Dragon Fin Soup [NPEB02096] - Printable Version +- EmuNewz Network (https://www.emunewz.net/forum) +-- Forum: Official Boards for Emunews Affiliated Emu Projects (https://www.emunewz.net/forum/forumdisplay.php?fid=47) +--- Forum: Official RPCS3 Forum [archive] (https://www.emunewz.net/forum/forumdisplay.php?fid=172) +---- Forum: RPCS3 - Commercial Games (https://www.emunewz.net/forum/forumdisplay.php?fid=193) +----- Forum: RPCS3 - Commercial Games - Playable (https://www.emunewz.net/forum/forumdisplay.php?fid=195) +----- Thread: Dragon Fin Soup [NPEB02096] (/showthread.php?tid=178676) |
Dragon Fin Soup [NPEB02096] - digitaldude - 02-15-2017 rpcs3-v0.0.1-2017-02-14-63169d76_win64 Nothing RE: Dragon Fin Soup [NPEB02096] - mishcat - 04-17-2017 Goes ingame (possibly playable) on recent master build (5146-b8c1ab24)[fa7c6147_win64]. Using "Load liblv2.sprx only" on OpenGL with GPU texture scaling. Save/load works. ~60fps on every graphical setting with LLVM. Vulkan makes graphical errors. Trying to load libfs.sprx gives Code: F {MFC Thread} MEM: Access violation reading location 0x180d080 The only problem with the game is it creates a massive log file. (screenshots are cropped on the bottom, my fault.) RE: Dragon Fin Soup [NPEB02096] - ssshadow - 04-18-2017 If it doesn't randomly crash after 10 minutes, and if you can save/load it is probably playable. Get back to me. Moving to ingame for now. RE: Dragon Fin Soup [NPEB02096] - mishcat - 04-18-2017 Every level loading adds about 12MB to log file. During game it slowly gets bigger. RPCS3 crashes when trying to start a new game, but only when using LLVM. Choosing "Yes" or "No" on the "Are you sure?" question gives the same result. Save during game works (on LLVM too). Deleting a save doesn't work. It disappears in game, but is reloaded on restart. Game works well besides that. RE: Dragon Fin Soup [NPEB02096] - ssshadow - 04-18-2017 But in practice, is it playable? RE: Dragon Fin Soup [NPEB02096] - mishcat - 04-18-2017 Yes, i think it is. RE: Dragon Fin Soup [NPEB02096] - ssshadow - 04-19-2017 Alright, moving to playable. |