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Red Dead Redemption [NPUB30638] - Printable Version +- EmuNewz Network (https://www.emunewz.net/forum) +-- Forum: Official Boards for Emunews Affiliated Emu Projects (https://www.emunewz.net/forum/forumdisplay.php?fid=47) +--- Forum: Official RPCS3 Forum [archive] (https://www.emunewz.net/forum/forumdisplay.php?fid=172) +---- Forum: RPCS3 - Commercial Games (https://www.emunewz.net/forum/forumdisplay.php?fid=193) +----- Forum: RPCS3 - Commercial Games - Intro (https://www.emunewz.net/forum/forumdisplay.php?fid=197) +----- Thread: Red Dead Redemption [NPUB30638] (/showthread.php?tid=177630) |
Red Dead Redemption [NPUB30638] - ssshadow - 02-03-2017 Requires manual decryption of the three .edat files in \dev_hdd0\game\NPUB30638\USRDIR with make_npdata.exe Then boot \dev_hdd0\game\NPUB30638\USRDIR\RDR2.(s)elf directly from boot --> elf. Resume on the exception. Plays the Rockstar logo: Load libraries: - libfiber.prx - libresc.prx - librtc.prx - libspurs_jq.prx - libsre.prx PPU Decoder: Interpreter (fast) SPU Decoder: Recompiler (ASMJIT) v0.0.1-3-758f1bc Log: ![]() RE: Red Dead Redemption [NPUB30638] - Kilowog01 - 02-12-2017 (02-03-2017, 07:14 PM)ssshadow Wrote: Requires manual decryption of the three .edat files in \dev_hdd0\game\NPUB30638\USRDIR with make_npdata.exeI got stuck in that part. I do not have a .self or .elf after using make_npdata.exe RE: Red Dead Redemption [NPUB30638] - ssshadow - 02-13-2017 Just open \dev_hdd0\game\NPUB30638\USRDIR\RDR2.self with rpcs3 and it will be decrypted. Maybe you also need the .rap file in the usual place, \dev_hdd0\home\00000001\exdata RE: Red Dead Redemption [NPUB30638] - Littleman - 02-20-2017 Hey there, convincing success for me: - I was able to decrypt the .edat files (here's the command I used, if it helps: "make_npdata -d rdr2_layer0.edat output.edat 0 UP1004-NPUB30638_00-PSNREDDEAD2V0004.rap" (and then renamed the output to the correct file name) - I used the exact settings as you posted to launch the latest build of RPCS3 *EDIT2: Got it! You forgot to say that libaudio was required ![]() |