Sengoku Musou 3 Z Special - ULJM06024 - onelight - 03-31-2021
Game playable
DLC can't load
Code: GU_TEXTURE_16BIT|GU_COLOR_4444|GU_NORMAL_8BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=16
09:07:47 INFO ge - GUI - Compiling VertexInfoReader for GU_TEXTURE_8BIT|GU_COLOR_4444|GU_NORMAL_8BIT|GU_VERTEX_16BIT|GU_TRANSFORM_3D size=14
09:07:48 INFO hle.IoFileMgrForUser - - hleIoOpen filename = ms0:/PSP/GAME/ULJM06024/data1.EDAT flags = 40000001 permissions = 00
09:07:48 INFO hle.scePspNpDrm_user - - sceNpDrmEdataSetupKey edataFd=0x7
09:07:48 WARN vfs - - PSPEDAT header not found!
09:07:48 INFO hle.scePspNpDrm_user - - sceNpDrmEdataSetupKey returning 0x0
09:07:48 INFO hle.IoFileMgrForUser - - hleIoOpen filename = ms0:/PSP/GAME/ULJM06024/data1.EDAT flags = 40000001 permissions = 00
09:07:48 INFO hle.scePspNpDrm_user - - sceNpDrmEdataSetupKey edataFd=0x7
09:07:48 WARN vfs - - PSPEDAT header not found!
09:07:48 INFO hle.scePspNpDrm_user - - sceNpDrmEdataSetupKey returning 0x0
09:07:48 ERROR ge - GUI - Call instruction to invalid address 0x00F0FFFC
09:07:48 WARN ge - GUI - Unknown/unimplemented video command [unk 0x34](hex=003D003F,int=3997759,float=0.031310) at 0x097B4244
09:07:48 WARN ge - GUI - Unknown/unimplemented video command [unk 0x34](hex=003D003F,int=3997759,float=0.031310) at 0x097B4344
09:07:48 WARN ge - GUI - Unknown/unimplemented video command [unk 0x29](hex=00260042,int=2490434,float=0.000000) at 0x097B4364
09:07:48 ERROR ge - GUI - Call instruction to invalid address 0x00F0FFFC
RE: Sengoku Musou 3 Z Special - ULJM06024 - DragonNeos - 05-02-2022
This game was tested on commit c7773e82 and the emulator still has problems with loading the costume DLC.
Code: 14:37:20 INFO compiler - user_main - Replacing CodeSequence at 0x08A389CC-0x08A389E4 by Native Code 'Color.float2int'
14:37:44 INFO hle.IoFileMgrForUser - - hleIoOpen filename = ms0:/PSP/GAME/ULJM06024/data1.EDAT flags = 40000001 permissions = 00
14:37:44 INFO hle.scePspNpDrm_user - - sceNpDrmEdataSetupKey edataFd=0x7
14:37:44 WARN vfs - - PSPEDAT header not found!
14:37:44 INFO hle.scePspNpDrm_user - - sceNpDrmEdataSetupKey returning 0x0
14:37:44 INFO hle.IoFileMgrForUser - - hleIoOpen filename = ms0:/PSP/GAME/ULJM06024/data1.EDAT flags = 40000001 permissions = 00
14:37:44 INFO hle.scePspNpDrm_user - - sceNpDrmEdataSetupKey edataFd=0x7
14:37:44 WARN vfs - - PSPEDAT header not found!
14:37:44 INFO hle.scePspNpDrm_user - - sceNpDrmEdataSetupKey returning 0x0
14:37:44 WARN ge - Video Engine Thread - Unknown/unimplemented video command [unk 0x34](hex=003D003F,int=3997759,float=0.031310) at 0x09794214
14:37:44 WARN ge - Video Engine Thread - Unknown/unimplemented video command [unk 0x34](hex=003D003F,int=3997759,float=0.031310) at 0x09794314
14:37:44 WARN ge - Video Engine Thread - Unknown/unimplemented video command [unk 0x29](hex=00260042,int=2490434,float=0.000000) at 0x09794334
14:37:44 ERROR memory - Video Engine Thread - getBuffer - Invalid memory address: 0x00F0FFFC-0x00F0FFFC(length=0x0) PC=0x08AEF390
14:37:44 ERROR ge - Video Engine Thread - Call instruction to invalid address 0x00F0FFFC
14:37:44 INFO ge - Video Engine Thread - Emulator paused - cancelling current list id=49
The SAVEDATA file size isn't consistent at all in comparison to PPSSPP which I have also mentioned on the game Midnight Club: L.A. Remix.
JPCSP - Creating SAVEDATA
PPSSPP - Creating SAVEDATA
JPCSP - Loading SAVEDATA
PPSSPP - Loading SAVEDATA
On OpenGL, the rendered model has textures sticking out in certain areas. The External Software Renderer displays the model properly.
OpenGL
External Software Renderer
PPSSPP
|