Ace Combat: Assault Horizon [BLES01392] - Printable Version +- EmuNewz Network (https://www.emunewz.net/forum) +-- Forum: Official Boards for Emunews Affiliated Emu Projects (https://www.emunewz.net/forum/forumdisplay.php?fid=47) +--- Forum: Official RPCS3 Forum [archive] (https://www.emunewz.net/forum/forumdisplay.php?fid=172) +---- Forum: RPCS3 - Commercial Games (https://www.emunewz.net/forum/forumdisplay.php?fid=193) +----- Forum: RPCS3 - Commercial Games - Intro (https://www.emunewz.net/forum/forumdisplay.php?fid=197) +----- Thread: Ace Combat: Assault Horizon [BLES01392] (/showthread.php?tid=182462) |
Ace Combat: Assault Horizon [BLES01392] - GrantKane - 03-29-2017 RPCS3 v0.0.2-3-cec75e8 Alpha Quote:·F 0:00:02.196731 {PPU[0x1000000] Thread (main_thread) [0x009ff7f0]} class std::runtime_error thrown: Unimplemented RE: Ace Combat: Assault Horizon [BLES01392] - flash-fire - 07-28-2017 With my memory pool changes, this now goes to intro. If you hit start, it'll show a different screen and it'll crash on an empty texture. |