Sengoku Basara 4: Sumeragi [BLJM61248] - Printable Version +- EmuNewz Network (https://www.emunewz.net/forum) +-- Forum: Official Boards for Emunews Affiliated Emu Projects (https://www.emunewz.net/forum/forumdisplay.php?fid=47) +--- Forum: Official RPCS3 Forum [archive] (https://www.emunewz.net/forum/forumdisplay.php?fid=172) +---- Forum: RPCS3 - Commercial Games (https://www.emunewz.net/forum/forumdisplay.php?fid=193) +----- Forum: RPCS3 - Commercial Games - Ingame (https://www.emunewz.net/forum/forumdisplay.php?fid=196) +----- Thread: Sengoku Basara 4: Sumeragi [BLJM61248] (/showthread.php?tid=186942) |
Sengoku Basara 4: Sumeragi [BLJM61248] - GrantKane - 05-19-2017 RPCS3 v0.0.2-3-d5107aa Alpha Ingame. RE: Sengoku Basara 4: Sumeragi [BLJM61248] - escapedmc - 08-02-2017 Since 0.0.3-5487 it stopped to run the game with Vulkan and with "Write color buffers" option. Without this option its just a white screen with sound. RE: Sengoku Basara 4: Sumeragi [BLJM61248] - Solstar82 - 08-18-2017 (08-02-2017, 05:14 PM)escapedmc Wrote: Since 0.0.3-5487 it stopped to run the game with Vulkan and with "Write color buffers" option. Without this option its just a white screen with sound. can still confirm the bug with latest release using opengl and write buffers the game runs, up to where you can actually control your character,but its extremely slow,and has a lot of hiccups even in the main menu screen RE: Sengoku Basara 4: Sumeragi [BLJM61248] - bjakja - 08-19-2017 I used Vulkan in yesterdays build RPCS3 v0.0.3-3-f21a306 Alpha with Write color buffers, game have about 15FPS and stutters. Today's build works slower about 10FPS. There still blue background and some enemies have triangles like in One Piece game. Log: here RE: Sengoku Basara 4: Sumeragi [BLJM61248] - goku1988 - 08-20-2017 I think yukimura-den same result because he have same engine. But yeah thx to post it. |