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Xyanide Resurrection - ULES00634 - Printable Version +- EmuNewz Network (https://www.emunewz.net/forum) +-- Forum: PSP Emulation (https://www.emunewz.net/forum/forumdisplay.php?fid=191) +--- Forum: JPCSP Official Forum (https://www.emunewz.net/forum/forumdisplay.php?fid=51) +---- Forum: Commercial Game Discussion (https://www.emunewz.net/forum/forumdisplay.php?fid=54) +----- Forum: JPCSP - Playable Games (https://www.emunewz.net/forum/forumdisplay.php?fid=65) +----- Thread: Xyanide Resurrection - ULES00634 (/showthread.php?tid=174706) Pages:
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Xyanide Resurrection - ULES00634 - sum2012 - 08-08-2016 e47fd83 version jpcsp hang after intro video Code: 05:19:59 ERROR runtime - DecodeThread - Catched Throwable in RuntimeThread: RE: Xyanide Resurrection -ULES00634 - gid15 - 08-16-2016 Code: 05:19:59 WARN hle.sceMpeg - DecodeThread - Audio frame length 0x810 with incorrect header (header: 01 01 01 01 01 01 01 01) RE: Xyanide Resurrection -ULES00634 - sum2012 - 08-19-2016 19617d7 version can move to intro section graphic problem......... edit:Add log RE: Xyanide Resurrection -ULES00634 - gid15 - 08-19-2016 (08-19-2016, 11:36 AM)sum2012 Wrote: graphic problem.........Have you tried the external software renderer or other options (maybe "Enable decoding of indexed textures (using CLUT) in shader" as the profiler is showing a frequent texture reload)? RE: Xyanide Resurrection -ULES00634 - sum2012 - 08-21-2016 Yes,Enable decoding of indexed textures fix it but hang in in-game (08-19-2016, 02:14 PM)gid15 Wrote:(08-19-2016, 11:36 AM)sum2012 Wrote: graphic problem.........Have you tried the external software renderer or other options (maybe "Enable decoding of indexed textures (using CLUT) in shader" as the profiler is showing a frequent texture reload)? RE: Xyanide Resurrection -ULES00634 - sum2012 - 04-19-2018 I just a try of Internal Software Renderer Can jpcsp avoid OutofMemory error ? RE: Xyanide Resurrection -ULES00634 - gid15 - 04-19-2018 (04-19-2018, 02:08 PM)sum2012 Wrote: I just a try of Internal Software RendererThe internal software renderer has been somehow abandoned after the implementation of the external software renderer. If you want to increase the available memory, increase the value into the start .bat file: "-Xmx1024m" => "-Xmx2048m" RE: Xyanide Resurrection -ULES00634 - sum2012 - 04-22-2018 9f137fc9 version Can move to playable section Code: [X] Use vertex cache RE: Xyanide Resurrection - ULES00634 - sum2012 - 11-17-2020 In-game hang now Last work https://github.com/jpcsp/jpcsp/commit/05d67ab4d08bf9cb7a634c19ee6da9ad2fe0dc23 First bad https://github.com/jpcsp/jpcsp/commit/a054603b375b9cb63e1f914cdf72b256e1c76afc This mean https://github.com/jpcsp/jpcsp/commit/a054603b375b9cb63e1f914cdf72b256e1c76afc has problem 05d67ab good log: https://drive.google.com/file/d/1bAaAtM3J2Ye9j-s1nZSlw4ojdvM9yr5x/view?usp=sharing a054603 bad log https://drive.google.com/file/d/1ST7zf7skJFtPTulIx-nZo4ygcslEkpNv/view?usp=sharing d366b3e bad log: https://drive.google.com/file/d/1ai6dEHH8gADiS6KA0DlfFhwZBUiixZfe/view?usp=sharing edit: shenweip fix in ppsspp in https://github.com/hrydgard/ppsspp/pull/13659 and https://github.com/hrydgard/ppsspp/pull/13663 edit2:add https://github.com/hrydgard/ppsspp/pull/13673 RE: Xyanide Resurrection - ULES00634 - gid15 - 11-20-2020 (11-17-2020, 02:32 PM)sum2012 Wrote: In-game hang nowExcellent analysis! With this information, I was able to fix the issue in a965574, hopefully Thank you! |