The Idolm@ster SP: Missing Moon - ULJS00169 - kytoxid - 12-13-2011
Loads, but gets stuck in a death loop once you press play and pauses itself; screen remains black, nothing ever shows up. This is with r2394, 64-bit. Also tried all sorts of settings.
Code: 0 [GUI] INFO emu - Java version: 1.6.0_15 (1.6.0_15-b03)
6 [GUI] INFO emu - Jpcsp v0.6 2394
14 [GUI] INFO emu - UMD param.sfo :
BOOTABLE = 1
CATEGORY = UG
DISC_ID = ULJS00169
DISC_NUMBER = 1
DISC_TOTAL = 1
DISC_VERSION = 1.01
PARENTAL_LEVEL = 5
PSP_SYSTEM_VER = 5.05
REGION = 32768
TITLE = アイドルマスターSP ミッシングムーン
probably homebrew? false
297 [GUI] INFO compiler - Compiler MethodMaxInstructions: 3000
1397 [GUI] INFO loader - Found ModuleInfo name:'ultraman_fe_0' version:0101 attr:00000000 gp:08b87120
1401 [GUI] INFO loader - Found 341 unresolved imports
1403 [GUI] WARN loader - Failed to map import at 0x08A4C350 [0x37E1E274] Module 'sceNp'(attempt 1)
1404 [GUI] WARN loader - Failed to map import at 0x08A4C360 [0x4EC1F667] Module 'sceNpAuth'(attempt 1)
1404 [GUI] WARN loader - Failed to map import at 0x08A4C370 [0x005B5F20] Module 'sceNpCommerce2'(attempt 1)
1405 [GUI] WARN loader - Failed to map import at 0x08A4C378 [0x0E9956E3] Module 'sceNpCommerce2'(attempt 1)
1405 [GUI] WARN loader - Failed to map import at 0x08A4C380 [0x1888A9FE] Module 'sceNpCommerce2'(attempt 1)
1406 [GUI] WARN loader - Failed to map import at 0x08A4C388 [0x1C952DCB] Module 'sceNpCommerce2'(attempt 1)
1407 [GUI] WARN loader - Failed to map import at 0x08A4C390 [0x2B25F6E9] Module 'sceNpCommerce2'(attempt 1)
1407 [GUI] WARN loader - Failed to map import at 0x08A4C398 [0x3371D5F1] Module 'sceNpCommerce2'(attempt 1)
1408 [GUI] WARN loader - Failed to map import at 0x08A4C3A0 [0x4ECD4503] Module 'sceNpCommerce2'(attempt 1)
1408 [GUI] WARN loader - Failed to map import at 0x08A4C3A8 [0x590A3229] Module 'sceNpCommerce2'(attempt 1)
1409 [GUI] WARN loader - Failed to map import at 0x08A4C3B0 [0x6F1FE37F] Module 'sceNpCommerce2'(attempt 1)
1410 [GUI] WARN loader - Failed to map import at 0x08A4C3B8 [0xA5A34EA4] Module 'sceNpCommerce2'(attempt 1)
1410 [GUI] WARN loader - Failed to map import at 0x08A4C3C0 [0xAA4A1E3D] Module 'sceNpCommerce2'(attempt 1)
1411 [GUI] WARN loader - Failed to map import at 0x08A4C3C8 [0xBC61FFC8] Module 'sceNpCommerce2'(attempt 1)
1412 [GUI] WARN loader - Failed to map import at 0x08A4C3D0 [0xC7F32242] Module 'sceNpCommerce2'(attempt 1)
1412 [GUI] WARN loader - Failed to map import at 0x08A4C3D8 [0xF2278B90] Module 'sceNpCommerce2'(attempt 1)
1413 [GUI] WARN loader - Failed to map import at 0x08A4C3E0 [0xF297AB9C] Module 'sceNpCommerce2'(attempt 1)
1414 [GUI] WARN loader - Failed to map import at 0x08A4C3E8 [0xFC30C19E] Module 'sceNpCommerce2'(attempt 1)
1415 [GUI] WARN loader - Failed to map import at 0x08A4C5A0 [0x3AAD51DC] Module 'sceUtility'(attempt 1)
1415 [GUI] WARN loader - Failed to map import at 0x08A4C5C8 [0x54A5C62F] Module 'sceUtility'(attempt 1)
1416 [GUI] WARN loader - Failed to map import at 0x08A4C610 [0xB8592D5F] Module 'sceUtility'(attempt 1)
1417 [GUI] WARN loader - Failed to map import at 0x08A4C620 [0xDA97F1AA] Module 'sceUtility'(attempt 1)
1417 [GUI] WARN loader - Failed to map import at 0x08A4C400 [0xF7AA47F6] Module 'scePauth'(attempt 1)
1418 [GUI] INFO loader - 318 NIDS mapped
1418 [GUI] INFO loader - 23 remaining unmapped NIDS
1424 [GUI] INFO hle.ThreadManForUser - Audio threads disabled: false
1436 [GUI] INFO hle.sceDisplay - Saving GE to Textures
1437 [GUI] INFO ge - Only GE Graphics: false
1562 [GUI] INFO hle.sceAudio - Audio ChReserve disabled: false
1564 [GUI] INFO hle.sceAudio - Audio Blocking disabled: false
1570 [GUI] INFO hle.sceMpeg - Using JPCSP connector
1867 [GUI] INFO hle.sceFont - Loading font file 'ltn0.pgf'. Font='Liberation Sans' Type='Regular'
1931 [GUI] INFO hle.sceFont - Loading font file 'ltn1.pgf'. Font='Liberation Serif' Type='Regular'
1936 [GUI] INFO hle.sceFont - Loading font file 'ltn2.pgf'. Font='Liberation Sans' Type='Italic'
1940 [GUI] INFO hle.sceFont - Loading font file 'ltn3.pgf'. Font='Liberation Serif' Type='Italic'
1945 [GUI] INFO hle.sceFont - Loading font file 'ltn4.pgf'. Font='Liberation Sans' Type='Bold'
1950 [GUI] INFO hle.sceFont - Loading font file 'ltn5.pgf'. Font='Liberation Serif' Type='Bold'
1959 [GUI] INFO hle.sceFont - Loading font file 'ltn6.pgf'. Font='Liberation Sans' Type='Bold Italic'
1964 [GUI] INFO hle.sceFont - Loading font file 'ltn7.pgf'. Font='Liberation Serif' Type='Bold Italic'
1968 [GUI] INFO hle.sceFont - Loading font file 'ltn8.pgf'. Font='Liberation Sans' Type='Regular'
1972 [GUI] INFO hle.sceFont - Loading font file 'ltn9.pgf'. Font='Liberation Serif' Type='Regular'
1977 [GUI] INFO hle.sceFont - Loading font file 'ltn10.pgf'. Font='Liberation Sans' Type='Italic'
1982 [GUI] INFO hle.sceFont - Loading font file 'ltn11.pgf'. Font='Liberation Serif' Type='Italic'
1987 [GUI] INFO hle.sceFont - Loading font file 'ltn12.pgf'. Font='Liberation Sans' Type='Bold'
1994 [GUI] INFO hle.sceFont - Loading font file 'ltn13.pgf'. Font='Liberation Serif' Type='Bold'
1999 [GUI] INFO hle.sceFont - Loading font file 'ltn14.pgf'. Font='Liberation Sans' Type='Bold Italic'
2340 [GUI] INFO hle.sceFont - Loading font file 'ltn15.pgf'. Font='Liberation Serif' Type='Bold Italic'
2345 [GUI] INFO emu - Using the following settings:
2346 [GUI] INFO emu - Configuration / Region
2349 [GUI] INFO emu - Language [日本語]
2350 [GUI] INFO emu - Button preference: ["O" for "Enter"]
2351 [GUI] INFO emu - Daylight savings: [Off]
2351 [GUI] INFO emu - Time zone offset in minutes (GMT+/-): [0]
2352 [GUI] INFO emu - Time format: [24H]
2353 [GUI] INFO emu - Date format: [YYYY-MM-DD]
2353 [GUI] INFO emu - WLAN power saving mode: [Off]
2354 [GUI] INFO emu - Ad hoc channel: [Auto]
2355 [GUI] INFO emu - Nickname: []
2355 [GUI] INFO emu - Configuration / Video
2356 [GUI] INFO emu - [ ] Disable VBO (automatically disabled if not supported)
2356 [GUI] INFO emu - [ ] Only GE graphics (not recommended for homebrew)
2357 [GUI] INFO emu - [X] Use vertex cache
2359 [GUI] INFO emu - [X] Use shaders (experimental)
2360 [GUI] INFO emu - [ ] Use a Geometry Shader for 2D rendering (only relevant when using shaders)
2361 [GUI] INFO emu - [ ] Disable UBO (automatically disabled if not supported, only relevant when using shaders)
2361 [GUI] INFO emu - [X] Enable VAO (only relevant when using shaders and vertex cache)
2362 [GUI] INFO emu - [X] Enable saving GE screen to Textures instead of Memory
2362 [GUI] INFO emu - [X] Enable decoding of indexed textures (using CLUT) in shader (only relevant when using shaders)
2363 [GUI] INFO emu - [X] Enable dynamic shader generation (only relevant when using shaders, recommended for AMD/ATI)
2364 [GUI] INFO emu - [ ] Enable the shader implementation for the "Stencil Test" (more accurate but slower)
2368 [GUI] INFO emu - [ ] Enable the shader implementation for the "Color Mask" (more accurate but slower)
2368 [GUI] INFO emu - Configuration / Audio
2369 [GUI] INFO emu - [ ] Disable audio threads
2369 [GUI] INFO emu - [ ] Disable audio channels (not recommended)
2370 [GUI] INFO emu - [ ] Disable audio blocking
2370 [GUI] INFO emu - Configuration / Memory
2371 [GUI] INFO emu - [X] Ignore invalid memory access (not recommended for test reports, but improves performance)
2371 [GUI] INFO emu - [ ] Ignore unmapped imports (not recommended)
2372 [GUI] INFO emu - Configuration / Media
2372 [GUI] INFO emu - [ ] Use Media Engine
2373 [GUI] INFO emu - [X] Extract media files to tmp folder
2373 [GUI] INFO emu - [ ] Decode audio files with SonicStage (must be installed separately and requires Media Engine)
2374 [GUI] INFO emu - [ ] Use non-native fonts from flash0 folder
2374 [GUI] INFO emu - Configuration / Compiler
2375 [GUI] INFO emu - [X] Use compiler (dynarec)
2376 [GUI] INFO emu - [X] Output profiler info to profiler.txt (only for compiler)
2376 [GUI] INFO emu - [3000] Maximum method size
2377 [GUI] INFO emu - Configuration / Crypto
2377 [GUI] INFO emu - [X] Extract decrypted EBOOT.BIN files to the TMP folder
2380 [GUI] INFO emu - [ ] Handle SAVEDATA in crypto mode
2380 [GUI] INFO emu - [ ] Extract original PGD files to the TMP folder
2381 [GUI] INFO emu - Configuration / Display
2382 [GUI] INFO emu - Anti-aliasing: [OFF]
2382 [GUI] INFO emu - Resolution: [Native]
2383 [GUI] INFO emu - [ ] Start JPCSP in Full-Screen Exclusive Mode in the following runs
2384 [GUI] INFO hle.IoFileMgrForUser - pspiofilemgr - filepath disc0/
2718 [GUI] INFO ge - Using RenderingEngineLwjgl31
2719 [GUI] INFO ge - OpenGL version: 3.3.0
2720 [GUI] INFO ge - Shading Language version: 3.30 NVIDIA via Cg compiler
2720 [GUI] INFO ge - GL_CONTEXT_FLAGS; 0x0
2721 [GUI] INFO ge - GL_CONTEXT_PROFILE_MASK: 0x0
2733 [GUI] INFO ge - Using VBO
2737 [GUI] INFO ge - Using VAO (Vertex Array Object)
2738 [GUI] INFO ge - Using shaders with Skinning
2738 [GUI] INFO ge - Using dynamic shaders
2753 [GUI] INFO ge - Using Uniform Buffer Object (UBO)
2754 [GUI] INFO ge - Using Native Color Lookup Tables (CLUT)
3094 [GUI] INFO ge - Using VBO
3095 [GUI] INFO ge - Using VAO (Vertex Array Object)
3095 [GUI] INFO ge - Using shaders with Skinning
3095 [GUI] INFO ge - Using dynamic shaders
3096 [GUI] INFO ge - Using Uniform Buffer Object (UBO)
3097 [GUI] INFO ge - Using Native Color Lookup Tables (CLUT)
3408 [GUI] INFO ge - Using Async Vertex Cache
8529 [Emu] INFO runtime - Using Compiler
8582 [root] WARN hle - Unsupported syscall 207B SysMemUserForUser_91DE343C 05000003 09FFFE00 00000000
8629 [user_main] INFO compiler - Replacing CodeBlock at 0x08A2FBB4 by Native Code 'strlen'
8644 [user_main] INFO compiler - Replacing CodeBlock at 0x08A2D2C0 by Native Code 'memset'
9083 [user_main] INFO compiler - Replacing CodeSequence at 0x08A2D2C0-0x08A2D394 by Native Code 'memset'
9086 [user_main] INFO compiler - Replacing CodeBlock at 0x0899598C by Native Code 'nop'
9103 [user_main] INFO compiler - Replacing CodeSequence at 0x08A2D2C0-0x08A2D394 by Native Code 'memset'
36305 [user_main] INFO compiler - Splitting _S1_2_893B5CC (37908/3000)
36784 [user_main] INFO compiler - Replacing CodeBlock at 0x089090FC by Native Code 'nop'
36788 [user_main] INFO compiler - Replacing CodeBlock at 0x08907A70 by Native Code 'nop'
36789 [user_main] INFO compiler - Replacing CodeBlock at 0x0890222C by Native Code 'nop'
36792 [user_main] INFO compiler - Replacing CodeBlock at 0x088F8D34 by Native Code 'nop'
36794 [user_main] INFO compiler - Replacing CodeBlock at 0x088F5500 by Native Code 'nop'
36798 [user_main] INFO compiler - Replacing CodeBlock at 0x088F3318 by Native Code 'nop'
36805 [user_main] INFO compiler - Replacing CodeBlock at 0x088E1AEC by Native Code 'nop'
36818 [user_main] INFO compiler - Replacing CodeBlock at 0x088B9F58 by Native Code 'nop'
36825 [user_main] INFO compiler - Replacing CodeBlock at 0x088AA480 by Native Code 'nop'
36834 [user_main] INFO compiler - Replacing CodeBlock at 0x088A7F9C by Native Code 'nop'
36835 [user_main] INFO compiler - Replacing CodeBlock at 0x088A703C by Native Code 'nop'
36841 [user_main] INFO compiler - Replacing CodeBlock at 0x0889C8E4 by Native Code 'nop'
36922 [user_main] INFO compiler - Replacing CodeBlock at 0x08884888 by Native Code 'nop'
36923 [user_main] INFO compiler - Replacing CodeBlock at 0x08883874 by Native Code 'nop'
36926 [user_main] INFO compiler - Replacing CodeBlock at 0x08880524 by Native Code 'nop'
36933 [user_main] INFO compiler - Replacing CodeBlock at 0x08867FE0 by Native Code 'nop'
36935 [user_main] INFO compiler - Replacing CodeBlock at 0x08866044 by Native Code 'nop'
36936 [user_main] INFO compiler - Replacing CodeBlock at 0x088602BC by Native Code 'nop'
36955 [user_main] INFO compiler - Replacing CodeBlock at 0x08851840 by Native Code 'nop'
36957 [user_main] INFO compiler - Replacing CodeBlock at 0x088510FC by Native Code 'nop'
36958 [user_main] INFO compiler - Replacing CodeBlock at 0x0884DA10 by Native Code 'nop'
36959 [user_main] INFO compiler - Replacing CodeBlock at 0x0884BACC by Native Code 'nop'
36962 [user_main] INFO compiler - Replacing CodeBlock at 0x08848EDC by Native Code 'nop'
36969 [user_main] INFO compiler - Replacing CodeBlock at 0x0881B584 by Native Code 'nop'
36981 [user_main] INFO compiler - Replacing CodeBlock at 0x0881A898 by Native Code 'nop'
36996 [user_main] INFO compiler - Replacing CodeBlock at 0x0880C948 by Native Code 'nop'
37294 [user_main] INFO compiler - Splitting _S1_2_880B6A8 (6120/3000)
37594 [user_main] INFO hle.LoadExecForUser - sceKernelRegisterExitCallback SceUID=d
37604 [user_main] WARN hle - Unsupported syscall 2006 LoadExecForUser_362A956B 08B970E8 08D61C08 00000024
37605 [user_main] INFO runtime - Pausing emulator - jump to self (death loop)
RE: THE IDOLM@STER SP: Missing Moon [ULJS00169] - gid15 - 12-15-2011
Code: 1417 [GUI] WARN loader - Failed to map import at 0x08A4C400 [0xF7AA47F6] Module 'scePauth'(attempt 1)
37605 [user_main] INFO runtime - Pausing emulator - jump to self (death loop)
Could you try again on r2396? I've added more logging information.
Thanks!
RE: THE IDOLM@STER SP: Missing Moon [ULJS00169] - kytoxid - 12-15-2011
(12-15-2011, 05:19 PM)gid15 Wrote: Code: 1417 [GUI] WARN loader - Failed to map import at 0x08A4C400 [0xF7AA47F6] Module 'scePauth'(attempt 1)
37605 [user_main] INFO runtime - Pausing emulator - jump to self (death loop)
Could you try again on r2396? I've added more logging information.
Thanks!
Code: 1459 [GUI] INFO emu - Java version: 1.6.0_15 (1.6.0_15-b03)
1462 [GUI] INFO emu - Jpcsp v0.6 2396
1465 [GUI] INFO emu - UMD param.sfo :
BOOTABLE = 1
CATEGORY = UG
DISC_ID = ULJS00169
DISC_NUMBER = 1
DISC_TOTAL = 1
DISC_VERSION = 1.01
PARENTAL_LEVEL = 5
PSP_SYSTEM_VER = 5.05
REGION = 32768
TITLE = アイドルマスターSP ミッシングムーン
probably homebrew? false
1747 [GUI] INFO compiler - Compiler MethodMaxInstructions: 3000
2973 [GUI] INFO loader - Found ModuleInfo name:'ultraman_fe_0' version:0101 attr:00000000 gp:08b87120
2997 [GUI] INFO loader - Found 341 unresolved imports
3006 [GUI] WARN loader - Failed to map import at 0x08A4C350 [0x37E1E274] Module 'sceNp'(attempt 1)
3007 [GUI] WARN loader - Failed to map import at 0x08A4C360 [0x4EC1F667] Module 'sceNpAuth'(attempt 1)
3008 [GUI] WARN loader - Failed to map import at 0x08A4C370 [0x005B5F20] Module 'sceNpCommerce2'(attempt 1)
3009 [GUI] WARN loader - Failed to map import at 0x08A4C378 [0x0E9956E3] Module 'sceNpCommerce2'(attempt 1)
3011 [GUI] WARN loader - Failed to map import at 0x08A4C380 [0x1888A9FE] Module 'sceNpCommerce2'(attempt 1)
3011 [GUI] WARN loader - Failed to map import at 0x08A4C388 [0x1C952DCB] Module 'sceNpCommerce2'(attempt 1)
3013 [GUI] WARN loader - Failed to map import at 0x08A4C390 [0x2B25F6E9] Module 'sceNpCommerce2'(attempt 1)
3017 [GUI] WARN loader - Failed to map import at 0x08A4C398 [0x3371D5F1] Module 'sceNpCommerce2'(attempt 1)
3018 [GUI] WARN loader - Failed to map import at 0x08A4C3A0 [0x4ECD4503] Module 'sceNpCommerce2'(attempt 1)
3019 [GUI] WARN loader - Failed to map import at 0x08A4C3A8 [0x590A3229] Module 'sceNpCommerce2'(attempt 1)
3020 [GUI] WARN loader - Failed to map import at 0x08A4C3B0 [0x6F1FE37F] Module 'sceNpCommerce2'(attempt 1)
3021 [GUI] WARN loader - Failed to map import at 0x08A4C3B8 [0xA5A34EA4] Module 'sceNpCommerce2'(attempt 1)
3022 [GUI] WARN loader - Failed to map import at 0x08A4C3C0 [0xAA4A1E3D] Module 'sceNpCommerce2'(attempt 1)
3023 [GUI] WARN loader - Failed to map import at 0x08A4C3C8 [0xBC61FFC8] Module 'sceNpCommerce2'(attempt 1)
3024 [GUI] WARN loader - Failed to map import at 0x08A4C3D0 [0xC7F32242] Module 'sceNpCommerce2'(attempt 1)
3025 [GUI] WARN loader - Failed to map import at 0x08A4C3D8 [0xF2278B90] Module 'sceNpCommerce2'(attempt 1)
3026 [GUI] WARN loader - Failed to map import at 0x08A4C3E0 [0xF297AB9C] Module 'sceNpCommerce2'(attempt 1)
3029 [GUI] WARN loader - Failed to map import at 0x08A4C3E8 [0xFC30C19E] Module 'sceNpCommerce2'(attempt 1)
3032 [GUI] WARN loader - Failed to map import at 0x08A4C5A0 [0x3AAD51DC] Module 'sceUtility'(attempt 1)
3033 [GUI] WARN loader - Failed to map import at 0x08A4C5C8 [0x54A5C62F] Module 'sceUtility'(attempt 1)
3034 [GUI] WARN loader - Failed to map import at 0x08A4C610 [0xB8592D5F] Module 'sceUtility'(attempt 1)
3035 [GUI] WARN loader - Failed to map import at 0x08A4C620 [0xDA97F1AA] Module 'sceUtility'(attempt 1)
3035 [GUI] INFO loader - 319 NIDS mapped
3036 [GUI] INFO loader - 22 remaining unmapped NIDS
3043 [GUI] INFO hle.ThreadManForUser - Audio threads disabled: false
3061 [GUI] INFO hle.sceDisplay - Saving GE to Textures
3063 [GUI] INFO ge - Only GE Graphics: false
3135 [GUI] INFO hle.sceAudio - Audio ChReserve disabled: false
3136 [GUI] INFO hle.sceAudio - Audio Blocking disabled: false
3141 [GUI] INFO hle.sceMpeg - Using JPCSP connector
3142 [GUI] INFO hle.sceMpeg - Media Engine enabled
3148 [GUI] INFO hle - Using the external audio decoder (SonicStage)
3439 [GUI] INFO hle.sceFont - Loading font file 'ltn0.pgf'. Font='Liberation Sans' Type='Regular'
3486 [GUI] INFO hle.sceFont - Loading font file 'ltn1.pgf'. Font='Liberation Serif' Type='Regular'
3522 [GUI] INFO hle.sceFont - Loading font file 'ltn2.pgf'. Font='Liberation Sans' Type='Italic'
3526 [GUI] INFO hle.sceFont - Loading font file 'ltn3.pgf'. Font='Liberation Serif' Type='Italic'
3531 [GUI] INFO hle.sceFont - Loading font file 'ltn4.pgf'. Font='Liberation Sans' Type='Bold'
3536 [GUI] INFO hle.sceFont - Loading font file 'ltn5.pgf'. Font='Liberation Serif' Type='Bold'
3548 [GUI] INFO hle.sceFont - Loading font file 'ltn6.pgf'. Font='Liberation Sans' Type='Bold Italic'
3552 [GUI] INFO hle.sceFont - Loading font file 'ltn7.pgf'. Font='Liberation Serif' Type='Bold Italic'
3556 [GUI] INFO hle.sceFont - Loading font file 'ltn8.pgf'. Font='Liberation Sans' Type='Regular'
3562 [GUI] INFO hle.sceFont - Loading font file 'ltn9.pgf'. Font='Liberation Serif' Type='Regular'
3566 [GUI] INFO hle.sceFont - Loading font file 'ltn10.pgf'. Font='Liberation Sans' Type='Italic'
3583 [GUI] INFO hle.sceFont - Loading font file 'ltn11.pgf'. Font='Liberation Serif' Type='Italic'
3587 [GUI] INFO hle.sceFont - Loading font file 'ltn12.pgf'. Font='Liberation Sans' Type='Bold'
3591 [GUI] INFO hle.sceFont - Loading font file 'ltn13.pgf'. Font='Liberation Serif' Type='Bold'
3596 [GUI] INFO hle.sceFont - Loading font file 'ltn14.pgf'. Font='Liberation Sans' Type='Bold Italic'
3632 [GUI] INFO hle.sceFont - Loading font file 'ltn15.pgf'. Font='Liberation Serif' Type='Bold Italic'
3636 [GUI] INFO emu - Using the following settings:
3637 [GUI] INFO emu - Configuration / Region
3638 [GUI] INFO emu - Language [日本語]
3639 [GUI] INFO emu - Button preference: ["O" for "Enter"]
3640 [GUI] INFO emu - Daylight savings: [Off]
3640 [GUI] INFO emu - Time zone offset in minutes (GMT+/-): [0]
3641 [GUI] INFO emu - Time format: [24H]
3642 [GUI] INFO emu - Date format: [YYYY-MM-DD]
3643 [GUI] INFO emu - WLAN power saving mode: [Off]
3643 [GUI] INFO emu - Ad hoc channel: [Auto]
3644 [GUI] INFO emu - Nickname: []
3645 [GUI] INFO emu - Configuration / Video
3645 [GUI] INFO emu - [ ] Disable VBO (automatically disabled if not supported)
3646 [GUI] INFO emu - [ ] Only GE graphics (not recommended for homebrew)
3647 [GUI] INFO emu - [X] Use vertex cache
3647 [GUI] INFO emu - [X] Use shaders (experimental)
3648 [GUI] INFO emu - [X] Use a Geometry Shader for 2D rendering (only relevant when using shaders)
3648 [GUI] INFO emu - [ ] Disable UBO (automatically disabled if not supported, only relevant when using shaders)
3649 [GUI] INFO emu - [X] Enable VAO (only relevant when using shaders and vertex cache)
3650 [GUI] INFO emu - [X] Enable saving GE screen to Textures instead of Memory
3650 [GUI] INFO emu - [X] Enable decoding of indexed textures (using CLUT) in shader (only relevant when using shaders)
3651 [GUI] INFO emu - [X] Enable dynamic shader generation (only relevant when using shaders, recommended for AMD/ATI)
3652 [GUI] INFO emu - [ ] Enable the shader implementation for the "Stencil Test" (more accurate but slower)
3652 [GUI] INFO emu - [ ] Enable the shader implementation for the "Color Mask" (more accurate but slower)
3653 [GUI] INFO emu - Configuration / Audio
3653 [GUI] INFO emu - [ ] Disable audio threads
3654 [GUI] INFO emu - [ ] Disable audio channels (not recommended)
3654 [GUI] INFO emu - [ ] Disable audio blocking
3655 [GUI] INFO emu - Configuration / Memory
3656 [GUI] INFO emu - [ ] Ignore invalid memory access (not recommended for test reports, but improves performance)
3656 [GUI] INFO emu - [ ] Ignore unmapped imports (not recommended)
3657 [GUI] INFO emu - Configuration / Media
3657 [GUI] INFO emu - [X] Use Media Engine
3658 [GUI] INFO emu - [X] Extract media files to tmp folder
3658 [GUI] INFO emu - [X] Decode audio files with SonicStage (must be installed separately and requires Media Engine)
3659 [GUI] INFO emu - [ ] Use non-native fonts from flash0 folder
3660 [GUI] INFO emu - Configuration / Compiler
3660 [GUI] INFO emu - [X] Use compiler (dynarec)
3661 [GUI] INFO emu - [ ] Output profiler info to profiler.txt (only for compiler)
3662 [GUI] INFO emu - [3000] Maximum method size
3662 [GUI] INFO emu - Configuration / Crypto
3663 [GUI] INFO emu - [ ] Extract decrypted EBOOT.BIN files to the TMP folder
3664 [GUI] INFO emu - [ ] Handle SAVEDATA in crypto mode
3665 [GUI] INFO emu - [ ] Extract original PGD files to the TMP folder
3665 [GUI] INFO emu - Configuration / Display
3666 [GUI] INFO emu - Anti-aliasing: [OFF]
3667 [GUI] INFO emu - Resolution: [Native]
3668 [GUI] INFO emu - [ ] Start JPCSP in Full-Screen Exclusive Mode in the following runs
3668 [GUI] INFO hle.IoFileMgrForUser - pspiofilemgr - filepath disc0/
4009 [GUI] INFO ge - Using RenderingEngineLwjgl31
4010 [GUI] INFO ge - OpenGL version: 3.3.0
4010 [GUI] INFO ge - Shading Language version: 3.30 NVIDIA via Cg compiler
4011 [GUI] INFO ge - GL_CONTEXT_FLAGS; 0x0
4011 [GUI] INFO ge - GL_CONTEXT_PROFILE_MASK: 0x0
4025 [GUI] INFO ge - Using VBO
4030 [GUI] INFO ge - Using VAO (Vertex Array Object)
4031 [GUI] INFO ge - Using shaders with Skinning
4031 [GUI] INFO ge - Using dynamic shaders
4036 [GUI] INFO ge - Using Geometry Shader for SPRITES
4051 [GUI] INFO ge - Using Uniform Buffer Object (UBO)
4052 [GUI] INFO ge - Using Native Color Lookup Tables (CLUT)
4446 [GUI] INFO ge - Using Geometry Shader shader-150.geom
4718 [GUI] INFO ge - Using VBO
4719 [GUI] INFO ge - Using VAO (Vertex Array Object)
4720 [GUI] INFO ge - Using shaders with Skinning
4720 [GUI] INFO ge - Using dynamic shaders
4721 [GUI] INFO ge - Using Geometry Shader for SPRITES
4721 [GUI] INFO ge - Using Uniform Buffer Object (UBO)
4726 [GUI] INFO ge - Using Native Color Lookup Tables (CLUT)
5119 [GUI] INFO ge - Using Geometry Shader shader-150.geom
5507 [GUI] INFO ge - Using Async Vertex Cache
21297 [Emu] INFO runtime - Using Compiler
21338 [root] WARN hle - Unsupported syscall 207B SysMemUserForUser_91DE343C 05000003 09FFFE00 00000000
21402 [user_main] INFO compiler - Replacing CodeBlock at 0x08A2FBB4 by Native Code 'strlen'
21443 [user_main] INFO compiler - Replacing CodeBlock at 0x08A2D2C0 by Native Code 'memset'
21700 [user_main] INFO compiler - Replacing CodeSequence at 0x08A2D2C0-0x08A2D394 by Native Code 'memset'
21707 [user_main] INFO compiler - Replacing CodeBlock at 0x0899598C by Native Code 'nop'
21718 [user_main] INFO compiler - Replacing CodeSequence at 0x08A2D2C0-0x08A2D394 by Native Code 'memset'
40076 [user_main] INFO compiler - Splitting _S1_2_893B5CC (37908/3000)
63522 [user_main] INFO compiler - Splitting _S1_2_893B5CC (37908/2250)
63726 [user_main] INFO compiler - Compiling for Interpreter _S1_2_893B5CC
63758 [user_main] INFO compiler - Replacing CodeBlock at 0x089090FC by Native Code 'nop'
63760 [user_main] INFO compiler - Replacing CodeBlock at 0x08907A70 by Native Code 'nop'
63761 [user_main] INFO compiler - Replacing CodeBlock at 0x0890222C by Native Code 'nop'
63763 [user_main] INFO compiler - Replacing CodeBlock at 0x088F8D34 by Native Code 'nop'
63769 [user_main] INFO compiler - Replacing CodeBlock at 0x088F5500 by Native Code 'nop'
63935 [user_main] INFO compiler - Replacing CodeBlock at 0x088F3318 by Native Code 'nop'
63947 [user_main] INFO compiler - Replacing CodeBlock at 0x088E1AEC by Native Code 'nop'
63958 [user_main] INFO compiler - Replacing CodeBlock at 0x088B9F58 by Native Code 'nop'
63965 [user_main] INFO compiler - Replacing CodeBlock at 0x088AA480 by Native Code 'nop'
63966 [user_main] INFO compiler - Replacing CodeBlock at 0x088A7F9C by Native Code 'nop'
63967 [user_main] INFO compiler - Replacing CodeBlock at 0x088A703C by Native Code 'nop'
63971 [user_main] INFO compiler - Replacing CodeBlock at 0x0889C8E4 by Native Code 'nop'
63978 [user_main] INFO compiler - Replacing CodeBlock at 0x08884888 by Native Code 'nop'
63979 [user_main] INFO compiler - Replacing CodeBlock at 0x08883874 by Native Code 'nop'
63981 [user_main] INFO compiler - Replacing CodeBlock at 0x08880524 by Native Code 'nop'
63986 [user_main] INFO compiler - Replacing CodeBlock at 0x08867FE0 by Native Code 'nop'
63989 [user_main] INFO compiler - Replacing CodeBlock at 0x08866044 by Native Code 'nop'
63990 [user_main] INFO compiler - Replacing CodeBlock at 0x088602BC by Native Code 'nop'
64007 [user_main] INFO compiler - Replacing CodeBlock at 0x08851840 by Native Code 'nop'
64015 [user_main] INFO compiler - Replacing CodeBlock at 0x088510FC by Native Code 'nop'
64024 [user_main] INFO compiler - Replacing CodeBlock at 0x0884DA10 by Native Code 'nop'
64025 [user_main] INFO compiler - Replacing CodeBlock at 0x0884BACC by Native Code 'nop'
64028 [user_main] INFO compiler - Replacing CodeBlock at 0x08848EDC by Native Code 'nop'
64036 [user_main] INFO compiler - Replacing CodeBlock at 0x0881B584 by Native Code 'nop'
64040 [user_main] INFO compiler - Replacing CodeBlock at 0x0881A898 by Native Code 'nop'
64044 [user_main] INFO compiler - Replacing CodeBlock at 0x0880C948 by Native Code 'nop'
64236 [user_main] INFO compiler - Splitting _S1_2_880B6A8 (6120/3000)
64310 [user_main] INFO hle.LoadExecForUser - sceKernelRegisterExitCallback SceUID=d
64317 [user_main] WARN hle - Unsupported syscall 2006 LoadExecForUser_362A956B 08B970E8 08D61C08 00000024
64317 [user_main] INFO runtime - Pausing emulator - jump to self (death loop) at 0x089703E8
Here it is. Thanks again.
RE: THE IDOLM@STER SP: Missing Moon [ULJS00169] - gid15 - 12-16-2011
Hmmm, not much difference. Could you post a log file at DEBUG level, I now have to look closer at the details.
Code: 1459 [GUI] INFO emu - Java version: 1.6.0_15 (1.6.0_15-b03)
BTW, it seems you are using an older patch level of Java 6. Could you update to a newer patch (but not Java 7)?
Thanks!
RE: THE IDOLM@STER SP: Missing Moon [ULJS00169] - kytoxid - 12-16-2011
(12-16-2011, 08:53 AM)gid15 Wrote: Hmmm, not much difference. Could you post a log file at DEBUG level, I now have to look closer at the details.
Code: 1459 [GUI] INFO emu - Java version: 1.6.0_15 (1.6.0_15-b03)
BTW, it seems you are using an older patch level of Java 6. Could you update to a newer patch (but not Java 7)?
Thanks!
Java updated to version 6 update 30 (that's the right one, right?)
Log size expanded to 28MB, yikes. Here it is.
Also changed to r2406, no visible differences from that though.
RE: THE IDOLM@STER SP: Missing Moon [ULJS00169] - gid15 - 12-16-2011
Code: Unsupported syscall 2006 LoadExecForUser_362A956B 08B970E8 08D61C08 00000024
This is not implemented in r2407. Could you test again?
Thanks!
RE: THE IDOLM@STER SP: Missing Moon [ULJS00169] - kytoxid - 12-17-2011
With r2410, everything generally works properly now! Awesome. Runs at 60 FPS most of the time; if there's a character on the screen, 40 FPS. Music and voice are smooth too (except at the very opening menu, when it loads savedata, the music stutters a bit).
Code: 68514 [user_main] WARN hle - Unsupported syscall 207C SysMemUserForUser_D8DE5C1E 00000000 08B95B74 00000003
68541 [user_main] WARN hle - Unsupported syscall 207C SysMemUserForUser_D8DE5C1E 00000055 08B90000 7DD39C49
Those two lines pop up a lot in the log files (a bunch every second), dunno if it's important or not. Makes the log files really messy.
If you go a while without doing anything in the menu, it crashes with this error:
Code: 273878 [AT3plusPlay1] INFO hle.sceAtrac3plus - Replaying atrac loop atracID=0, loopStart=117339, loopEnd=1683613
274621 [GUI] ERROR ge - Waiting too long on stall address 0x08D82D40, aborting the list PspGeList[id=0x2, status=PSP_GE_LIST_STALL_REACHED, pc=0x08D82D40, stall=0x08D82D40, cbid=0x13, ended=false, finished=false, paused=false, restarted=false, reset=false]
274633 [GUI] ERROR ge - Waiting too long on stall address 0x08D82D40, aborting the list PspGeList[id=0x2, status=PSP_GE_LIST_STALL_REACHED, pc=0x08D82D40, stall=0x08D82D40, cbid=0x13, ended=false, finished=false, paused=false, restarted=false, reset=false]
274644 [GUI] ERROR ge - Waiting too long on stall address 0x08D82D40, aborting the list PspGeList[id=0x2, status=PSP_GE_LIST_STALL_REACHED, pc=0x08D82D40, stall=0x08D82D40, cbid=0x13, ended=false, finished=false, paused=false, restarted=false, reset=false]
274656 [GUI] ERROR ge - Waiting too long on stall address 0x08D82D40, aborting the list PspGeList[id=0x2, status=PSP_GE_LIST_STALL_REACHED, pc=0x08D82D40, stall=0x08D82D40, cbid=0x13, ended=false, finished=false, paused=false, restarted=false, reset=false]
274667 [GUI] ERROR ge - Waiting too long on stall address 0x08D82D40, aborting the list PspGeList[id=0x2, status=PSP_GE_LIST_STALL_REACHED, pc=0x08D82D40, stall=0x08D82D40, cbid=0x13, ended=false, finished=false, paused=false, restarted=false, reset=false]
274668 [GUI] ERROR ge - Aborting current list processing due to too many errors
This doesn't occur if you actually select any options in time. Full log is attached if you want to see it; it has a lot of the SysMemUserForUser warnings.
The other issue is that everything that's not rendered in 3D appears faded, dunno why. This occurs everywhere, on the menus, in-game, etc.. Here's a screenshot:
What it should look like (albeit a different character and game progression, I just pulled this off the Internet)
Nothing really happens in the logs though, so I didn't post one for this phenomenon. Not a big deal anyways, other than making the text hard to read at times.
To be honest though, it's pretty amazing that it's working. Thanks for all this again. This can probably be moved to Playable. I haven't tested the other Idolm@ster SP games, but they probably are playable too now.
EDIT:
Actually, the game seems to not run very smoothly during the lessons/minigames. It says it displays it at 45 FPS, but the objects' movements on the screen move at closer to 0.5 FPS (suddenly jumping across the screen instead of smoothly sliding). Being a rhythm game, it makes a lot of the notes impossible to hit. I noticed this in the menus too; if you press up/down, it changes from light blue to dark blue immediately, but the object doesn't actually move until 1-2 seconds later.
EDIT x2:
That was probably unclear, so I've included a low-res video, a few seconds long, in demo.rar. You can see that when I change options, the selected option becomes dark blue immediately, but it takes a second or so for the "big bubble" to jump down beside that option. Also, the ring of circles in the background (top-right quadrant of the screen) can be seen to spin in bursts every second or so; I think this is the same issue. In actual gameplay, it should spin smoothly.
Gah, that was long. In short, anything that isn't rendered in 3D will be shown moving at very low framerates, although initially rendering them is instantaneous. (so text in the conversations above are fine, because they just render and then disappear, but anything that actually moves, or maybe is a video of some sort or something, is very laggy).
log2.rar is the corresponding log for the video, I closed it right after. Probably better for this to be in half-playable then.
RE: THE IDOLM@STER SP: Missing Moon [ULJS00169] - pave - 12-19-2011
THE IDOLM@STER SP: Perfect Sun [ULJS00167] works pretty much same way. Crashes in the main menu if you wait a while and at least one rhythm mini game is unplayable due to warping icons. Menu/text transparency problem can be avoided by enabling shaders and stencil test. Otherwise seems playable.
Info level logs of the crash and mini game.
RE: THE IDOLM@STER SP: Missing Moon [ULJS00169] - akamutzukung - 12-30-2011
Im@s sp PS Not work on r2423 and above
edit
Add log
RE: THE IDOLM@STER SP: Missing Moon [ULJS00169] - serio - 12-30-2011
then post a log of it. just saying it doesn't work doesn't help.
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