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EmuNewz Network
Xyanide Resurrection - ULES00634 - Printable Version

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+----- Thread: Xyanide Resurrection - ULES00634 (/showthread.php?tid=174706)

Pages: 1 2


Xyanide Resurrection - ULES00634 - sum2012 - 08-08-2016

e47fd83 version
jpcsp hang after intro video

Code:
05:19:59 ERROR  runtime - DecodeThread - Catched Throwable in RuntimeThread:
java.lang.NullPointerException
    at jpcsp.media.codec.atrac3plus.Atrac3plusDecoder.decode(Atrac3plusDecoder.java:105)
    at jpcsp.HLE.modules.sceMpeg.hleMpegAtracDecode(sceMpeg.java:2355)
    at jpcsp.HLE.modules.sceMpeg.sceMpegAtracDecode(sceMpeg.java:3581)
    at _S1_2_893BE88.s(_S1_2_893BE88.java:4)
    at _S1_2_8906270.s(_S1_2_8906270.java:444)
    at _S1_2_8904B38.s(_S1_2_8904B38.java:92)
    at _S1_2_8904B38.exec(_S1_2_8904B38.java)
    at jpcsp.Allegrex.compiler.RuntimeContext.execWithReturnAddress(RuntimeContext.java:685)
    at jpcsp.Allegrex.compiler.RuntimeContext.runThread(RuntimeContext.java:726)
    at jpcsp.Allegrex.compiler.RuntimeThread.run(RuntimeThread.java:50)



RE: Xyanide Resurrection -ULES00634 - gid15 - 08-16-2016

Code:
05:19:59  WARN hle.sceMpeg - DecodeThread - Audio frame length 0x810 with incorrect header (header: 01 01 01 01 01 01 01 01)
I've improved the handling of this case in ac10929. It seems the application is providing incorrect Mpeg-data at the end of the stream.


RE: Xyanide Resurrection -ULES00634 - sum2012 - 08-19-2016

19617d7 version
can move to intro section
graphic problem.........
edit:Add log
   


RE: Xyanide Resurrection -ULES00634 - gid15 - 08-19-2016

(08-19-2016, 11:36 AM)sum2012 Wrote: graphic problem.........
Have you tried the external software renderer or other options (maybe "Enable decoding of indexed textures (using CLUT) in shader" as the profiler is showing a frequent texture reload)?


RE: Xyanide Resurrection -ULES00634 - sum2012 - 08-21-2016

Yes,Enable decoding of indexed textures fix it but hang in in-game
(08-19-2016, 02:14 PM)gid15 Wrote:
(08-19-2016, 11:36 AM)sum2012 Wrote: graphic problem.........
Have you tried the external software renderer or other options (maybe "Enable decoding of indexed textures (using CLUT) in shader" as the profiler is showing a frequent texture reload)?



RE: Xyanide Resurrection -ULES00634 - sum2012 - 04-19-2018

I just a try of Internal Software Renderer
Can jpcsp avoid OutofMemory error ?
   


RE: Xyanide Resurrection -ULES00634 - gid15 - 04-19-2018

(04-19-2018, 02:08 PM)sum2012 Wrote: I just a try of Internal Software Renderer
Can jpcsp avoid OutofMemory error ?
The internal software renderer has been somehow abandoned after the implementation of the external software renderer.
If you want to increase the available memory, increase the value into the start .bat file: "-Xmx1024m" => "-Xmx2048m"


RE: Xyanide Resurrection -ULES00634 - sum2012 - 04-22-2018

9f137fc9 version
Can move to playable section

Code:
[X] Use vertex cache
[X] Use shaders
[X] Enable saving GE screen to textures instead of memory
[X] Enable decoding of indexed textures (using CLUT) in shader (only relevant when using shaders)
I beat the first enemy.So far no problem.


RE: Xyanide Resurrection - ULES00634 - sum2012 - 11-17-2020

In-game hang now

Last work
https://github.com/jpcsp/jpcsp/commit/05d67ab4d08bf9cb7a634c19ee6da9ad2fe0dc23
First bad
https://github.com/jpcsp/jpcsp/commit/a054603b375b9cb63e1f914cdf72b256e1c76afc

This mean https://github.com/jpcsp/jpcsp/commit/a054603b375b9cb63e1f914cdf72b256e1c76afc has problem

05d67ab good log:
https://drive.google.com/file/d/1bAaAtM3J2Ye9j-s1nZSlw4ojdvM9yr5x/view?usp=sharing

a054603 bad log

https://drive.google.com/file/d/1ST7zf7skJFtPTulIx-nZo4ygcslEkpNv/view?usp=sharing

d366b3e bad log: https://drive.google.com/file/d/1ai6dEHH8gADiS6KA0DlfFhwZBUiixZfe/view?usp=sharing

edit: shenweip fix in ppsspp in https://github.com/hrydgard/ppsspp/pull/13659 and https://github.com/hrydgard/ppsspp/pull/13663
edit2:add https://github.com/hrydgard/ppsspp/pull/13673


RE: Xyanide Resurrection - ULES00634 - gid15 - 11-20-2020

(11-17-2020, 02:32 PM)sum2012 Wrote: In-game hang now

Last work
https://github.com/jpcsp/jpcsp/commit/05d67ab4d08bf9cb7a634c19ee6da9ad2fe0dc23
First bad
https://github.com/jpcsp/jpcsp/commit/a054603b375b9cb63e1f914cdf72b256e1c76afc

This mean https://github.com/jpcsp/jpcsp/commit/a054603b375b9cb63e1f914cdf72b256e1c76afc has problem

05d67ab good log:
https://drive.google.com/file/d/1bAaAtM3J2Ye9j-s1nZSlw4ojdvM9yr5x/view?usp=sharing

a054603 bad log

https://drive.google.com/file/d/1ST7zf7skJFtPTulIx-nZo4ygcslEkpNv/view?usp=sharing

d366b3e bad log: https://drive.google.com/file/d/1ai6dEHH8gADiS6KA0DlfFhwZBUiixZfe/view?usp=sharing

edit: shenweip fix in ppsspp in https://github.com/hrydgard/ppsspp/pull/13659 and https://github.com/hrydgard/ppsspp/pull/13663
edit2:add https://github.com/hrydgard/ppsspp/pull/13673
Excellent analysis!
With this information, I was able to fix the issue in a965574, hopefully Wink

Thank you!