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Go! Puzzle™ [NPJA00003] - Printable Version

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+----- Thread: Go! Puzzle™ [NPJA00003] (/showthread.php?tid=188808)



Go! Puzzle™ [NPJA00003] - Etokapa - 06-10-2017

Game: Go! Puzzle™ [NPJA00003]
RPCS3 Version: v0.0.2-9-4845cee2dd Alpha | 09 June, 2017 | FW 4.81
Specs: i7-4770 | GTX 1080 | 24GB DDR3 | Windows 10 x64
Status: Intro (Pressed Start on Title Screen)
Core: Automatically load required libraries | Bind SPU threads to secondary cores | Lower SPU thread priority
Graphics: 1280x720 | 16:9 | Frame limit Auto | Use GPU texture scaling
Audio: XAudio2
Input/Output: XInput (Using an official PS3 controller with SCPToolkit drivers)
See Also: Go! Puzzle™ [NPEA00006]

Tested on all 27 combinations of the Renderer, PPU, and SPU configurations. OGL+Int(p)+Int(p) and OGL+Int(f)+Int(p) will get you past the Title Screen but looks and sounds bad. Vulkan and DX12 look good but RPCS3 crashes for configuration.

OPENGL
OGL+Int(p)+Int(p): Intro. 60FPS on logo screens. 18FPS on Title and Menu screens. Major graphic issues. Heavy audio stutter. Controls are unresponsive after pressing Start on title screen.
OGL+Int(p)+Int(f): Intro. 660FPS on logo and Title screens. Some graphic issues. Controls are unresponsive.
OGL+Int(p)+Rec(ASMJIT): Intro. 60FPS on logo and Title screens. Some graphic issues. Controls are unresponsive.

OGL+Int(f)+Int(p): Intro. 60FPS on logo screens. 18FPS on Title and Menu screens. Major graphic issues. Heavy audio stutter. Controls are unresponsive after pressing Start on title screen.
OGL+Int(f)+Int(f): Intro. 60FPS on logo and Title screens. Some graphic issues. Controls are unresponsive.
OGL+Int(f)+Rec(ASMJIT): Intro. 60FPS on logo and Title screens. Some graphic issues. Controls are unresponsive.

OGL+Rec(LLVM)+Int(p): Intro. 60FPS on logo and Title screens. Heavy audio stutter. Some graphic issues. Controls are unresponsive.
OGL+Rec(LLVM)+Int(f): Intro. 60FPS on logo and Title screens. Some graphic issues. Controls are unresponsive.
OGL+Rec(LLVM)+Rec(ASMJIT): Intro. 60FPS on logo and Title screens. Some graphic issues. Controls are unresponsive.

VULKAN
V+Int(p)+Int(p): Intro. 60FPS on logo screens. Heavy audio stutter. RPCS3 segfaults and crashes after logo screens.
V+Int(p)+Int(f): Intro. 60FPS on logo screens. RPCS3 segfaults and crashes after logo screens.
V+Int(p)+Rec(ASMJIT): Intro. 60FPS on logo screens. RPCS3 segfaults and crashes after logo screens.

V+Int(f)+Int(p): Intro. 60FPS on logo screens. Heavy audio stutter. RPCS3 segfaults and crashes after logo screens.
V+Int(f)+Int(f): Intro. 60FPS on logo screens. RPCS3 segfaults and crashes after logo screens.
V+Int(f)+Rec(ASMJIT): Intro. 60FPS on logo screens. RPCS3 segfaults and crashes after logo screens.

V+Rec(LLVM)+Int(p): Intro. 60FPS on logo screens. Heavy audio stutter. RPCS3 segfaults and crashes after logo screens.
V+Rec(LLVM)+Int(f): Intro. 60FPS on logo screens. RPCS3 segfaults and crashes after logo screens.
V+Rec(LLVM)+Rec(ASMJIT): Intro. 60FPS on logo screens. RPCS3 segfaults and crashes after logo screens.

D3D12
DX+Int(p)+Int(p): Intro. 60FPS on logo screens. Heavy audio stutter. RPCS3 segfaults and crashes after logo screens.
DX+Int(p)+Int(f): Intro. 60FPS on logo screens. RPCS3 segfaults and crashes after logo screens.
DX+Int(p)+Rec(ASMJIT): Intro. 60FPS on logo screens. RPCS3 segfaults and crashes after logo screens.

DX+Int(f)+Int(p): Intro. 60FPS on logo screens. Heavy audio stutter. RPCS3 segfaults and crashes after logo screens.
DX+Int(f)+Int(f): Intro. 60FPS on logo screens. RPCS3 segfaults and crashes after logo screens.
DX+Int(f)+Rec(ASMJIT): Intro. 60FPS on logo screens. RPCS3 segfaults and crashes after logo screens.

DX+Rec(LLVM)+Int(p): Intro. 60FPS on logo screens. Heavy audio stutter. RPCS3 segfaults and crashes after logo screens.
DX+Rec(LLVM)+Int(f): Intro. 60FPS on logo screens. RPCS3 segfaults and crashes after logo screens.
DX+Rec(LLVM)+Rec(ASMJIT): Intro. 60FPS on logo screens. RPCS3 segfaults and crashes after logo screens.