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Kenka Bancho: Badass Rumble - USA - ULUS10442 - Printable Version

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+----- Thread: Kenka Bancho: Badass Rumble - USA - ULUS10442 (/showthread.php?tid=174815)



Kenka Bancho: Badass Rumble - USA - ULUS10442 - sum2012 - 09-05-2016

7394c9b version
JPCSP stop after beat the first boss.

Code:
20:06:37  INFO hle.IoFileMgrForUser - MyThread-Disc - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/SOUND/SND_VOM002.PAC flags = 1 permissions = 00
20:06:37  INFO hle.IoFileMgrForUser - MyThread-Disc - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/SOUND/BGM_18.AT3 flags = 1 permissions = 00
20:06:37  INFO hle.IoFileMgrForUser - MyThread-Disc - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/SOUND/BGM_33.AT3 flags = 1 permissions = 00
20:06:43  INFO hle.IoFileMgrForUser - MyThread-Disc - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/EVENTDATA/MAP_003_RYOKAN_DAY.LZS flags = 1 permissions = 00
20:06:43 ERROR   memory - MyThread-Main - read32 - Invalid memory address: 0x0A000000 PC=0x0881E204

In the ppsspp logSadsame problem) ,it show the game use scePowerSetClockFrequency after beat boss
Code:
0:47:373 MyThread-Sou I[ME]: HLE\sceAtrac.cpp:1910 0=sceAtracSetData(0, 08400000, 000f2fd4): atrac3+ stereo audio
51:20:846 MyThread-Mai I[HLE]: HLE\scePower.cpp:369 scePowerSetClockFrequency(222,222,111)
51:20:849 MyThread-Mai I[HLE]: HLE\scePower.cpp:369 scePowerSetClockFrequency(333,333,166)
51:20:907 MyThread-Dis I[IO]: HLE\sceIo.cpp:2382 sceIoIoctl: Asked for size of file 4
51:20:946 MyThread-Dec W[FileSys]: FileSystems\ISOFileSystem.cpp:515 Reading beyond end of file, clamping size 196608 to 112996
51:21:114 MyThread-Mai W[MM]: MemmapFunctions.cpp:93 ReadFromHardware: Invalid address 0a000000 PC 0881e204 LR 0881e1c4

Someone in ppsspp tester tested in the real psp,force cpu clock 333 also hang in the same place.

Can JPCSPTrace can log psp clock ?
Attach jpcsp log
PPSSPP log:https://gist.github.com/sum2012/f427d9079e3874f2f99c64f04a842d5e


RE: Kenka Bancho: Badass Rumble - USA - ULUS10442 - sum2012 - 09-08-2016

edf2aca version that Invalid memory have fixed but there is another problem

Load the save from attach
Then go to "Move" menu
   
It will do infinite loading.
Attach jpcsp log and jpcsptrace log


RE: Kenka Bancho: Badass Rumble - USA - ULUS10442 - sum2012 - 09-11-2016

I re-dump the game again.
Now no problem
can move to playable