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Vessel [NPUB31447] - Printable Version +- EmuNewz Network (https://www.emunewz.net/forum) +-- Forum: Official Boards for Emunews Affiliated Emu Projects (https://www.emunewz.net/forum/forumdisplay.php?fid=47) +--- Forum: Official RPCS3 Forum [archive] (https://www.emunewz.net/forum/forumdisplay.php?fid=172) +---- Forum: RPCS3 - Commercial Games (https://www.emunewz.net/forum/forumdisplay.php?fid=193) +----- Forum: RPCS3 - Commercial Games - Ingame (https://www.emunewz.net/forum/forumdisplay.php?fid=196) +----- Thread: Vessel [NPUB31447] (/showthread.php?tid=178395) |
Vessel [NPUB31447] - digitaldude - 02-12-2017 rpcs3-v0.0.1-2017-02-11-b407d12e_win64 Grey screen with fps. RE: Vessel [NPUB31447] - aakh1361 - 05-02-2017 RPCS3 v0.0.2-5184-bef67c8 Alpha intro RE: Vessel [NPUB31447] - Aeternal600 - 07-26-2017 Game tested using rpcs3-v0.0.3-2017-07-25-ff772dd2_win64 on an i7 4770K @ 3.5 GHz, GTX 1070, 16 GB DDR3 running Windows 10-64 with the following settings: PPU decoder: Recompiler (LLVM); Interpreter (fast) SPU decoder: Recompiler (ASMJIT) Load liblv2.sprx only GPU settings: OpenGL; Vulkan @ 1280x720 w/ VSync, Frame limit set to 60 Audio settings: XAudio2 Input/Output: DualShock 4 When starting the game with the PPU recompiler, it aborts with the following error: "F {PPU[0x1000000] Thread (main_thread) [0x00c97a34]} class std::runtime_error thrown: Unregistered PPU function". However, using PPU interpreter (fast), the game goes ingame. Both Vulkan and OpenGL run at ~15-20 fps which feels unplayably slow. Both renderers put some sort of green overlay over the image most of the time. The background music and sound effects skip constantly. The game can be moved to Ingame. I've attached logs from running both recompiler and interpreter in case it helps. |