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Zombie Apocalypse [NPUB30069] - Printable Version +- EmuNewz Network (https://www.emunewz.net/forum) +-- Forum: Official Boards for Emunews Affiliated Emu Projects (https://www.emunewz.net/forum/forumdisplay.php?fid=47) +--- Forum: Official RPCS3 Forum [archive] (https://www.emunewz.net/forum/forumdisplay.php?fid=172) +---- Forum: RPCS3 - Commercial Games (https://www.emunewz.net/forum/forumdisplay.php?fid=193) +----- Forum: RPCS3 - Commercial Games - Ingame (https://www.emunewz.net/forum/forumdisplay.php?fid=196) +----- Thread: Zombie Apocalypse [NPUB30069] (/showthread.php?tid=177312) |
Zombie Apocalypse [NPUB30069] - BlackDaemon - 01-30-2017 Tested on recent master build v0.0.1-8-60bd2fb. Hangs on loading screen, one of Spurs threads crashes Code: F {SPU[0x4e] Thread (secondaryCellSpursKernel0)} class std::runtime_error thrown: Unknown STOP code: 0x0 (Out_MBox is empty) LLE used Code: - libadec.prx RE: Zombie Apocalypse [NPUB30069] - Yagami Light9 - 04-16-2017 ![]() Settings: *Core: -PPU: Interpreter (fast) -SPU: Recompiler (ASMJIT) -Load liblv2.sprx only *Graphics -Render: OpenGL -Resolution: 1280x720 -Use GPU texture scaling *Audio: Audio Out: XAudio2 Log: RPCS3.log RE: Zombie Apocalypse [NPUB30069] - morcy - 04-21-2017 RPCS3 v0.0.2-3-f0f8f50 Alpha the game is working but not Playable the intro and menu 30 fps ingame 3~8 fps and 100% cpu (i5 750) Core: PPU: Interpreter (fast) SPU: Recompiler (ASMJIT) Graphics Render: vulkan Resolution: 1280x720 Use GPU texture scaling Audio: Audio Out: XAudio2 |