Go! Puzzle™ [NPEA00006] - Printable Version +- EmuNewz Network (https://www.emunewz.net/forum) +-- Forum: Official Boards for Emunews Affiliated Emu Projects (https://www.emunewz.net/forum/forumdisplay.php?fid=47) +--- Forum: Official RPCS3 Forum [archive] (https://www.emunewz.net/forum/forumdisplay.php?fid=172) +---- Forum: RPCS3 - Commercial Games (https://www.emunewz.net/forum/forumdisplay.php?fid=193) +----- Forum: RPCS3 - Commercial Games - Ingame (https://www.emunewz.net/forum/forumdisplay.php?fid=196) +----- Thread: Go! Puzzle™ [NPEA00006] (/showthread.php?tid=176976) |
Go! Puzzle™ [NPEA00006] - Annie - 01-24-2017 RPCS3 v0.0.1-3-46dde3f Pre-Alpha Settings: OpenGL PPU (fast) & SPU (fast) Load libraries: - libresc.prx - librtc.prx - libspurs_jq.prx - libsre.prx Reaches ingame but FPS count is very low. Log: RPCS3.7z (Size: 59.24 KB / Downloads: 157) RE: Go! Puzzle™ [NPEA00006] - Annie - 02-27-2017 Tested with 01ef9ecc Speed has greatly improved, you can play on stable 60fps with both Recompilers or nearly 60fps on PPU/SPU fast. It's not fully Playable though as it crashes on Skyscrapers mode and calls Unimplemented cellSysconfAbort on Settings menu. Settings: OpenGL / Vulkan PPU (fast) & SPU (fast) Language: English (US) Load Libraries: - librtc.prx |