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Daytona USA [NPEB00630] - Printable Version +- EmuNewz Network (https://www.emunewz.net/forum) +-- Forum: Official Boards for Emunews Affiliated Emu Projects (https://www.emunewz.net/forum/forumdisplay.php?fid=47) +--- Forum: Official RPCS3 Forum [archive] (https://www.emunewz.net/forum/forumdisplay.php?fid=172) +---- Forum: RPCS3 - Commercial Games (https://www.emunewz.net/forum/forumdisplay.php?fid=193) +----- Forum: RPCS3 - Commercial Games - Ingame (https://www.emunewz.net/forum/forumdisplay.php?fid=196) +----- Thread: Daytona USA [NPEB00630] (/showthread.php?tid=175300) |
Daytona USA [NPEB00630] - xAgentG - 09-24-2016 Good Day, I didnĀ“t find a thread for this game so i thought would create on. Graphicadapter: Nvidia 550 ti 1GB (Fermi) Driver:358.70 (supports DirectX 12) In my opinion, the game fully playable despite the graphical issues e.g. flickering textures. I was able to successfully finish a game. Tested with build: 623ddd96/appveyor Tested in: OpenGL Settings: - PPU - Interpreter (fast) - SPU - Interpreter (fast) - OpenGL - 1920x1080 - XAudio2 LLE : -Sre -l10n -resc -rtc -sail Daytona USA [NPEB00630] - Sakimotor - 06-04-2017 Renderer : Vulkan LLVM + ASMJIT works the better Game FPS are between 30 and 50 ingame Textures are broken RE: Daytona USA [NPEB00630] - Annie - 06-05-2017 Moving to Ingame, a racing game doesn't seem very Playable like that Actually it's a duplicated thread. Please don't create duplicated threads. Merging. RE: Daytona USA [NPEB00630] - reznoire - 07-11-2017 RPCS3 v0.0.2-8-59e3efb Most graphical issues go away with ppu fast interpreter MEM: Access violation when res set to 1080p even though it's supported, 720p is fine RE: Daytona USA [NPEB00630] - Sakimotor - 08-18-2017 Using LLVM + ASMJIT and Vulkan, graphics are still glitchy but the game goes at a full 60 FPS ![]() |