Call of Duty: World at War [BLES00357] - Printable Version +- EmuNewz Network (https://www.emunewz.net/forum) +-- Forum: Official Boards for Emunews Affiliated Emu Projects (https://www.emunewz.net/forum/forumdisplay.php?fid=47) +--- Forum: Official RPCS3 Forum [archive] (https://www.emunewz.net/forum/forumdisplay.php?fid=172) +---- Forum: RPCS3 - Commercial Games (https://www.emunewz.net/forum/forumdisplay.php?fid=193) +----- Forum: RPCS3 - Commercial Games - Intro (https://www.emunewz.net/forum/forumdisplay.php?fid=197) +----- Thread: Call of Duty: World at War [BLES00357] (/showthread.php?tid=196053) |
Call of Duty: World at War [BLES00357] - Maxetto - 08-12-2017 Emulator Version: rpcs3-v0.0.3-5663 Game Status: Intro PPU Decoder: Recompiler [Will not work with every option, anyway] SPU Decoder: Interpreter (Fast) GPU: OpenGL. Invalidate Cache Every Frame: false XAudio: Downmix to Stereo: false I/O: Controller Handler: XInput System: Language: Italian, Enable /host_root/: true Everything else as Default configuration. FW used 4.81 Notes: Shows Intro, Menu and Loading screens but crashes when actually starting to render the game. Code: {rsx::thread} class std::runtime_error thrown: Unknown blend eq 0x0 |