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Tony Hawk's Project 8 [BLUS30011] - Printable Version +- EmuNewz Network (https://www.emunewz.net/forum) +-- Forum: Official Boards for Emunews Affiliated Emu Projects (https://www.emunewz.net/forum/forumdisplay.php?fid=47) +--- Forum: Official RPCS3 Forum [archive] (https://www.emunewz.net/forum/forumdisplay.php?fid=172) +---- Forum: RPCS3 - Commercial Games (https://www.emunewz.net/forum/forumdisplay.php?fid=193) +----- Forum: RPCS3 - Commercial Games - Ingame (https://www.emunewz.net/forum/forumdisplay.php?fid=196) +----- Thread: Tony Hawk's Project 8 [BLUS30011] (/showthread.php?tid=179723) |
Tony Hawk's Project 8 [BLUS30011] - digitaldude - 02-27-2017 rpcs3-v0.0.1-2017-02-26-dbe24fc1_win64 RE: Tony Hawk's Project 8 [BLUS30011] - kamer1337 - 03-20-2017 ingame, character is spinning, doesnt react to input but in menus yes RE: Tony Hawk's Project 8 [BLUS30011] - kamer1337 - 03-25-2017 the game could be almost playable (slow but seems the game works fine except the controls). controls doesnt work, if devs could look into it and make a fix RE: Tony Hawk's Project 8 [BLUS30011] - kamer1337 - 05-11-2017 RPCS3 v0.0.2-12-73893b5 Alpha Controls started to work, can skate around, cant skip intros/cutscenes. training level about 10 fps in other levels about 3 fps. RE: Tony Hawk's Project 8 [BLUS30011] - blastprocessing - 06-24-2017 This game is running a bit more smoothly now, although I wouldn't say it's playable yet. RE: Tony Hawk's Project 8 [BLUS30011] - blastprocessing - 07-21-2017 This game is definitely more playable now than ever, I rarely get drops under 10fps now. RE: Tony Hawk's Project 8 [BLUS30011] - Annie - 07-23-2017 Missing log, also I assume it's not on master builds. Still Ingame anyways, needs a bit more performance. RE: Tony Hawk's Project 8 [BLUS30011] - blastprocessing - 07-23-2017 (07-23-2017, 01:32 AM)Annie Wrote: Missing log, also I assume it's not on master builds. Sorry, I didn't mean that in the sense of requesting you move it to the playable section, I just meant that the game is running better than ever. RE: Tony Hawk's Project 8 [BLUS30011] - Kravicka - 08-19-2017 It's playable until u run out of memory cos memory leak or just cos insane spam houndreds of ·E 0:26:30.099454 {rsx::thread} RSX: Depth texture bound to pipeline with unexpected format 0x95 per minute. no log my pc crashed, but it was just depth texture spam and compiling shaders |