIT:

Tried with the previously reported version: rpcs3-v0.0.1-2017-02-12-84ad7bef_win64

Gives varying FPS and black screen. No Insomniac logo.

Same settings, same modules loaded.

Added "old-version" log file as attachment.

[Image: 0GrnDFU.png]


RE: Ratchet and Clank Future: A Crack in Time [BCES00511] - shoopdahoop22 - 03-19-2017

(03-19-2017, 07:54 PM)Haapavuo Wrote: Black screen, 0 FPS.

rpcs3-v0.0.2-2017-03-17-2b79a369_win64

Firmware: 4.81
PPU: fast
SPU: ASMJIT

Complains about missing data files and some missing functions(?).

Code:
E LDR: Unknown function '0x9FB6228E' in module 'sysPrxForUser' (index 3006)
E LDR: Unknown module 'cellLibprof'
E LDR: Unknown function '0x05893E7C' in module 'cellLibprof' (index 3007)
E LDR: Unknown function '0x6D045C2E' in module 'cellLibprof' (index 3008)


E {PPU[0x1000000] Thread (main_thread) [0x00a4a6c0]} sys_fs: sys_fs_stat(“/app_home/assets/devel”) failed: not found
E {PPU[0x1000000] Thread (main_thread) [0x00a4a6c0]} 'cellFsStat' failed with 0x80010006 : CELL_ENOENT
E {PPU[0x1000000] Thread (main_thread) [0x00a4a6c0]} sys_fs: sys_fs_stat(“/app_home/PS3_GAME/USRDIR”) failed: not found
E {PPU[0x1000000] Thread (main_thread) [0x00a4a6c0]} 'cellFsStat' failed with 0x80010006 : CELL_ENOENT
E {PPU[0x1000008] Thread (SysUtilThread()) [0x00a49ec0]} cellGame: cellGameDataCheckCreate2(version=0x0, dirName=“TESTU2008”, errDialog=0x0, funcStat=*0xd18230, container=1)
E {PPU[0x1000008] Thread (SysUtilThread()) [0x00a4aa20]} cellGcmSys: cellGcmMapEaIoAddress: CELL_GCM_ERROR_FAILURE

E {PPU[0x100000e] Thread (fios mediathread) [0x00a4a6c0]} sys_fs: sys_fs_stat(“/dev_hdd0/game/TESTU2008/USRDIR/packed/game/global_cached.psarc”) failed: not found
E {PPU[0x100000e] Thread (fios mediathread) [0x00a4a6c0]} 'cellFsStat' failed with 0x80010006 : CELL_ENOENT

E {PPU[0x100000e] Thread (fios mediathread) [0x00a4a6c0]} sys_fs: sys_fs_stat(“/dev_hdd0/game/TESTU2008/USRDIR/packed/game/global_uncached.psarc”) failed: not found
E {PPU[0x100000e] Thread (fios mediathread) [0x00a4a6c0]} 'cellFsStat' failed with 0x80010006 : CELL_ENOENT

Move back to loadable?

EDIT:

Tried with the previously reported version: rpcs3-v0.0.1-2017-02-12-84ad7bef_win64

Gives varying FPS and black screen. No Insomniac logo.

Same settings, same modules loaded.

Added "old-version" log file as attachment.

[Image: 0GrnDFU.png]

Did you try to load libaudio? The game wont run without it.

Edit: Also, in your image you used OpenGL. The game only shows the Insomniac Logo on DX12.

The game is still booting on OpenGL, however, even if there is no insomniac logo. On both DX12 and OpenGL, The FPS counter goes all over the place, goes down a little, and then crashes due to unimplemented sysutil functions.


RE: Ratchet and Clank Future: A Crack in Time [BCES00511] - Haapavuo - 03-20-2017

(03-19-2017, 08:24 PM)shoopdahoop22 Wrote: Did you try to load libaudio? The game wont run without it.

Edit: Also, in your image you used OpenGL. The game only shows the Insomniac Logo on DX12.

The game is still booting on OpenGL, however, even if there is no insomniac logo. On both DX12 and OpenGL, The FPS counter goes all over the place, goes down a little, and then crashes due to unimplemented sysutil functions.

Yes. Loaded libaudio by automatically loading the required libraries.

Used OpenGL since DirectX 12 mode freezes the whole emulator on my computer.

Specs: NVIDIA GTX 1080, i7 3770K, 16 GB RAM, Win 10 Pro.


RE: Ratchet and Clank Future: A Crack in Time [BCES00511] - shoopdahoop22 - 04-30-2017

Could we possibly make this game go further with a hacked build?


RE: Ratchet and Clank Future: A Crack in Time [BCES00511] - shoopdahoop22 - 05-03-2017

i guess this game only works once in a "blue moon" if you know what i mean Cool


RE: Ratchet and Clank Future: A Crack in Time [BCES00511] - shoopdahoop22 - 07-06-2017

I have an idea on why this game doesn't go any further. Part of me thinks it hangs due to trophy issues. Here's what it does on RPCS3:

1. Detects a bunch of SPU functions.

2. Suddenly hangs with no errors or crashes.

Two other games do the exact same thing - The Ratchet and Clank trilogy, and The Last of Us (on the GCM build). Both games were confirmed to hang due to issues regarding trophies.

I would post a log, but I'm out of town right now.