Air Conflicts: Secret Wars [NPUB30815] - Printable Version +- EmuNewz Network (https://www.emunewz.net/forum) +-- Forum: Official Boards for Emunews Affiliated Emu Projects (https://www.emunewz.net/forum/forumdisplay.php?fid=47) +--- Forum: Official RPCS3 Forum [archive] (https://www.emunewz.net/forum/forumdisplay.php?fid=172) +---- Forum: RPCS3 - Commercial Games (https://www.emunewz.net/forum/forumdisplay.php?fid=193) +----- Forum: RPCS3 - Commercial Games - Ingame (https://www.emunewz.net/forum/forumdisplay.php?fid=196) +----- Thread: Air Conflicts: Secret Wars [NPUB30815] (/showthread.php?tid=174852) |
Air Conflicts: Secret Wars [NPUB30815] - BlackDaemon - 09-10-2016 Crashes on loading screen. Requires libResc, libRtc, libFont, libFontFT and libFreeType LLE'd. Code: ... RE: Air Conflicts: Secret Wars [NPUB30815] - BlackDaemon - 02-19-2017 Goes further on recent master build v0.0.1-22c0f0d6 (PR #2405). Crashes, when you trying to reach ingame. VS call stack points to rsx_utils.h, line 22 Code: > rpcs3_m.exe!rsx::pad_texture<unsigned int>(void * input_pixels, void * output_pixels, unsigned short input_width, unsigned short input_height, unsigned short output_width, unsigned short output_height) Line 22 C++ LLE used Code: - libac3dec.sprx RE: Air Conflicts: Secret Wars [NPUB30815] - BlackDaemon - 06-26-2017 Tested on recent master build v0.0.2-cfbfdd7b (PR #2913). Goes ingame with some graphics issues. |