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EmuNewz Network
Tony Hawk's Project 8 [BLUS30011] - Printable Version

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+----- Forum: RPCS3 - Commercial Games - Ingame (https://www.emunewz.net/forum/forumdisplay.php?fid=196)
+----- Thread: Tony Hawk's Project 8 [BLUS30011] (/showthread.php?tid=179723)



Tony Hawk's Project 8 [BLUS30011] - digitaldude - 02-27-2017

rpcs3-v0.0.1-2017-02-26-dbe24fc1_win64


RE: Tony Hawk's Project 8 [BLUS30011] - kamer1337 - 03-20-2017

ingame, character is spinning, doesnt react to input but in menus yes

[Image: GAg8R64.png]

[Image: QSxKhyC.png]


RE: Tony Hawk's Project 8 [BLUS30011] - kamer1337 - 03-25-2017

the game could be almost playable (slow but seems the game works fine except the controls). controls doesnt work, if devs could look into it and make a fix


RE: Tony Hawk's Project 8 [BLUS30011] - kamer1337 - 05-11-2017

RPCS3 v0.0.2-12-73893b5 Alpha

Controls started to work, can skate around, cant skip intros/cutscenes. training level about 10 fps in other levels about 3 fps.


RE: Tony Hawk's Project 8 [BLUS30011] - blastprocessing - 06-24-2017

This game is running a bit more smoothly now, although I wouldn't say it's playable yet.




RE: Tony Hawk's Project 8 [BLUS30011] - blastprocessing - 07-21-2017

This game is definitely more playable now than ever, I rarely get drops under 10fps now.




RE: Tony Hawk's Project 8 [BLUS30011] - Annie - 07-23-2017

Missing log, also I assume it's not on master builds.
Still Ingame anyways, needs a bit more performance.


RE: Tony Hawk's Project 8 [BLUS30011] - blastprocessing - 07-23-2017

(07-23-2017, 01:32 AM)Annie Wrote: Missing log, also I assume it's not on master builds.
Still Ingame anyways, needs a bit more performance.

Sorry, I didn't mean that in the sense of requesting you move it to the playable section, I just meant that the game is running better than ever.


RE: Tony Hawk's Project 8 [BLUS30011] - Kravicka - 08-19-2017

It's playable until u run out of memory cos memory leak or just cos insane spam houndreds of ·E 0:26:30.099454 {rsx::thread} RSX: Depth texture bound to pipeline with unexpected format 0x95 per minute.

no log my pc crashed, but it was just depth texture spam and compiling shaders