EmuNewz Network
The Elder Scrolls IV: Oblivion [BLES00163] - Printable Version

+- EmuNewz Network (https://www.emunewz.net/forum)
+-- Forum: Official Boards for Emunews Affiliated Emu Projects (https://www.emunewz.net/forum/forumdisplay.php?fid=47)
+--- Forum: Official RPCS3 Forum [archive] (https://www.emunewz.net/forum/forumdisplay.php?fid=172)
+---- Forum: RPCS3 - Commercial Games (https://www.emunewz.net/forum/forumdisplay.php?fid=193)
+----- Forum: RPCS3 - Commercial Games - Playable (https://www.emunewz.net/forum/forumdisplay.php?fid=195)
+----- Thread: The Elder Scrolls IV: Oblivion [BLES00163] (/showthread.php?tid=181095)



The Elder Scrolls IV: Oblivion [BLES00163] - Kuma - 03-14-2017

First vid begins after Sewers (aka. Tutorial part), decided to skip that part to get out into the open world at first but it was played through.

Running on build: RPCS3 v0.0.2-6-4d2dbdb Alpha



Second video, Oblivion loading a savegame. Had to spam Continue to actually get it to load the save, and it did so.



Settings:
[Image: ps5bzdC.png]

[Image: Lt6FEXC.png]

Audio: XAudio2

Input: XInput


RE: The Elder Scrolls IV: Oblivion [BLES00163] - Annie - 03-14-2017

Missing log / build commit information


RE: The Elder Scrolls IV: Oblivion [BLES00163] - digitaldude - 07-27-2017

rpcs3-v0.0.3-2017-07-26-f613901e_win64

Playable with latest master fps always over 10, outside is around 20 fps. Save/load works. One graphic glitch where rocks turn red for a few seconds and go back to normal.


RE: The Elder Scrolls IV: Oblivion [BLES00163] - ssshadow - 07-27-2017

With a minimum frame rate of 10 at 3.3 ghz Skylake, 5 ghz i7-7700k (for example) should be maybe 50 % faster, which probably turns the minimum fps of 10 into 15... But reportedly it is usually much faster than that, only large areas in Imperial City dropping that low.

Moving to playable, I guess.