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Dragon Ball Z: Burst Limit [BLJS10020] - Printable Version +- EmuNewz Network (https://www.emunewz.net/forum) +-- Forum: Official Boards for Emunews Affiliated Emu Projects (https://www.emunewz.net/forum/forumdisplay.php?fid=47) +--- Forum: Official RPCS3 Forum [archive] (https://www.emunewz.net/forum/forumdisplay.php?fid=172) +---- Forum: RPCS3 - Commercial Games (https://www.emunewz.net/forum/forumdisplay.php?fid=193) +----- Forum: RPCS3 - Commercial Games - Playable (https://www.emunewz.net/forum/forumdisplay.php?fid=195) +----- Thread: Dragon Ball Z: Burst Limit [BLJS10020] (/showthread.php?tid=176935) |
Dragon Ball Z: Burst Limit [BLJS10020] - Rain_Kikyou - 01-24-2017 build:rpcs3-ReleaseLLVM-75fe95ee PPU-Interpreter(fast) SPU-Recompiler(ASMJIT) LLE (In the new build may not be the same) atxdec.sprx.elf atxdecmod.sprx.elf l10n.sprx.elf pamf.sprx.elf sail.sprx.elf sre.sprx.elf render:DX12 audio: XAudio2 This build is half a year ago, only the use of dx12 graphics is no problem. now the new build in the openGL and vullkan graphics fix, but I do not know whether the complete fix to achieve the same emulation with dx12 This game is a normal customs clearance, but because of the dx12 problem FPS will increase with the playing time gradually decreased in the latest version of the build I do not know whether it has been fixed.The new build fps much lower than the old build, It's also unclear whether the llvm compiler will work properly in the latest build,In this old build there is no llvm compiler I uploaded this game version of savadata, if interested, then you can try, I personally think that the other version of the game should also be the extent of this emulation In short, you can achieve the following video experience or better RE: Dragon Ball Z: Burst Limit [BLJS10020] - ssshadow - 01-24-2017 Just making sure, does it work in the current builds with OpenGL but slower? RE: Dragon Ball Z: Burst Limit [BLJS10020] - Rain_Kikyou - 01-24-2017 (01-24-2017, 01:33 AM)ssshadow Wrote: Just making sure, does it work in the current builds with OpenGL but slower? Three rendering fps is the same, fps difference exists only in the old and new build RE: Dragon Ball Z: Burst Limit [BLJS10020] - ulquara12 - 05-02-2017 (01-24-2017, 05:55 AM)Rain_Kikyou Wrote:(01-24-2017, 01:33 AM)ssshadow Wrote: Just making sure, does it work in the current builds with OpenGL but slower? How can I download the game? RE: Dragon Ball Z: Burst Limit [BLJS10020] - DarkWolf - 05-03-2017 (05-02-2017, 03:01 PM)ulquara12 Wrote:(01-24-2017, 05:55 AM)Rain_Kikyou Wrote:(01-24-2017, 01:33 AM)ssshadow Wrote: Just making sure, does it work in the current builds with OpenGL but slower? You dont, you buy the game and rip from the disc using software. |