[D3D12] F {rsx::thread} class std::range_error thrown: bad conversion - Printable Version +- EmuNewz Network (https://www.emunewz.net/forum) +-- Forum: Official Boards for Emunews Affiliated Emu Projects (https://www.emunewz.net/forum/forumdisplay.php?fid=47) +--- Forum: Official RPCS3 Forum [archive] (https://www.emunewz.net/forum/forumdisplay.php?fid=172) +---- Forum: RPCS3 - Support & Issue Reporting (https://www.emunewz.net/forum/forumdisplay.php?fid=163) +---- Thread: [D3D12] F {rsx::thread} class std::range_error thrown: bad conversion (/showthread.php?tid=184400) |
[D3D12] F {rsx::thread} class std::range_error thrown: bad conversion - lologan789 - 04-17-2017 Hello! I have a fatal error in the game Naruto Ultimate Ninja Storm 1: when a battle start, the game crash with RPCS3. I have the 0.0.2V, the settings are D3D12, 1280x720, 16x9, Nvidia GeForce GTX 950M. I have a I5 processor, a Nvidia GeForce GTX 950M Graphic Card, 12 Gb RAM and Windows 10. The entire log (the error is at the end of the log): **Console spam redacted** Help me please! I can run the sorry, the text was too big. I said that i can run the game with Vulkan and OpenGL but in D3D12, the game run with more FPS than the 2 others! So if you can't fix the bug, can you still help me to increase my FPS (this game is unplayable with minimum 28-29FPS during battle! And i have just 15 FPS in battle!) RE: [D3D12] F {rsx::thread} class std::range_error thrown: bad conversion - Annie - 04-18-2017 Please attach the RPCS3.log file as mentioned in the guidelines (compress it first). What you pasted isn't the full log, just some console output. What version are you using? "0.0.2" doesn't mean much, it's just a milestone indicator, there are lots of builds from 0.0.2. I don't think D3D12 works on that game though, you'll have to stick with Vulkan or OpenGL RE: [D3D12] F {rsx::thread} class std::range_error thrown: bad conversion - lologan789 - 04-18-2017 RPCS3.rar (Size: 1.37 KB / Downloads: 155) The version is the 0.0.2-4126. Yeah but with Vulkan or OpenGL, the game run with 20-25 FPS and it's a big game who required minimum 28 FPS (with D3D12, I have 28FPS) and in battle with Vulkan and OpenGL, I have 13-15FPS except that I need at least 20 FPS! RE: [D3D12] F {rsx::thread} class std::range_error thrown: bad conversion - Annie - 04-18-2017 Don't delete the commit when posting versions: you're using 0.0.2-bd2e1a63 which is over a month ago old. The log you posted is empty, you can't reopen the emulator before getting the log or it will wipe it. But it won't be needed in this case. Download the build on https://rpcs3.net/download , use OpenGL and toggle GPU Scaling on Settings -> Graphics. D3D12 won't work - bad conversion is a known issue: https://github.com/RPCS3/rpcs3/issues/2371 RE: [D3D12] F {rsx::thread} class std::range_error thrown: bad conversion - lologan789 - 04-18-2017 (04-18-2017, 07:57 PM)Annie Wrote: Don't delete the commit when posting versions: you're using 0.0.2-bd2e1a63 which is over a month ago old. Ok thanks! I will try the latest version. |