AMY [NPUB30613] - Printable Version +- EmuNewz Network (https://www.emunewz.net/forum) +-- Forum: Official Boards for Emunews Affiliated Emu Projects (https://www.emunewz.net/forum/forumdisplay.php?fid=47) +--- Forum: Official RPCS3 Forum [archive] (https://www.emunewz.net/forum/forumdisplay.php?fid=172) +---- Forum: RPCS3 - Commercial Games (https://www.emunewz.net/forum/forumdisplay.php?fid=193) +----- Forum: RPCS3 - Commercial Games - Ingame (https://www.emunewz.net/forum/forumdisplay.php?fid=196) +----- Thread: AMY [NPUB30613] (/showthread.php?tid=177015) |
AMY [NPUB30613] - BlackDaemon - 01-25-2017 Tested on recent master build v0.0.1-8-60bd2fb. Shows blackscreen with OpenGL and Vulkan, but sound of intro video can be heard. Code: - libadec.prx RE: AMY [NPUB30613] - digitaldude - 02-17-2017 rpcs3-v0.0.1-2017-02-16-ce1738cf_win64 Goes to menu but cant get ingame. RE: AMY [NPUB30613] - notq - 02-18-2017 Can't make it work. And can't find libspurs_jq.prx only libspurs_jq.sprx. Is that right ? With some extra lle's it goes intro but with black screen (sound is working). RE: AMY [NPUB30613] - digitaldude - 02-18-2017 Use my build and enable write color. RE: AMY [NPUB30613] - notq - 02-18-2017 rpcs3-v0.0.1-2017-02-17-65104b59 (02-18-2017, 12:45 PM)digitaldude Wrote: Use my build and enable write color. With write color buffer it stuck very early after boot. Without "write color" option i can see those pics but can't see your intro pic. So i guess it's version difference. RE: AMY [NPUB30613] - notq - 02-18-2017 Guys, why are you posting so big list of lle's using while i got the last result with only 3 ? Code: - libfs.sprx Looks like original with OpenGl. Stuck with that. Code: U {PPU[0x1000025] Thread (workerThread_3) [0x014aa508]} HLE TODO: Unimplemented syscall sys_fs_lsn_get_cda_size -> CELL_OK RE: AMY [NPUB30613] - ZEROx - 05-08-2017 Goes ingame now PPU: Interpreter Fast SPU: ASMJit Render: OGL LLE: lv2 ran the game for a few minutes, killed some npcs, runs pretty well and stable RPCS3.log RE: AMY [NPUB30613] - ssshadow - 05-08-2017 Moving to ingame |