that's a problem,maybe - Printable Version +- EmuNewz Network (https://www.emunewz.net/forum) +-- Forum: PSP Emulation (https://www.emunewz.net/forum/forumdisplay.php?fid=191) +--- Forum: JPCSP Official Forum (https://www.emunewz.net/forum/forumdisplay.php?fid=51) +---- Forum: General discussion (https://www.emunewz.net/forum/forumdisplay.php?fid=57) +---- Thread: that's a problem,maybe (/showthread.php?tid=2296) |
that's a problem,maybe - darkrebel - 09-30-2010 hi,guys when i use the psp-emulator test some game of japanese version,in games all the font was display as "?????" ,but in other japanese version games,the font was correct display as japanese, so i think, maybe the problem was because the font file in psp-emulator font Directory they not suppot the game's font? RE: that's a problem,maybe - Darth1701 - 09-30-2010 (09-30-2010, 05:18 PM)darkrebel Wrote: hi,guys Hi, I leave the technical details to Hykem but you can say there are different ways to display fonts and JPCSP only support some ways, not all of them. There is nothing you can do, it's just a limitation of JPCSP at it's current state RE: that's a problem,maybe - Hykem - 09-30-2010 Exactly. Like Darth stated, there are two main ways to display fonts on the PSP: 1 - Pre-rendered fonts: the text is drawn into the whole texture; 2 - sceFont: it's a dedicated library that supports proprietary font files and it's capable of decoding and rendering individual characters into the main display. So, in the first case, the main display is getting overlayed by our custom testing "Debug" font, which doesn't include Japanese characters, but in the second case, the developers rendered the text into the message box on top on the scene, so it's a part of the texture. We're still working on sceFont and, hopefully, JPCSP will be able to support any .PGF font file (including ones with foreign character codes). RE: that's a problem,maybe - darkrebel - 10-01-2010 thanks for you answer and yours work no yours no the best psp-emulator |