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Blazblue Continuum Shift 2: font error!!! - Printable Version +- EmuNewz Network (https://www.emunewz.net/forum) +-- Forum: PSP Emulation (https://www.emunewz.net/forum/forumdisplay.php?fid=191) +--- Forum: JPCSP Official Forum (https://www.emunewz.net/forum/forumdisplay.php?fid=51) +---- Forum: Commercial Game Discussion (https://www.emunewz.net/forum/forumdisplay.php?fid=54) +----- Forum: JPCSP - General Discussion (https://www.emunewz.net/forum/forumdisplay.php?fid=64) +----- Thread: Blazblue Continuum Shift 2: font error!!! (/showthread.php?tid=23969) |
Blazblue Continuum Shift 2: font error!!! - MunoKen - 01-27-2012 Can anyone help me fix the english font in this games (EUR version), please! I am using jpcsp r2450 and I want to understand the story!!!!!! ![]() RE: Blazblue Continuum Shift 2: font error!!! - serio - 01-29-2012 then you can either dump the fonts from your psp or play on it instead. the fonts in jpcsp are still not perfect. RE: Blazblue Continuum Shift 2: font error!!! - MunoKen - 01-30-2012 (01-29-2012, 04:25 PM)serio Wrote: then you can either dump the fonts from your psp or play on it instead.Ok, I did what you told me and now the texts is readable. But it still has the error like this: RE: Blazblue Continuum Shift 2: font error!!! - hyakki - 01-30-2012 (01-30-2012, 05:51 AM)MunoKen Wrote:(01-29-2012, 04:25 PM)serio Wrote: then you can either dump the fonts from your psp or play on it instead.Ok, I did what you told me and now the texts is readable. But it still has the error like this: does it do that if you don't resize the window? RE: Blazblue Continuum Shift 2: font error!!! - MunoKen - 01-30-2012 (01-30-2012, 07:29 AM)hyakki Wrote:(01-30-2012, 05:51 AM)MunoKen Wrote:(01-29-2012, 04:25 PM)serio Wrote: then you can either dump the fonts from your psp or play on it instead.Ok, I did what you told me and now the texts is readable. But it still has the error like this: Yes, it does like what it did!!! ![]() RE: Blazblue Continuum Shift 2: font error!!! - gid15 - 03-09-2012 I've improved 2 font functions in r2467. Could you try again if there is any improvement? Do not forget the log file! RE: Blazblue Continuum Shift 2: font error!!! - NeKit - 11-23-2012 The problem still persists. It looks like the cause of it is CR (0x0D) linebreaks being ignored. I've looked into RAM dump and that's how this text is represented: Code: 53 00 6F 00 2C 00 20 00 6E 00 6F 00 74 00 68 00 RE: Blazblue Continuum Shift 2: font error!!! - NeKit - 12-03-2012 I've investigated the problem a bit further. The game is calling sceFontGetCharInfo with 0xD as char argument: Code: 50736 user_main DEBUG hle.sceFont sceFontGetCharInfo charCode=000D ( RE: Blazblue Continuum Shift 2: font error!!! - gid15 - 12-04-2012 (12-03-2012, 06:28 PM)NeKit Wrote: I've investigated the problem a bit further. The game is calling sceFontGetCharInfo with 0xD as char argument:Nice finding! Fix added in r2895: I've tested it on a real PSP to implement the proper behavior. Thank you! |