Hell Yeah! (Trial Version) [NPUB30750] - Printable Version +- EmuNewz Network (https://www.emunewz.net/forum) +-- Forum: Official Boards for Emunews Affiliated Emu Projects (https://www.emunewz.net/forum/forumdisplay.php?fid=47) +--- Forum: Official RPCS3 Forum [archive] (https://www.emunewz.net/forum/forumdisplay.php?fid=172) +---- Forum: RPCS3 - Commercial Games (https://www.emunewz.net/forum/forumdisplay.php?fid=193) +----- Forum: RPCS3 - Commercial Games - Playable (https://www.emunewz.net/forum/forumdisplay.php?fid=195) +----- Thread: Hell Yeah! (Trial Version) [NPUB30750] (/showthread.php?tid=188278) |
Hell Yeah! (Trial Version) [NPUB30750] - Etokapa - 06-04-2017 Game: Hell Yeah! (Trial Version) [NPUB30750] RPCS3 Version: v0.0.2-6-8e64e9d Alpha | 02 June, 2017 | FW 4.81 Specs: i7-4770 | GTX 1080 | 24GB DDR3 | Windows 10 x64 Status: Playable (Killed Poy Poy.) Core: Automatically load required libraries | Bind SPU threads to secondary cores | Lower SPU thread priority Graphics: 1280x720 | 16x9 | Frame limit Off | Use GPU texture scaling Audio: XAudio2 Input/Output: XInput (Using an official PS3 controller with SCPToolkit drivers) Tested on 5 combinations of the Renderer, PPU, and SPU configurations. An Arkedo game! I'm labeling this as Playable based on what I saw in terms of performance. Mods, feel free to move to Ingame if you disagree. Also, I challenge anyone to beat this game's framerate! OPENGL OGL+Int(f)+Int(p): "Intro" 60FPS on logo screens and cutscenes but looks slow. Audio stutters too much to be heard. OGL+Int(f)+Int(f): "Playable" 60FPS on logo screens and cutscenes. 27FPS on Main Menu. 37FPS AVG ingame. Audio stutters. No sound in menu or ingame except for 3 sfx. OGL+Int(f)+Rec(ASMJIT): "Playable" 60FPS on logo screens and cutscenes. 27FPS on Main Menu. 37FPS AVG ingame. Audio stutters. No sound in menu or ingame except for 3 sfx. VULKAN V+Rec(LLVM)+Rec(ASMJIT): "Playable" 850FPS on logo screens and cutscenes!!! 30FPS on Main Menu. 31FPS AVG ingame. Audio and Video desynced. Visual glitches on loading screen. No sound in menu or ingame except for a few sfx. D3D12 DX+Int(f)+Rec(ASMJIT): "Playable" 280FPS on logo screens and cutscenes! 103FPS on Main Menu. 31FPS AVG ingame. Audio and Video desynced. Visual glitches on loading screen. Game won't continue after end of first cutscene. All Logs 8MB |