PCSP v0.3.0 released! - Printable Version +- EmuNewz Network (https://www.emunewz.net/forum) +-- Forum: Emunewz General Forum (https://www.emunewz.net/forum/forumdisplay.php?fid=75) +--- Forum: Builds/Releases (https://www.emunewz.net/forum/forumdisplay.php?fid=77) +--- Thread: PCSP v0.3.0 released! (/showthread.php?tid=1877) |
PCSP v0.3.0 released! - shadow - 08-23-2010 A new version of the famous PSP emulator. This release brings the following: -Plenty fixes on GE engine including new shader render. -Joystic support! -Analog pad support -Lot of fixes to HLE and of course some more games appears to be playable. Here is the complete changelog: General ------- - Fiber support in threadman - Fixed analogue pad emulation - Added joystick/joypad support - Fixed QPspScreen size - Better way to use QGLFormat - QPspScreen : now uses QGLWidget instead of QWidget (a.k.a we now use QT's opengl) - Added screenshot support - Added argument for being able to open debugger from pcsp-udb - Added partial save support. Some games can now save their status (puzzle bobble for instance and few more). - PSF loader rewrite to support proper saves. - Fixed an old bug in memory card manager (wasn't recongnize kxpoit files correctly) - Dynamic change between shader and opengl version. From menu option you can enable/disable shaders dynamically while pcsp is running HLE improvements ---------------- - Fixes for Atrac3plus - correcting sceKernelFreeHeapMemory New HLE implementations ----------------------- sceKernelVolatileMemLock,sceKernelVolatileMemTryLock,sceKernelVolatileMemUnlock implementations Implemented sceIoDevctrl 0x02025801 instruction Added scePsmf and scePsmfPlayer basic faking GE -- -improve loops in Decoder -texture are better rendered -added mipmapping support -added viewport command - compatible with window resizing -fixed scissor bug so it is compatible with window resizing -Now compressed textures can use mipmapping as expected -Fix alignment for CLUT indexed textures -DrawPrimitives advances vertex or index adddress so we can execute several PRIM after one VTYPE : Skate Park City and Obscure -Improved Texture caching using a XOR based key because Lemmings and Worms had issues with it -Added vertex and fragment shaders -A lot more fixes to opengl and shaders renderers You can d/l latest release from http://www.filesonic.com/file/17560687/pcsp v0.3.0.zip or alternative you can download latest pcsp with pcsp-udb (the umd database program) from the following link: http://www.filesonic.com/file/17560823/pcsp v0.3.0+udb v3.rar RE: PCSP v0.3.0 released! - MaXiMu - 08-24-2010 Niceeeeeeeeeeeeeeeeeeeeeeeeeeeee Good progress in the PCSP emu |