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Devil May Cry 4 demo [NPEB90059] - Printable Version

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+----- Thread: Devil May Cry 4 demo [NPEB90059] (/showthread.php?tid=177369)



Devil May Cry 4 demo [NPEB90059] - BlackDaemon - 01-31-2017

Tested on recent master build v0.0.1-8-60bd2fb. Goes ingame with some graphics glitches, looks better on Vulkan renderer. Atm it works only in 720x480 resolution.

http://www.youtube.com/watch?v=w1UnTPM6tJ4

LLE used
Code:
- libadec.prx
- libat3dec.prx
- libatrac3plus.prx
- libatxdec.prx
- libl10n.prx
- libpamf.prx
- libresc.prx
- librtc.prx
- libspurs_jq.prx
- libsre.prx



RE: Devil May Cry 4 demo [NPEB90059] - digitaldude - 01-31-2017

How you figure out which resolution it works on? Do you have to test with every single resolution avaliable?


RE: Devil May Cry 4 demo [NPEB90059] - BlackDaemon - 01-31-2017

digitaldude,

Initially, it was tested by Oil. I just remember about it, when was checking my games library. Tried disc version - not working. Got demo, it was also crashing. Since on his screenshots emulator was running in 720x480 i also decided to try it out Tongue But on recent build it's broken, and stuck on loading screen. Use previous ~23 Jan build.


RE: Devil May Cry 4 demo [NPEB90059] - kd-11 - 01-31-2017

Nice! The fact that its a demo means its easier to use for testing from my end too. The brightness bug is actually common and is usually broken glow/bloom.


RE: Devil May Cry 4 demo [NPEB90059] - notq - 03-14-2017

rpcs3-v0.0.2-2017-03-14-1b5a479b

Got extremely stable hang after few movements ingame since the january 2017 testing in all versions US EU HK. Any thoughts ? Can it be hardware specify (AMD - Nvidia) ?

Btw is there any chance to run it native resolution. Why this bug is alive soooo long ?


RE: Devil May Cry 4 demo [NPEB90059] - ZEROx - 05-23-2017

After latest Vulkan and rsx optimizations game became significantly faster
35-50 fps ingame on Vulkan + LLVM


RE: Devil May Cry 4 demo [NPEB90059] - Annie - 05-25-2017

Missing log