Class of Heroes - USA - ULUS10396 - BlackDaemon - 01-01-2012
Some of GUI elements missing.
r2437
Code: 1655 [GUI] INFO emu - Java version: 1.7.0_02 (1.7.0_02-b13)
1656 [GUI] INFO emu - Jpcsp v0.6
1658 [GUI] INFO emu - UMD param.sfo :
BOOTABLE = 1
CATEGORY = UG
DISC_ID = ULUS10396
DISC_NUMBER = 1
DISC_TOTAL = 1
DISC_VERSION = 1.01
PARENTAL_LEVEL = 5
PSP_SYSTEM_VER = 5.03
REGION = 32768
TITLE = Class of Heroes
probably homebrew? false
1664 [GUI] DEBUG hle - Loading HLE firmware up to version 503
1964 [GUI] DEBUG hle - Loading HLE firmware up to version 503
2077 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=2, type=PSP_SMEM_Addr, size=0x1412D90, addr=0x08804000: returns 0x08804000
2082 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=1, type=PSP_SMEM_Addr, size=0x4000, addr=0x08800000: returns 0x08800000
2083 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=2, type=PSP_SMEM_High, size=0x200, addr=0x00000000: returns 0x09FFFE00
2084 [GUI] DEBUG hle.SysMemUserForUser - free SysMemInfo[addr=0x09FFFE00-0x0A000000, uid=5, partition=2, name='ThreadMan-Stack-0x4-idle0', type=PSP_SMEM_High, size=0x200 (allocated=0x200)]
2084 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=2, type=PSP_SMEM_High, size=0x200, addr=0x00000000: returns 0x09FFFE00
2085 [GUI] DEBUG hle.SysMemUserForUser - free SysMemInfo[addr=0x09FFFE00-0x0A000000, uid=7, partition=2, name='ThreadMan-Stack-0x6-idle1', type=PSP_SMEM_High, size=0x200 (allocated=0x200)]
2086 [GUI] INFO hle.ThreadManForUser - Audio threads disabled: false
2187 [GUI] DEBUG hle.sceDisplay - Available Display Mode #0 = 800 x 600 x 32 @75Hz
...
2209 [GUI] DEBUG hle.sceDisplay - Available Display Mode #81 = 1152 x 864 x 32 @72Hz
2209 [GUI] DEBUG hle.sceDisplay - Desktop Display Mode = 1024 x 768 x 32 @85Hz
2209 [GUI] DEBUG hle.sceDisplay - Current Display Mode = 1024 x 768 x 32 @85Hz
2209 [GUI] DEBUG hle.sceDisplay - initGL called = true, OpenGL Version = 4.1.0
2211 [GUI] INFO ge - Only GE Graphics: false
2284 [GUI] INFO hle.sceAudio - Audio ChReserve disabled: false
2285 [GUI] INFO hle.sceAudio - Audio Blocking disabled: false
2287 [GUI] INFO hle.sceMpeg - Media Engine enabled
2291 [GUI] INFO hle - Using the external audio decoder (SonicStage)
2520 [GUI] INFO hle.sceFont - Loading font file 'jpn0.pgf'. Font='Sazanami Gothic' Type='Gothic-Regular'
2527 [GUI] INFO hle.sceFont - Loading font file 'ltn0.pgf'. Font='Liberation Sans' Type='Regular'
2532 [GUI] INFO hle.sceFont - Loading font file 'ltn1.pgf'. Font='Liberation Serif' Type='Regular'
2536 [GUI] INFO hle.sceFont - Loading font file 'ltn2.pgf'. Font='Liberation Sans' Type='Italic'
2540 [GUI] INFO hle.sceFont - Loading font file 'ltn3.pgf'. Font='Liberation Serif' Type='Italic'
2545 [GUI] INFO hle.sceFont - Loading font file 'ltn4.pgf'. Font='Liberation Sans' Type='Bold'
2549 [GUI] INFO hle.sceFont - Loading font file 'ltn5.pgf'. Font='Liberation Serif' Type='Bold'
2553 [GUI] INFO hle.sceFont - Loading font file 'ltn6.pgf'. Font='Liberation Sans' Type='Bold Italic'
2557 [GUI] INFO hle.sceFont - Loading font file 'ltn7.pgf'. Font='Liberation Serif' Type='Bold Italic'
2561 [GUI] INFO hle.sceFont - Loading font file 'ltn8.pgf'. Font='Liberation Sans' Type='Regular'
2565 [GUI] INFO hle.sceFont - Loading font file 'ltn9.pgf'. Font='Liberation Serif' Type='Regular'
2569 [GUI] INFO hle.sceFont - Loading font file 'ltn10.pgf'. Font='Liberation Sans' Type='Italic'
2573 [GUI] INFO hle.sceFont - Loading font file 'ltn11.pgf'. Font='Liberation Serif' Type='Italic'
2577 [GUI] INFO hle.sceFont - Loading font file 'ltn12.pgf'. Font='Liberation Sans' Type='Bold'
2581 [GUI] INFO hle.sceFont - Loading font file 'ltn13.pgf'. Font='Liberation Serif' Type='Bold'
2585 [GUI] INFO hle.sceFont - Loading font file 'ltn14.pgf'. Font='Liberation Sans' Type='Bold Italic'
2590 [GUI] INFO hle.sceFont - Loading font file 'ltn15.pgf'. Font='Liberation Serif' Type='Bold Italic'
2594 [GUI] INFO hle.sceFont - Loading font file 'kr0.pgf'. Font='UnDotum' Type='Regular'
2595 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=2, type=PSP_SMEM_High, size=0x400, addr=0x00000000: returns 0x09FFFC00
2596 [GUI] DEBUG emu - Patch file not found
...
[GUI] INFO emu - Using the following settings:
2599 [GUI] INFO emu - Configuration / Region
2601 [GUI] INFO emu - Language [English]
2601 [GUI] INFO emu - Button preference: ["O" for "Enter"]
2601 [GUI] INFO emu - Daylight savings: [Off]
2602 [GUI] INFO emu - Time zone offset in minutes (GMT+/-): [0]
2602 [GUI] INFO emu - Time format: [24H]
2602 [GUI] INFO emu - Date format: [YYYY-MM-DD]
2602 [GUI] INFO emu - WLAN power saving mode: [Off]
2603 [GUI] INFO emu - Ad hoc channel: [Auto]
2603 [GUI] INFO emu - Nickname: [BlackDaemon]
2603 [GUI] INFO emu - Configuration / Video
2604 [GUI] INFO emu - [ ] Disable VBO (automatically disabled if not supported)
2604 [GUI] INFO emu - [ ] Only GE graphics (not recommended for homebrew)
2604 [GUI] INFO emu - [ ] Use vertex cache
2604 [GUI] INFO emu - [X] Use shaders (experimental)
2604 [GUI] INFO emu - [ ] Use a Geometry Shader for 2D rendering (only relevant when using shaders)
2605 [GUI] INFO emu - [ ] Disable UBO (automatically disabled if not supported, only relevant when using shaders)
2605 [GUI] INFO emu - [ ] Enable VAO (only relevant when using shaders and vertex cache)
2605 [GUI] INFO emu - [ ] Enable saving GE screen to Textures instead of Memory
2605 [GUI] INFO emu - [ ] Enable decoding of indexed textures (using CLUT) in shader (only relevant when using shaders)
2606 [GUI] INFO emu - [ ] Enable dynamic shader generation (only relevant when using shaders, recommended for AMD/ATI)
2606 [GUI] INFO emu - [X] Enable the shader implementation for the "Stencil Test" (more accurate but slower)
2606 [GUI] INFO emu - [ ] Enable the shader implementation for the "Color Mask" (more accurate but slower)
2606 [GUI] INFO emu - Configuration / Audio
2606 [GUI] INFO emu - [ ] Disable audio threads
2607 [GUI] INFO emu - [ ] Disable audio channels (not recommended)
2607 [GUI] INFO emu - [ ] Disable audio blocking
2607 [GUI] INFO emu - Configuration / Memory
2607 [GUI] INFO emu - [ ] Ignore invalid memory access (not recommended for test reports, but improves performance)
2608 [GUI] INFO emu - [ ] Ignore unmapped imports (not recommended)
2608 [GUI] INFO emu - Configuration / Media
2608 [GUI] INFO emu - [X] Use Media Engine
2608 [GUI] INFO emu - [ ] Extract media files to tmp folder
2608 [GUI] INFO emu - [X] Decode audio files with SonicStage (must be installed separately and requires Media Engine)
2609 [GUI] INFO emu - [ ] Use non-native fonts from flash0 folder
2609 [GUI] INFO emu - Configuration / Compiler
2609 [GUI] INFO emu - [X] Use compiler (dynarec)
2609 [GUI] INFO emu - [ ] Output profiler info to profiler.txt (only for compiler)
2610 [GUI] INFO emu - [3000] Maximum method size
2610 [GUI] INFO emu - Configuration / Crypto
2610 [GUI] INFO emu - [ ] Extract decrypted EBOOT.BIN files to the TMP folder
2610 [GUI] INFO emu - [ ] Handle SAVEDATA in crypto mode
2610 [GUI] INFO emu - [ ] Extract original PGD files to the TMP folder
2611 [GUI] INFO emu - Configuration / Display
2611 [GUI] INFO emu - Anti-aliasing: [OFF]
2611 [GUI] INFO emu - Resolution: [Native]
2611 [GUI] INFO emu - [ ] Start JPCSP in Full-Screen Exclusive Mode in the following runs
2612 [GUI] INFO hle.IoFileMgrForUser - pspiofilemgr - filepath disc0/
2670 [GUI] INFO ge - Using RenderingEngineLwjgl31
2670 [GUI] INFO ge - Using VBO
2670 [GUI] INFO ge - OpenGL version: 4.1.0
2671 [GUI] INFO ge - Shading Language version: 4.10 NVIDIA via Cg compiler
2671 [GUI] INFO ge - GL_CONTEXT_FLAGS; 0x0
2671 [GUI] INFO ge - GL_CONTEXT_PROFILE_MASK: 0x0
2678 [GUI] INFO ge - Using shaders with Skinning
2680 [GUI] INFO ge - Using Uniform Buffer Object (UBO)
2682 [GUI] INFO ge - Rendering to a texture
2684 [GUI] DEBUG ge - Using shader version 140, available shading language version 410
2891 [GUI] DEBUG ge - Program 3 attribute locations: weights1=4, weights2=5, position=0, normal=3, color=2, texture=1
2893 [GUI] DEBUG ge - UBO Structure size: 884 (including endOfUBO)
2894 [GUI] INFO ge - Using shaders with Skinning
2894 [GUI] INFO ge - Using Uniform Buffer Object (UBO)
2895 [GUI] INFO ge - Rendering to a texture
2896 [GUI] DEBUG ge - Using shader version 140, available shading language version 410
3088 [GUI] DEBUG ge - Program 6 attribute locations: weights1=4, weights2=5, position=0, normal=3, color=2, texture=1
3090 [GUI] DEBUG ge - UBO Structure size: 884 (including endOfUBO)
3121 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - start display
3125 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - rendering the FB 0x04000000
3127 [GUI] DEBUG ge - GETexture.copyTextureToScreen FBTexture[0x04000000-0x04088000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)] at 0x0
3127 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - end display
3431 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - start display
3432 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - rendering the FB 0x04000000
3433 [GUI] DEBUG ge - GETexture.copyTextureToScreen FBTexture[0x04000000-0x04088000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)] at 0x0
3433 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - end display
Running with dynarec compiler (log level set to INFO)
Compability options used: Use shaders, Enable the shader implementation for the "Shader Test", Use Media Engine, Decode audio files with SonicStage
Code: 5708 [root] WARN hle - Unsupported syscall 207B SysMemUserForUser_91DE343C 05000010 09FFFE00 00000000
5886 [HomePowerCB] INFO hle.LoadExecForUser - sceKernelRegisterExitCallback SceUID=f
5887 [HomePowerCB] INFO hle.scePower - scePowerRegisterCallback slot=0, SceUID=0x10
5909 [user_main] INFO hle.ModuleMgrForUser - sceKernelLoadModule: partition=2, position=0
5909 [user_main] INFO hle.ModuleMgrForUser - hleKernelLoadModule(path='disc0:/PSP_GAME/USRDIR/CDModules/libfont.prx') HLE module loaded
5912 [user_main] INFO hle.ModuleMgrForUser - IGNORING:sceKernelStartModule HLE module 'libfont'
5954 [user_main] INFO hle.sceUtility - sceUtilityLoadModule(module=0x0301) PSP_MODULE_AV_SASCORE loaded
5955 [user_main] INFO hle.sceUtility - sceUtilityLoadModule(module=0x0300) PSP_MODULE_AV_AVCODEC loaded
5955 [user_main] INFO hle.sceUtility - sceUtilityLoadModule(module=0x0302) PSP_MODULE_AV_ATRAC3PLUS loaded
5956 [user_main] INFO hle.sceUtility - sceUtilityLoadModule(module=0x0303) PSP_MODULE_AV_MPEGBASE loaded
6160 [Thread] INFO hle.IoFileMgrForUser - hleIoOpen filename = disc0:/sce_lbn0x1c640_size0xc550 flags = 1 permissions = 00
6370 [user_main] INFO hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/CDImage/sound/se11.fsb flags = 1 permissions = 00
6693 [Thread] INFO hle.IoFileMgrForUser - hleIoOpen filename = disc0:/sce_lbn0x20ad0_size0x79ce8 flags = 1 permissions = 00
6800 [Thread] INFO hle.IoFileMgrForUser - hleIoOpen filename = disc0:/sce_lbn0x1ee50_size0x219b3 flags = 1 permissions = 00
6861 [Thread] INFO hle.IoFileMgrForUser - hleIoOpen filename = disc0:/sce_lbn0x203c0_size0xcef1c flags = 1 permissions = 00
7037 [Thread] INFO hle.IoFileMgrForUser - hleIoOpen filename = disc0:/sce_lbn0x20bd0_size0x1e486 flags = 1 permissions = 00
7059 [Thread] INFO hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/CDImage/data/icon/icon.png flags = 1 permissions = 00
7077 [Thread] INFO hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/CDImage/data/icon/back.png flags = 1 permissions = 00
7095 [Thread] INFO hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/CDImage/data/icon/newicon.png flags = 1 permissions = 00
7117 [TaskThread] INFO hle.sceUtility - sceUtilitySavedataInitStart Address 0x09D1A320, mode=11(LIST), gameName=ULUS10396, saveName=PlayData*, fileName=
7298 [TaskThread] INFO hle.sceUtility - sceUtilitySavedataInitStart Address 0x09D1A320, mode=22(GETSIZE), gameName=ULUS10396, saveName=PlayData, fileName=DATA.BIN
20818 [TaskThread] WARN hle.ThreadManForUser - getThread unknown uid=0x3d
20829 [TaskThread] WARN hle.ThreadManForUser - getThread unknown uid=0x33
21024 [TaskThread] INFO hle.LoadExecForUser - sceKernelRegisterExitCallback SceUID=e9
21024 [TaskThread] INFO hle.sceMpeg - sceMpegInit
21028 [TaskThread] INFO hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/CDImage/movie/movie.pmf flags = 1 permissions = 00
21049 [TaskThread] WARN hle.sceDisplay - sceDisplaySetFrameBuf(topaddr=0x0, bufferwidth=0, pixelformat=1, syncType=1) (blocking display output)
21310 [TaskThread] INFO hle - Using external audio 'tmp\ULUS10396\Mpeg-20414464\ExtAudio.wav'
21488 [displayThread] INFO hle.sceDisplay - sceDisplaySetFrameBuf(topaddr=0x4044000, bufferwidth=512, pixelformat=1, syncType=1) ok
22839 [TaskThread] WARN emu - Attempt to release ID=237 with unknown purpose='sceMpeg-Stream'
22839 [TaskThread] WARN emu - Attempt to release ID=238 with unknown purpose='sceMpeg-Stream'
22840 [TaskThread] INFO hle.sceMpeg - sceMpegFinish
22855 [user_main] INFO hle.LoadExecForUser - sceKernelRegisterExitCallback SceUID=fc
23432 [TaskThread] INFO hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/CDImage/sound/se11.fsb flags = 1 permissions = 00
23552 [Thread] INFO hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/CDImage/data/icon/icon.png flags = 1 permissions = 00
23569 [Thread] INFO hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/CDImage/data/icon/back.png flags = 1 permissions = 00
23588 [Thread] INFO hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/CDImage/data/icon/newicon.png flags = 1 permissions = 00
24193 [FMOD thread for FMOD_NONBLOCKING] INFO hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/CDImage/sound/bgm18.at3 flags = 1 permissions = 00
24212 [FMOD thread for FMOD_NONBLOCKING] INFO hle.sceAtrac3plus - hleAtracSetData atracID=0, buffer=0x09AF2E40, readSize=0x1000, bufferSize=0x1000, fileSize=0x28F37C
24213 [FMOD thread for FMOD_NONBLOCKING] INFO hle - AT3+ data decoded by the external decoder.
24220 [FMOD thread for FMOD_NONBLOCKING] INFO hle.sceAtrac3plus - hleAtracSetData atracID=0, buffer=0x095510D0, readSize=0x1000, bufferSize=0x1000, fileSize=0x28F37C
24221 [FMOD thread for FMOD_NONBLOCKING] INFO hle - AT3+ data decoded by the external decoder.
27221 [Thread] INFO hle.IoFileMgrForUser - hleIoOpen filename = disc0:/sce_lbn0x20db0_size0xdd20a flags = 1 permissions = 00
27316 [Thread] INFO hle.IoFileMgrForUser - hleIoOpen filename = disc0:/sce_lbn0x1cc00_size0x104d0 flags = 1 permissions = 00
27336 [Thread] INFO hle.IoFileMgrForUser - hleIoOpen filename = disc0:/sce_lbn0x1da70_size0x12d0 flags = 1 permissions = 00
27353 [Thread] INFO hle.IoFileMgrForUser - hleIoOpen filename = disc0:/sce_lbn0x1cc60_size0x104d0 flags = 1 permissions = 00
27370 [Thread] INFO hle.IoFileMgrForUser - hleIoOpen filename = disc0:/sce_lbn0x1da90_size0x12d0 flags = 1 permissions = 00
27388 [Thread] INFO hle.IoFileMgrForUser - hleIoOpen filename = disc0:/sce_lbn0x1cdf0_size0x104d0 flags = 1 permissions = 00
27407 [Thread] INFO hle.IoFileMgrForUser - hleIoOpen filename = disc0:/sce_lbn0x1db00_size0x12d0 flags = 1 permissions = 00
27425 [Thread] INFO hle.IoFileMgrForUser - hleIoOpen filename = disc0:/sce_lbn0x1fb50_size0x224d0 flags = 1 permissions = 00
27747 [FMOD thread for FMOD_NONBLOCKING] INFO hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/CDImage/sound/bgm02.at3 flags = 1 permissions = 00
27754 [FMOD thread for FMOD_NONBLOCKING] INFO hle.sceAtrac3plus - hleAtracSetData atracID=0, buffer=0x09AF2E40, readSize=0x1000, bufferSize=0x1000, fileSize=0x1512A4
27754 [FMOD thread for FMOD_NONBLOCKING] INFO hle - AT3+ data decoded by the external decoder.
27759 [FMOD thread for FMOD_NONBLOCKING] INFO hle.sceAtrac3plus - hleAtracSetData atracID=0, buffer=0x09551290, readSize=0x1000, bufferSize=0x1000, fileSize=0x1512A4
27760 [FMOD thread for FMOD_NONBLOCKING] INFO hle - AT3+ data decoded by the external decoder.
RE: Class of Heroes - USA - ULUS10396 [Encrypted] - Lulzz - 10-05-2012
Going to test this one on the newest revision, so far the only issue i'm seeing is the text is blurry but it's still readable.
RE: Class of Heroes - USA - ULUS10396 [Encrypted] - Lulzz - 10-05-2012
You have to use enable software rendering for the labyrinths of the game. Getting about an average of 18 fps in the labyrinth. The audio is pretty much perfect, and the text is readable. The graphics are not the prettiest when in software rendering mode but this game seems to be fully playable. Also to speed up battles you can disable software rendering, and then re enable it afterwards. Been messing around with settings, can't seem to get a way to get the labyrinth to show up without enabling the software rendering. But you get full fps when it's not enabled.
RE: Class of Heroes - USA - ULUS10396 - nash67 - 10-10-2015
using jpcsp bdff0ee920
has problems with the music
here is an info log
|