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Overlord II Demo [NPEB90148] - Printable Version +- EmuNewz Network (https://www.emunewz.net/forum) +-- Forum: Official Boards for Emunews Affiliated Emu Projects (https://www.emunewz.net/forum/forumdisplay.php?fid=47) +--- Forum: Official RPCS3 Forum [archive] (https://www.emunewz.net/forum/forumdisplay.php?fid=172) +---- Forum: RPCS3 - Commercial Games (https://www.emunewz.net/forum/forumdisplay.php?fid=193) +----- Forum: RPCS3 - Commercial Games - Ingame (https://www.emunewz.net/forum/forumdisplay.php?fid=196) +----- Thread: Overlord II Demo [NPEB90148] (/showthread.php?tid=187651) |
Overlord II Demo [NPEB90148] - MarioSonic2987 - 05-27-2017 Technically reaches ingame, but because of disconnected controller warning it goes intro. Tested in 83ffd7c. Core PPU: Interpreter (fast) SPU: Interpreter (fast) LLE Modules Automatic Graphics - OpenGL - 1280x720 - Auto (Frame limit) - VSync - GPU texture scaling Audio - XAudio2 RE: Overlord II Demo [NPEB90148] - ZEROx - 05-27-2017 You're right goes ingame actually, made it ingame with DS4 PPU: Interpreter (fast) LLVM doesn't work SPU: Interpreter (Precice) otherwise game hangs with error below LLE auto Render: Vulkan (has a minor graphic issues) Input: DS4 Code: F{MFC_thread} MEM: Access violation reading location 0x0 my log taken with SPU ASM Jit https://mega.nz/#!mFJlTahQ!EBceN1zr_CcPfUfik9GDnv989ROy56dDfxb2_Qap_Bo |