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DuckTales: Remastered [NPEB01287] - Printable Version +- EmuNewz Network (https://www.emunewz.net/forum) +-- Forum: Official Boards for Emunews Affiliated Emu Projects (https://www.emunewz.net/forum/forumdisplay.php?fid=47) +--- Forum: Official RPCS3 Forum [archive] (https://www.emunewz.net/forum/forumdisplay.php?fid=172) +---- Forum: RPCS3 - Commercial Games (https://www.emunewz.net/forum/forumdisplay.php?fid=193) +----- Forum: RPCS3 - Commercial Games - Playable (https://www.emunewz.net/forum/forumdisplay.php?fid=195) +----- Thread: DuckTales: Remastered [NPEB01287] (/showthread.php?tid=178010) Pages:
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DuckTales: Remastered [NPEB01287] - BlackDaemon - 02-09-2017 Tested on recent master build v0.0.1-1669d0fd (PR #2352). One of Spurs threads crashes on "press start" screen. Hangs after starting new game on cutscene. Code: F {SPU[0x2000002] Thread (CellSpursKernel2)} class std::runtime_error thrown: Unknown STOP code: 0x0 (Out_MBox is empty) LLE used Code: - libac3dec.prx RE: DuckTales: Remastered [NPEB01287] - notq - 02-09-2017 Finally it works)) RE: DuckTales: Remastered [NPEB01287] - cjr1982 - 02-09-2017 (02-09-2017, 09:43 AM)notq Wrote: Finally it works)) thank you. RE: DuckTales: Remastered [NPEB01287] - notq - 02-14-2017 Does anybody knows why it happened ? RE: DuckTales: Remastered [NPEB01287] - ssshadow - 02-14-2017 (02-14-2017, 09:22 PM)notq Wrote: Does anybody knows why it happened ? How would anyone know without a log file? Any one of 100 controller functions could be failing. RE: DuckTales: Remastered [NPEB01287] - notq - 02-14-2017 (02-14-2017, 10:35 PM)ssshadow Wrote:(02-14-2017, 09:22 PM)notq Wrote: Does anybody knows why it happened ? And another question, my keys doesn't work. I choosed every option in PadHandler. It doesn't work in any game. Don't have a clue what to do. RE: DuckTales: Remastered [NPEB01287] - ssshadow - 02-14-2017 (02-14-2017, 10:42 PM)notq Wrote:(02-14-2017, 10:35 PM)ssshadow Wrote:(02-14-2017, 09:22 PM)notq Wrote: Does anybody knows why it happened ? Unimplemented syscalls sadly. RE: DuckTales: Remastered [NPEB01287] - morcy - 04-04-2017 RE: DuckTales: Remastered [NPEB01287] - mishcat - 04-16-2017 Goes ingame (minor graphical errors) on recent master build (5146-b8c1ab24)[fa7c6147_win64]. Using "Load liblv2.sprx only" on OpenGL with GPU texture scaling. Works much better with LLVM. Crashes RPCS3 after menu (bomb hitting the vault) on D3D12. RE: DuckTales: Remastered [NPEB01287] - ssshadow - 04-17-2017 Moving to ingame |