bsnes v068 Released - Printable Version +- EmuNewz Network (https://www.emunewz.net/forum) +-- Forum: Emunewz General Forum (https://www.emunewz.net/forum/forumdisplay.php?fid=75) +--- Forum: Builds/Releases (https://www.emunewz.net/forum/forumdisplay.php?fid=77) +--- Thread: bsnes v068 Released (/showthread.php?tid=1865) |
bsnes v068 Released - Alastor - 08-21-2010 SNES Emulator http://byuu.org/ Changes : * Split core into three profiles: accuracy, compatibility and performance * Accuracy core now takes advantage of variable-bitlength integers (eg uint24_t) * Performance core uses a new S-CPU core, written from scratch for speed * Performance core uses blargg's snes_dsp library for S-DSP emulation * Binaries are now compiled using GCC 4.5 * Added a workaround in the SA-1 core for a bug in GCC 4.5+ * The clock-based S-PPU renderer has greatly improved OAM emulation; fixing Winter Gold and Megalomania rendering issues * Corrected pseudo-hires color math in the clock-based S-PPU renderer; fixing Super Buster Bros backgrounds * Fixed a clamping bug in the Cx4 16-bit triangle operation [Jonas Quinn]; fixing Mega Man X2 "gained weapon" star background effect * Updated video renderer to properly handle mixed-resolution screens with interlace enabled; fixing Air Strike Patrol level briefing screen * Added mightymo's 2010-08-19 cheat code pack * Windows port: added XAudio2 output support [OV2] * Source: major code restructuring; virtual base classes for processor cores removed, build system heavily modified, etc. |