Code:
5982 [GUI] INFO emu - Java version: 1.7.0_02 (1.7.0_02-b13)
5983 [GUI] INFO emu - Jpcsp v0.6
5992 [GUI] INFO emu - UMD param.sfo :
BOOTABLE = 1
CATEGORY = UG
DISC_ID = ULUS10001
DISC_NUMBER = 1
DISC_TOTAL = 1
DISC_VERSION = 1.00
PARENTAL_LEVEL = 3
PSP_SYSTEM_VER = 1.00
REGION = 32768
TITLE = RIDGE RACER
probably homebrew? false
6499 [GUI] INFO compiler - Compiler MethodMaxInstructions: 50
6962 [GUI] INFO loader - Found ModuleInfo name:'RRPSP' version:0101 attr:00000000 gp:089e4870
6965 [GUI] INFO loader - Found 187 unresolved imports
6966 [GUI] INFO loader - 187 NIDS mapped
6972 [GUI] INFO hle.ThreadManForUser - Audio threads disabled: false
6991 [GUI] INFO hle.sceDisplay - Saving GE to Textures
6992 [GUI] INFO ge - Only GE Graphics: true
7179 [GUI] INFO hle.sceAudio - Audio ChReserve disabled: false
7179 [GUI] INFO hle.sceAudio - Audio Blocking disabled: false
7182 [GUI] INFO hle.sceMpeg - Media Engine enabled
7187 [GUI] INFO hle - Using the external audio decoder (SonicStage)
7647 [GUI] INFO hle.sceFont - Loading font file 'ltn0.pgf'. Font='Liberation Sans' Type='Regular'
7701 [GUI] INFO hle.sceFont - Loading font file 'ltn1.pgf'. Font='Liberation Serif' Type='Regular'
7734 [GUI] INFO hle.sceFont - Loading font file 'ltn2.pgf'. Font='Liberation Sans' Type='Italic'
7765 [GUI] INFO hle.sceFont - Loading font file 'ltn3.pgf'. Font='Liberation Serif' Type='Italic'
7799 [GUI] INFO hle.sceFont - Loading font file 'ltn4.pgf'. Font='Liberation Sans' Type='Bold'
7828 [GUI] INFO hle.sceFont - Loading font file 'ltn5.pgf'. Font='Liberation Serif' Type='Bold'
7857 [GUI] INFO hle.sceFont - Loading font file 'ltn6.pgf'. Font='Liberation Sans' Type='Bold Italic'
7887 [GUI] INFO hle.sceFont - Loading font file 'ltn7.pgf'. Font='Liberation Serif' Type='Bold Italic'
7921 [GUI] INFO hle.sceFont - Loading font file 'ltn8.pgf'. Font='Liberation Sans' Type='Regular'
7952 [GUI] INFO hle.sceFont - Loading font file 'ltn9.pgf'. Font='Liberation Serif' Type='Regular'
7986 [GUI] INFO hle.sceFont - Loading font file 'ltn10.pgf'. Font='Liberation Sans' Type='Italic'
8016 [GUI] INFO hle.sceFont - Loading font file 'ltn11.pgf'. Font='Liberation Serif' Type='Italic'
8047 [GUI] INFO hle.sceFont - Loading font file 'ltn12.pgf'. Font='Liberation Sans' Type='Bold'
8079 [GUI] INFO hle.sceFont - Loading font file 'ltn13.pgf'. Font='Liberation Serif' Type='Bold'
8107 [GUI] INFO hle.sceFont - Loading font file 'ltn14.pgf'. Font='Liberation Sans' Type='Bold Italic'
8140 [GUI] INFO hle.sceFont - Loading font file 'ltn15.pgf'. Font='Liberation Serif' Type='Bold Italic'
8143 [GUI] INFO emu - Using the following settings:
8144 [GUI] INFO emu - Configuration / Region
8147 [GUI] INFO emu - Language [English]
8148 [GUI] INFO emu - Button preference: ["O" for "Enter"]
8148 [GUI] INFO emu - Daylight savings: [Off]
8148 [GUI] INFO emu - Time zone offset in minutes (GMT+/-): [60]
8149 [GUI] INFO emu - Time format: [24H]
8149 [GUI] INFO emu - Date format: [YYYY-MM-DD]
8149 [GUI] INFO emu - WLAN power saving mode: [Off]
8150 [GUI] INFO emu - Ad hoc channel: [Auto]
8150 [GUI] INFO emu - Nickname: []
8150 [GUI] INFO emu - Configuration / Video
8151 [GUI] INFO emu - [ ] Disable VBO (automatically disabled if not supported)
8151 [GUI] INFO emu - [X] Only GE graphics (not recommended for homebrew)
8152 [GUI] INFO emu - [X] Use vertex cache
8152 [GUI] INFO emu - [X] Use shaders (experimental)
8152 [GUI] INFO emu - [X] Use a Geometry Shader for 2D rendering (only relevant when using shaders)
8153 [GUI] INFO emu - [X] Disable UBO (automatically disabled if not supported, only relevant when using shaders)
8153 [GUI] INFO emu - [ ] Enable VAO (only relevant when using shaders and vertex cache)
8154 [GUI] INFO emu - [X] Enable saving GE screen to Textures instead of Memory
8154 [GUI] INFO emu - [X] Enable decoding of indexed textures (using CLUT) in shader (only relevant when using shaders)
8155 [GUI] INFO emu - [ ] Enable dynamic shader generation (only relevant when using shaders, recommended for AMD/ATI)
8156 [GUI] INFO emu - [ ] Enable the shader implementation for the "Stencil Test" (more accurate but slower)
8156 [GUI] INFO emu - [ ] Enable the shader implementation for the "Color Mask" (more accurate but slower)
8156 [GUI] INFO emu - Configuration / Audio
8157 [GUI] INFO emu - [ ] Disable audio threads
8157 [GUI] INFO emu - [ ] Disable audio channels (not recommended)
8157 [GUI] INFO emu - [ ] Disable audio blocking
8160 [GUI] INFO emu - Configuration / Memory
8160 [GUI] INFO emu - [X] Ignore invalid memory access (not recommended for test reports, but improves performance)
8160 [GUI] INFO emu - [X] Ignore unmapped imports (not recommended)
8162 [GUI] INFO emu - Configuration / Media
8162 [GUI] INFO emu - [X] Use Media Engine
8163 [GUI] INFO emu - [ ] Extract media files to tmp folder
8163 [GUI] INFO emu - [X] Decode audio files with SonicStage (must be installed separately and requires Media Engine)
8164 [GUI] INFO emu - [X] Use non-native fonts from flash0 folder
8164 [GUI] INFO emu - Configuration / Compiler
8164 [GUI] INFO emu - [X] Use compiler (dynarec)
8165 [GUI] INFO emu - [ ] Output profiler info to profiler.txt (only for compiler)
8165 [GUI] INFO emu - [50] Maximum method size
8166 [GUI] INFO emu - Configuration / Crypto
8166 [GUI] INFO emu - [X] Extract decrypted EBOOT.BIN files to the TMP folder
8166 [GUI] INFO emu - [ ] Handle SAVEDATA in crypto mode
8166 [GUI] INFO emu - [ ] Extract original PGD files to the TMP folder
8167 [GUI] INFO emu - Configuration / Display
8167 [GUI] INFO emu - Anti-aliasing: [OFF]
8167 [GUI] INFO emu - Resolution: [Native]
8168 [GUI] INFO emu - [ ] Start JPCSP in Full-Screen Exclusive Mode in the following runs
8168 [GUI] INFO hle.IoFileMgrForUser - pspiofilemgr - filepath disc0/
8242 [GUI] INFO ge - Using RenderingEngineLwjgl31
8242 [GUI] INFO ge - Using VBO
8242 [GUI] INFO ge - OpenGL version: 3.3.0
8243 [GUI] INFO ge - Shading Language version: 3.30 NVIDIA via Cg compiler
8243 [GUI] INFO ge - GL_CONTEXT_FLAGS; 0x0
8244 [GUI] INFO ge - GL_CONTEXT_PROFILE_MASK: 0x0
8254 [GUI] INFO ge - Using shaders with Skinning
8255 [GUI] INFO ge - Using Geometry Shader for SPRITES
8256 [GUI] INFO ge - Using Native Color Lookup Tables (CLUT)
8678 [GUI] INFO ge - Using Geometry Shader shader-150.geom
9058 [GUI] INFO ge - Using shaders with Skinning
9059 [GUI] INFO ge - Using Geometry Shader for SPRITES
9059 [GUI] INFO ge - Using Native Color Lookup Tables (CLUT)
9383 [GUI] INFO ge - Using Geometry Shader shader-150.geom
9688 [GUI] INFO ge - Using Async Vertex Cache