Shin Sangoku Musou - Multi Raid 2 - ULJM05637 - pmk - 10-23-2010
Shin SangokuMusou Multi Raid 2
JPCSP v0.6 真‧三國無雙 MR 二代 Shin SangokuMusou Multi Raid 2 測試影片
http://www.youtube.com/watch?v=KyHqIrXbLeo
CPU:AMD Athlon II X2 250
RAM:2G DDR2 800
GPU:GeForce GT 240
VRAM:1G DDR3 1600
Use vertex cache:OFF
Use shaders:OFF
Use Media Engine:ON
Use JPCSP Connector:OFF
Ignore invalid memory access:OFF
Ignore inmapped imports:ON
Shin Sangoku Musou: Multi Raid 2 - JPN - ULJM05637 - BlackDaemon - 12-04-2012
UMD version has same issue with saves, like HD remaster.
r2893
Code: 3803 [GUI] INFO emu - Java version: 1.7.0_09 (1.7.0_09-b05)
3804 [GUI] INFO emu - Java library path: lib/windows-x86
3804 [GUI] INFO emu - Jpcsp v0.6
3807 [GUI] INFO emu - UMD param.sfo :
APP_VER = 01.00
BOOTABLE = 1
CATEGORY = UG
DISC_ID = ULJM05637
DISC_NUMBER = 1
DISC_TOTAL = 1
DISC_VERSION = 1.01
HRKGMP_VER = 18
PARENTAL_LEVEL = 5
PSP_SYSTEM_VER = 6.20
REGION = 32768
TITLE = 真・三國無双 MULTI RAID 2
USE_USB = 0
probably homebrew? false
3813 [GUI] DEBUG hle - Loading HLE firmware up to version 620
3907 [GUI] INFO emu - File EBOOT.OLD not found in directory.
3944 [GUI] DEBUG runtime - RuntimeContext.reset
3947 [GUI] INFO compiler - Compiler MethodMaxInstructions: 3000
4159 [GUI] DEBUG hle - Loading HLE firmware up to version 620
4194 [GUI] DEBUG loader - PH#0: loading program 08804000 - file 08C7E8B0 - mem 09D73880
4195 [GUI] DEBUG loader - PH#0:
p_type 00000001
p_offset 00000054
p_vaddr 08804000
p_paddr 003FE3C0
p_filesz 0047A8B0
p_memsz 0156F880
p_flags 00000007
p_align 00000010
4233 [GUI] DEBUG loader - PH#0: new loadAddressLow 08804000
4234 [GUI] DEBUG loader - PH alloc consumption 0156F880 (mem 010F4FD0)
4234 [GUI] DEBUG loader - .rodata.sceVstub: ignoring zero-length type 1 section 08C0358C
4235 [GUI] DEBUG loader - .bss: ignoring zero-length type 8 section 08C7E8B0
4237 [GUI] INFO loader - Found ModuleInfo name:'MOMUSOU' version:0001 attr:00000000 gp:08c78480
4237 [GUI] DEBUG loader - Reserving 0x156F880 bytes at 0x08804000 for module 'disc0:/PSP_GAME/SYSDIR/EBOOT.BIN'
4237 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=2, name='MOMUSOU', type=PSP_SMEM_Addr, size=0x156F880, addr=0x08804000: returns 0x08804000
4238 [GUI] DEBUG loader - Processing Import #0: InterruptManager
s_modulename 08C023D4
s_version 0011
s_flags 4000
s_size 0005
s_imports 0003
s_nid 08C026E8
s_text 08C01494
4239 [GUI] DEBUG loader - Processing Import #1: IoFileMgrForUser
s_modulename 08C023EC
s_version 0011
s_flags 4001
s_size 0005
s_imports 000E
s_nid 08C026F4
s_text 08C014AC
4240 [GUI] DEBUG loader - Processing Import #2: Kernel_Library
s_modulename 08C02404
s_version 0011
s_flags 0001
s_size 0005
s_imports 0007
s_nid 08C0272C
s_text 08C0151C
4241 [GUI] DEBUG loader - Processing Import #3: LoadExecForUser
s_modulename 08C02418
s_version 0011
s_flags 4001
s_size 0005
s_imports 0002
s_nid 08C02748
s_text 08C01554
4241 [GUI] DEBUG loader - Processing Import #4: ModuleMgrForUser
s_modulename 08C0242C
s_version 0011
s_flags 4001
s_size 0005
s_imports 0007
s_nid 08C02750
s_text 08C01564
4242 [GUI] DEBUG loader - Processing Import #5: StdioForUser
s_modulename 08C02444
s_version 0011
s_flags 4001
s_size 0005
s_imports 0003
s_nid 08C0276C
s_text 08C0159C
4242 [GUI] DEBUG loader - Processing Import #6: SysMemUserForUser
s_modulename 08C02458
s_version 0011
s_flags 4000
s_size 0005
s_imports 0006
s_nid 08C02778
s_text 08C015B4
4243 [GUI] DEBUG loader - Processing Import #7: ThreadManForUser
s_modulename 08C02470
s_version 0011
s_flags 4001
s_size 0005
s_imports 0035
s_nid 08C02790
s_text 08C015E4
4244 [GUI] DEBUG loader - Processing Import #8: UtilsForUser
s_modulename 08C02488
s_version 0011
s_flags 4001
s_size 0005
s_imports 0007
s_nid 08C02864
s_text 08C0178C
4244 [GUI] DEBUG loader - Processing Import #9: sceSuspendForUser
s_modulename 08C0249C
s_version 0011
s_flags 4000
s_size 0005
s_imports 0003
s_nid 08C02880
s_text 08C017C4
4245 [GUI] DEBUG loader - Processing Import #10: sceGe_user
s_modulename 08C024B4
s_version 0011
s_flags 4001
s_size 0005
s_imports 0007
s_nid 08C0288C
s_text 08C017DC
4246 [GUI] DEBUG loader - Processing Import #11: sceDisplay
s_modulename 08C024C4
s_version 0011
s_flags 4001
s_size 0005
s_imports 0004
s_nid 08C028A8
s_text 08C01814
4246 [GUI] DEBUG loader - Processing Import #12: sceCtrl
s_modulename 08C024D4
s_version 0011
s_flags 4001
s_size 0005
s_imports 0002
s_nid 08C028B8
s_text 08C01834
4247 [GUI] DEBUG loader - Processing Import #13: sceUmdUser
s_modulename 08C024E0
s_version 0011
s_flags 4001
s_size 0005
s_imports 0005
s_nid 08C028C0
s_text 08C01844
4248 [GUI] DEBUG loader - Processing Import #14: sceRtc
s_modulename 08C024F0
s_version 0011
s_flags 4001
s_size 0005
s_imports 0003
s_nid 08C028D4
s_text 08C0186C
4248 [GUI] DEBUG loader - Processing Import #15: scePower
s_modulename 08C024FC
s_version 0011
s_flags 4001
s_size 0005
s_imports 0006
s_nid 08C028E0
s_text 08C01884
4249 [GUI] DEBUG loader - Processing Import #16: sceUtility
s_modulename 08C0250C
s_version 0011
s_flags 4001
s_size 0005
s_imports 000F
s_nid 08C028F8
s_text 08C018B4
4249 [GUI] DEBUG loader - Processing Import #17: sceNet
s_modulename 08C0251C
s_version 0011
s_flags 0009
s_size 0005
s_imports 0004
s_nid 08C02934
s_text 08C0192C
4250 [GUI] DEBUG loader - Processing Import #18: sceNetAdhocMatching
s_modulename 08C02528
s_version 0011
s_flags 0009
s_size 0005
s_imports 000B
s_nid 08C02944
s_text 08C0194C
4250 [GUI] DEBUG loader - Processing Import #19: sceNetAdhoc
s_modulename 08C02540
s_version 0011
s_flags 0009
s_size 0005
s_imports 000F
s_nid 08C02970
s_text 08C019A4
4251 [GUI] DEBUG loader - Processing Import #20: sceNetAdhocctl
s_modulename 08C02550
s_version 0011
s_flags 0009
s_size 0005
s_imports 000F
s_nid 08C029AC
s_text 08C01A1C
4252 [GUI] DEBUG loader - Processing Import #21: sceAudio
s_modulename 08C02564
s_version 0011
s_flags 4001
s_size 0005
s_imports 0006
s_nid 08C029E8
s_text 08C01A94
4252 [GUI] DEBUG loader - Processing Import #22: sceAtrac3plus
s_modulename 08C02574
s_version 0011
s_flags 0009
s_size 0005
s_imports 000D
s_nid 08C02A00
s_text 08C01AC4
4253 [GUI] DEBUG loader - Processing Import #23: sceSasCore
s_modulename 08C02588
s_version 0011
s_flags 4009
s_size 0005
s_imports 0011
s_nid 08C02A34
s_text 08C01B2C
4253 [GUI] DEBUG loader - Processing Import #24: sceMpeg
s_modulename 08C02598
s_version 0011
s_flags 0009
s_size 0005
s_imports 0018
s_nid 08C02A78
s_text 08C01BB4
4254 [GUI] DEBUG loader - Processing Import #25: sceOpenPSID
s_modulename 08C025A4
s_version 0011
s_flags 4001
s_size 0005
s_imports 0001
s_nid 08C02AD8
s_text 08C01C74
4254 [GUI] DEBUG loader - Processing Import #26: scesupPreAcc
s_modulename 08C025B4
s_version 0000
s_flags 0009
s_size 0005
s_imports 0008
s_nid 08C02ADC
s_text 08C01C7C
4255 [GUI] DEBUG loader - Processing Import #27: sceWlanDrv
s_modulename 08C025C8
s_version 0011
s_flags 4001
s_size 0005
s_imports 0001
s_nid 08C02AFC
s_text 08C01CBC
4255 [GUI] DEBUG loader - Processing Import #28: sceDmac
s_modulename 08C025D8
s_version 0011
s_flags 4001
s_size 0005
s_imports 0001
s_nid 08C02B00
s_text 08C01CC4
4256 [GUI] DEBUG loader - Processing Import #29: scePspNpDrm_user
s_modulename 08C025E4
s_version 0011
s_flags 4009
s_size 0005
s_imports 0001
s_nid 08C02B04
s_text 08C01CCC
4256 [GUI] DEBUG loader - Processing Import #30: sceImpose
s_modulename 08C025FC
s_version 0011
s_flags 4001
s_size 0005
s_imports 0001
s_nid 08C02B08
s_text 08C01CD4
4257 [GUI] DEBUG loader - Processing Import #31: sceNetAdhocDiscover
s_modulename 08C0260C
s_version 0011
s_flags 0009
s_size 0005
s_imports 0005
s_nid 08C02B0C
s_text 08C01CDC
4258 [GUI] DEBUG loader - Processing Import #32: sceNetResolver
s_modulename 08C02624
s_version 0011
s_flags 0009
s_size 0005
s_imports 0002
s_nid 08C02B20
s_text 08C01D04
4258 [GUI] DEBUG loader - Processing Import #33: sceNetApctl
s_modulename 08C02638
s_version 0011
s_flags 0009
s_size 0005
s_imports 0007
s_nid 08C02B28
s_text 08C01D14
4259 [GUI] DEBUG loader - Processing Import #34: sceNetInet
s_modulename 08C02648
s_version 0011
s_flags 0009
s_size 0005
s_imports 0013
s_nid 08C02B44
s_text 08C01D4C
4259 [GUI] DEBUG loader - Processing Import #35: sceHttp
s_modulename 08C02658
s_version 0011
s_flags 0009
s_size 0005
s_imports 0018
s_nid 08C02B90
s_text 08C01DE4
4260 [GUI] DEBUG loader - Processing Import #36: sceNp
s_modulename 08C02664
s_version 0011
s_flags 0009
s_size 0005
s_imports 0006
s_nid 08C02BF0
s_text 08C01EA4
4260 [GUI] DEBUG loader - Processing Import #37: sceNpAuth
s_modulename 08C02670
s_version 0011
s_flags 0009
s_size 0005
s_imports 0007
s_nid 08C02C08
s_text 08C01ED4
4261 [GUI] DEBUG loader - Processing Import #38: sceNpMatching2
s_modulename 08C02680
s_version 0011
s_flags 0009
s_size 0005
s_imports 0017
s_nid 08C02C24
s_text 08C01F0C
4261 [GUI] DEBUG loader - Processing Import #39: sceNpService
s_modulename 08C02694
s_version 0011
s_flags 0009
s_size 0005
s_imports 0002
s_nid 08C02C80
s_text 08C01FC4
4262 [GUI] DEBUG loader - Processing Import #40: sceNetUpnp
s_modulename 08C026A8
s_version 0011
s_flags 0009
s_size 0005
s_imports 0004
s_nid 08C02C88
s_text 08C01FD4
4262 [GUI] DEBUG loader - Processing Import #41: sceSsl
s_modulename 08C026B8
s_version 0011
s_flags 0009
s_size 0005
s_imports 0002
s_nid 08C02C98
s_text 08C01FF4
4263 [GUI] INFO loader - Found 366 unresolved imports
4263 [GUI] DEBUG loader - Processing header #0 at 0x08C02008: MOMUSOU
modulename 00000000
version 0000
attr 8000
size 04
vcount 04
fcount 0002
resident 08C023A0
4264 [GUI] DEBUG loader - module_start found: nid=0xD632ACDB, function=0x08804000
4264 [GUI] DEBUG loader - module_stop found: nid=0xCEE8593C, function=0x088043A4
4264 [GUI] DEBUG loader - module_start_thread_parameter found: nid=0x0F7C276C, priority=32, stacksize=1024, attr=0x80000000
4265 [GUI] DEBUG loader - module_stop_thread_parameter found: nid=0xCF0CC697, priority=32, stacksize=1024, attr=0x80000000
4265 [GUI] DEBUG loader - module_info found: nid=0xF01D73A7, addr=0x08C0236C
4265 [GUI] WARN loader - module_sdk_version found: nid=0x11B97506, sdk_version=0x06020010
4266 [GUI] WARN loader - Failed to map import at 0x08C01C7C [0x049D3ECE] Module 'scesupPreAcc'(attempt 1)
4266 [GUI] WARN loader - Failed to map import at 0x08C01C84 [0x110E318B] Module 'scesupPreAcc'(attempt 1)
4266 [GUI] WARN loader - Failed to map import at 0x08C01C8C [0x2EC3F4D9] Module 'scesupPreAcc'(attempt 1)
4266 [GUI] WARN loader - Failed to map import at 0x08C01C94 [0x348BA3E2] Module 'scesupPreAcc'(attempt 1)
4267 [GUI] WARN loader - Failed to map import at 0x08C01C9C [0x7ADA3927] Module 'scesupPreAcc'(attempt 1)
4267 [GUI] WARN loader - Failed to map import at 0x08C01CA4 [0x86DEBD66] Module 'scesupPreAcc'(attempt 1)
4267 [GUI] WARN loader - Failed to map import at 0x08C01CAC [0xA0EAF444] Module 'scesupPreAcc'(attempt 1)
4267 [GUI] WARN loader - Failed to map import at 0x08C01CB4 [0xB03FF882] Module 'scesupPreAcc'(attempt 1)
4268 [GUI] WARN loader - Failed to map import at 0x08C01EA4 [0x1D60AE4B] Module 'sceNp'(attempt 1)
4268 [GUI] WARN loader - Failed to map import at 0x08C01EAC [0x37E1E274] Module 'sceNp'(attempt 1)
4268 [GUI] WARN loader - Failed to map import at 0x08C01EB4 [0x4B5C71C8] Module 'sceNp'(attempt 1)
4269 [GUI] WARN loader - Failed to map import at 0x08C01EBC [0x633B5F71] Module 'sceNp'(attempt 1)
4269 [GUI] WARN loader - Failed to map import at 0x08C01ECC [0xBB069A87] Module 'sceNp'(attempt 1)
4269 [GUI] WARN loader - Failed to map import at 0x08C01ED4 [0x3F1C1F70] Module 'sceNpAuth'(attempt 1)
4269 [GUI] WARN loader - Failed to map import at 0x08C01EDC [0x4EC1F667] Module 'sceNpAuth'(attempt 1)
4270 [GUI] WARN loader - Failed to map import at 0x08C01EE4 [0x6900F084] Module 'sceNpAuth'(attempt 1)
4270 [GUI] WARN loader - Failed to map import at 0x08C01EEC [0x72BB0467] Module 'sceNpAuth'(attempt 1)
4270 [GUI] WARN loader - Failed to map import at 0x08C01F04 [0xD99455DD] Module 'sceNpAuth'(attempt 1)
4270 [GUI] WARN loader - Failed to map import at 0x08C01F0C [0x1421514B] Module 'sceNpMatching2'(attempt 1)
4271 [GUI] WARN loader - Failed to map import at 0x08C01F14 [0x190FF903] Module 'sceNpMatching2'(attempt 1)
4271 [GUI] WARN loader - Failed to map import at 0x08C01F1C [0x2B3892FC] Module 'sceNpMatching2'(attempt 1)
4271 [GUI] WARN loader - Failed to map import at 0x08C01F24 [0x2E61F6E1] Module 'sceNpMatching2'(attempt 1)
4271 [GUI] WARN loader - Failed to map import at 0x08C01F2C [0x3892E9A6] Module 'sceNpMatching2'(attempt 1)
4271 [GUI] WARN loader - Failed to map import at 0x08C01F34 [0x3DE70241] Module 'sceNpMatching2'(attempt 1)
4272 [GUI] WARN loader - Failed to map import at 0x08C01F3C [0x495E97BD] Module 'sceNpMatching2'(attempt 1)
4272 [GUI] WARN loader - Failed to map import at 0x08C01F44 [0x4EE3A8EC] Module 'sceNpMatching2'(attempt 1)
4272 [GUI] WARN loader - Failed to map import at 0x08C01F4C [0x5030CC53] Module 'sceNpMatching2'(attempt 1)
4272 [GUI] WARN loader - Failed to map import at 0x08C01F54 [0x631682CC] Module 'sceNpMatching2'(attempt 1)
4273 [GUI] WARN loader - Failed to map import at 0x08C01F5C [0x7BBFC427] Module 'sceNpMatching2'(attempt 1)
4273 [GUI] WARN loader - Failed to map import at 0x08C01F64 [0x80F61558] Module 'sceNpMatching2'(attempt 1)
4273 [GUI] WARN loader - Failed to map import at 0x08C01F6C [0x81C13E6D] Module 'sceNpMatching2'(attempt 1)
4273 [GUI] WARN loader - Failed to map import at 0x08C01F74 [0x8BF37D8C] Module 'sceNpMatching2'(attempt 1)
4274 [GUI] WARN loader - Failed to map import at 0x08C01F7C [0x97529ECC] Module 'sceNpMatching2'(attempt 1)
4274 [GUI] WARN loader - Failed to map import at 0x08C01F84 [0xA3C298D1] Module 'sceNpMatching2'(attempt 1)
4274 [GUI] WARN loader - Failed to map import at 0x08C01F8C [0xA53E7C69] Module 'sceNpMatching2'(attempt 1)
4274 [GUI] WARN loader - Failed to map import at 0x08C01F94 [0xAAD0946A] Module 'sceNpMatching2'(attempt 1)
4274 [GUI] WARN loader - Failed to map import at 0x08C01F9C [0xC870535A] Module 'sceNpMatching2'(attempt 1)
4275 [GUI] WARN loader - Failed to map import at 0x08C01FA4 [0xD13491AB] Module 'sceNpMatching2'(attempt 1)
4275 [GUI] WARN loader - Failed to map import at 0x08C01FAC [0xE6C93DBD] Module 'sceNpMatching2'(attempt 1)
4275 [GUI] WARN loader - Failed to map import at 0x08C01FB4 [0xF47342FC] Module 'sceNpMatching2'(attempt 1)
4275 [GUI] WARN loader - Failed to map import at 0x08C01FBC [0xF940D9AD] Module 'sceNpMatching2'(attempt 1)
4276 [GUI] WARN loader - Failed to map import at 0x08C01FD4 [0x3432B2E5] Module 'sceNetUpnp'(attempt 1)
4276 [GUI] WARN loader - Failed to map import at 0x08C01FDC [0x3E32ED9E] Module 'sceNetUpnp'(attempt 1)
4276 [GUI] WARN loader - Failed to map import at 0x08C01FE4 [0x540491EF] Module 'sceNetUpnp'(attempt 1)
4276 [GUI] WARN loader - Failed to map import at 0x08C01FEC [0xE24220B5] Module 'sceNetUpnp'(attempt 1)
4276 [GUI] INFO loader - 321 NIDS mapped
4277 [GUI] INFO loader - 45 remaining unmapped NIDS
4281 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=1, name='ThreadMan-RootMem', type=PSP_SMEM_Addr, size=0x4000, addr=0x08800000: returns 0x08800000
4281 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=2, name='ThreadMan-Stack-0x4-idle0', type=PSP_SMEM_High, size=0x200, addr=0x00000000: returns 0x0BBFFE00
4282 [GUI] DEBUG hle.SysMemUserForUser - free SysMemInfo[addr=0x0BBFFE00-0x0BC00000, uid=5, partition=2, name='ThreadMan-Stack-0x4-idle0', type=PSP_SMEM_High, size=0x200 (allocated=0x200)]
4283 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=2, name='ThreadMan-Stack-0x6-idle1', type=PSP_SMEM_High, size=0x200, addr=0x00000000: returns 0x0BBFFE00
4283 [GUI] DEBUG hle.SysMemUserForUser - free SysMemInfo[addr=0x0BBFFE00-0x0BC00000, uid=7, partition=2, name='ThreadMan-Stack-0x6-idle1', type=PSP_SMEM_High, size=0x200 (allocated=0x200)]
4284 [GUI] INFO hle.ThreadManForUser - Audio threads disabled: false
4355 [GUI] DEBUG hle.sceDisplay - Available Display Mode #0 = 1280 x 768 x 16 @60Hz
4355 [GUI] DEBUG hle.sceDisplay - Available Display Mode #1 = 720 x 480 x 16 @85Hz
4356 [GUI] DEBUG hle.sceDisplay - Available Display Mode #2 = 640 x 480 x 32 @59Hz
4356 [GUI] DEBUG hle.sceDisplay - Available Display Mode #3 = 1280 x 720 x 16 @60Hz
4356 [GUI] DEBUG hle.sceDisplay - Available Display Mode #4 = 1152 x 864 x 32 @60Hz
4356 [GUI] DEBUG hle.sceDisplay - Available Display Mode #5 = 1024 x 768 x 32 @85Hz
4356 [GUI] DEBUG hle.sceDisplay - Available Display Mode #6 = 640 x 480 x 32 @60Hz
4357 [GUI] DEBUG hle.sceDisplay - Available Display Mode #7 = 640 x 480 x 16 @75Hz
4357 [GUI] DEBUG hle.sceDisplay - Available Display Mode #8 = 1280 x 960 x 16 @60Hz
4357 [GUI] DEBUG hle.sceDisplay - Available Display Mode #9 = 1280 x 1024 x 32 @60Hz
4357 [GUI] DEBUG hle.sceDisplay - Available Display Mode #10 = 640 x 480 x 16 @85Hz
4357 [GUI] DEBUG hle.sceDisplay - Available Display Mode #11 = 1280 x 800 x 32 @60Hz
4358 [GUI] DEBUG hle.sceDisplay - Available Display Mode #12 = 720 x 576 x 16 @85Hz
4358 [GUI] DEBUG hle.sceDisplay - Available Display Mode #13 = 800 x 600 x 32 @85Hz
4358 [GUI] DEBUG hle.sceDisplay - Available Display Mode #14 = 1280 x 800 x 16 @60Hz
4358 [GUI] DEBUG hle.sceDisplay - Available Display Mode #15 = 640 x 480 x 32 @85Hz
4358 [GUI] DEBUG hle.sceDisplay - Available Display Mode #16 = 720 x 576 x 32 @85Hz
4359 [GUI] DEBUG hle.sceDisplay - Available Display Mode #17 = 800 x 600 x 16 @85Hz
4359 [GUI] DEBUG hle.sceDisplay - Available Display Mode #18 = 1280 x 768 x 32 @60Hz
4359 [GUI] DEBUG hle.sceDisplay - Available Display Mode #19 = 720 x 480 x 32 @85Hz
4359 [GUI] DEBUG hle.sceDisplay - Available Display Mode #20 = 640 x 480 x 16 @59Hz
4360 [GUI] DEBUG hle.sceDisplay - Available Display Mode #21 = 1280 x 1024 x 16 @60Hz
4360 [GUI] DEBUG hle.sceDisplay - Available Display Mode #22 = 1280 x 960 x 32 @60Hz
4360 [GUI] DEBUG hle.sceDisplay - Available Display Mode #23 = 640 x 480 x 32 @75Hz
4360 [GUI] DEBUG hle.sceDisplay - Available Display Mode #24 = 640 x 480 x 16 @60Hz
4360 [GUI] DEBUG hle.sceDisplay - Available Display Mode #25 = 1152 x 864 x 16 @60Hz
4361 [GUI] DEBUG hle.sceDisplay - Available Display Mode #26 = 1024 x 768 x 16 @85Hz
4361 [GUI] DEBUG hle.sceDisplay - Available Display Mode #27 = 1280 x 720 x 32 @60Hz
4361 [GUI] DEBUG hle.sceDisplay - Desktop Display Mode = 1024 x 768 x 32 @85Hz
4361 [GUI] DEBUG hle.sceDisplay - Current Display Mode = 1024 x 768 x 32 @85Hz
4361 [GUI] DEBUG hle.sceDisplay - initGL called = true, OpenGL Version = 4.3.0
4381 [GUI] INFO hle.sceDisplay - Saving GE to Textures
4382 [GUI] INFO ge - Only GE Graphics: false
4383 [GUI] INFO ge - Save Stencil To Memory: false
4434 [GUI] INFO hle.sceAudio - Audio ChReserve disabled: false
4435 [GUI] INFO hle.sceAudio - Audio Blocking disabled: false
4438 [GUI] INFO hle.sceMpeg - Media Engine enabled
4441 [GUI] INFO hle - Using the external audio decoder (SonicStage)
4762 [GUI] INFO hle.sceFont - Loading font file 'jpn0.pgf'. Font='Sazanami Gothic' Type='Gothic-Regular'
4769 [GUI] INFO hle.sceFont - Loading font file 'ltn0.pgf'. Font='Liberation Sans' Type='Regular'
4774 [GUI] INFO hle.sceFont - Loading font file 'ltn1.pgf'. Font='Liberation Serif' Type='Regular'
4778 [GUI] INFO hle.sceFont - Loading font file 'ltn2.pgf'. Font='Liberation Sans' Type='Italic'
4782 [GUI] INFO hle.sceFont - Loading font file 'ltn3.pgf'. Font='Liberation Serif' Type='Italic'
4786 [GUI] INFO hle.sceFont - Loading font file 'ltn4.pgf'. Font='Liberation Sans' Type='Bold'
4790 [GUI] INFO hle.sceFont - Loading font file 'ltn5.pgf'. Font='Liberation Serif' Type='Bold'
4794 [GUI] INFO hle.sceFont - Loading font file 'ltn6.pgf'. Font='Liberation Sans' Type='Bold Italic'
4799 [GUI] INFO hle.sceFont - Loading font file 'ltn7.pgf'. Font='Liberation Serif' Type='Bold Italic'
4803 [GUI] INFO hle.sceFont - Loading font file 'ltn8.pgf'. Font='Liberation Sans' Type='Regular'
4806 [GUI] INFO hle.sceFont - Loading font file 'ltn9.pgf'. Font='Liberation Serif' Type='Regular'
4810 [GUI] INFO hle.sceFont - Loading font file 'ltn10.pgf'. Font='Liberation Sans' Type='Italic'
4814 [GUI] INFO hle.sceFont - Loading font file 'ltn11.pgf'. Font='Liberation Serif' Type='Italic'
4818 [GUI] INFO hle.sceFont - Loading font file 'ltn12.pgf'. Font='Liberation Sans' Type='Bold'
4822 [GUI] INFO hle.sceFont - Loading font file 'ltn13.pgf'. Font='Liberation Serif' Type='Bold'
4826 [GUI] INFO hle.sceFont - Loading font file 'ltn14.pgf'. Font='Liberation Sans' Type='Bold Italic'
4830 [GUI] INFO hle.sceFont - Loading font file 'ltn15.pgf'. Font='Liberation Serif' Type='Bold Italic'
4882 [GUI] INFO hle.sceFont - Loading font file 'kr0.pgf'. Font='UnDotum' Type='Regular'
4891 [GUI] DEBUG hle.ThreadManForUser - Creating root thread: entry=0x08804000, priority=32, stackSize=0x400, attr=0x0
4892 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=2, name='ThreadMan-Stack-0x9-root', type=PSP_SMEM_High, size=0x400, addr=0x00000000: returns 0x0BBFFC00
4892 [GUI] DEBUG runtime - Switching to Thread root
4893 [GUI] DEBUG emu - Patch file not found: java.io.FileNotFoundException: patches\ULJM05637.properties (The system cannot find the file specified)
4893 [GUI] INFO emu - Using the following settings:
4893 [GUI] INFO emu - Configuration / Region
4895 [GUI] INFO emu - Language [English]
4895 [GUI] INFO emu - Button preference: ["O" for "Enter"]
4896 [GUI] INFO emu - Daylight savings: [Off]
4896 [GUI] INFO emu - Time zone offset in minutes (GMT+/-): [0]
4896 [GUI] INFO emu - Time format: [24H]
4896 [GUI] INFO emu - Date format: [YYYY-MM-DD]
4896 [GUI] INFO emu - WLAN power saving mode: [Off]
4897 [GUI] INFO emu - Ad hoc channel: [Auto]
4897 [GUI] INFO emu - Nickname: [BlackDaemon]
4897 [GUI] INFO emu - Configuration / Video
4897 [GUI] INFO emu - [ ] Disable VBO (automatically disabled if not supported)
4897 [GUI] INFO emu - [ ] Only GE graphics (not recommended for homebrew)
4898 [GUI] INFO emu - [X] Use vertex cache
4898 [GUI] INFO emu - [X] Use shaders (experimental)
4898 [GUI] INFO emu - [ ] Use a Geometry Shader for 2D rendering (only relevant when using shaders)
4898 [GUI] INFO emu - [ ] Disable UBO (automatically disabled if not supported, only relevant when using shaders)
4898 [GUI] INFO emu - [X] Enable VAO (only relevant when using shaders and vertex cache)
4899 [GUI] INFO emu - [X] Enable saving GE screen to Textures instead of Memory
4899 [GUI] INFO emu - [ ] Enable decoding of indexed textures (using CLUT) in shader (only relevant when using shaders)
4899 [GUI] INFO emu - [ ] Enable dynamic shader generation (only relevant when using shaders, recommended for AMD/ATI)
4899 [GUI] INFO emu - [ ] Enable the shader implementation for the "Stencil Test" (more accurate but slower)
4899 [GUI] INFO emu - [ ] Enable the shader implementation for the "Color Mask" (more accurate but slower)
4900 [GUI] INFO emu - [ ] Disable optimized VertexInfo reading (may improve compatibility)
4900 [GUI] INFO emu - [ ] Save Stencil to Memory (more accurate but slower)
4900 [GUI] INFO emu - [ ] Use Software Rendering (very experimental, not yet complete, slow)
4900 [GUI] INFO emu - Configuration / Audio
4900 [GUI] INFO emu - [ ] Disable audio threads
4900 [GUI] INFO emu - [ ] Disable audio channels (not recommended)
4901 [GUI] INFO emu - [ ] Disable audio blocking
4901 [GUI] INFO emu - Configuration / Memory
4901 [GUI] INFO emu - [ ] Ignore invalid memory access (not recommended for test reports, but improves performance)
4901 [GUI] INFO emu - [ ] Ignore unmapped imports (not recommended)
4901 [GUI] INFO emu - Configuration / Media
4902 [GUI] INFO emu - [X] Use Media Engine
4902 [GUI] INFO emu - [ ] Extract media files to tmp folder
4902 [GUI] INFO emu - [X] Decode audio files with SonicStage (must be installed separately and requires Media Engine)
4902 [GUI] INFO emu - [ ] Use debug font (disable flash0 fonts)
4902 [GUI] INFO emu - Configuration / Compiler
4902 [GUI] INFO emu - [X] Use compiler (dynarec)
4903 [GUI] INFO emu - [ ] Output profiler info to profiler.txt (only for compiler)
4903 [GUI] INFO emu - [3000] Maximum method size
4903 [GUI] INFO emu - Configuration / Crypto
4903 [GUI] INFO emu - [ ] Extract decrypted EBOOT.BIN files to the TMP folder
4903 [GUI] INFO emu - [ ] Handle SAVEDATA in crypto mode
4904 [GUI] INFO emu - [ ] Extract original PGD files to the TMP folder
4904 [GUI] INFO emu - Configuration / Display
4905 [GUI] INFO emu - Anti-aliasing: [OFF]
4905 [GUI] INFO emu - Resolution: [Native]
4905 [GUI] INFO emu - [ ] Start JPCSP in Full-Screen Exclusive Mode in the following runs
4905 [GUI] INFO hle.IoFileMgrForUser - pspiofilemgr - filepath disc0/
4994 [GUI] INFO ge - Using RenderingEngineLwjgl31
4995 [GUI] INFO ge - Using VBO
4995 [GUI] INFO ge - OpenGL version: 4.3.0
4995 [GUI] INFO ge - Shading Language version: 4.30 NVIDIA via Cg compiler
4995 [GUI] INFO ge - GL_CONTEXT_FLAGS: 0x0
4996 [GUI] INFO ge - GL_CONTEXT_PROFILE_MASK: 0x0
5003 [GUI] INFO ge - Using VAO (Vertex Array Object)
5003 [GUI] INFO ge - Using shaders with Skinning
5004 [GUI] INFO ge - Using Uniform Buffer Object (UBO)
5009 [GUI] DEBUG ge - Using shader version 140, available shading language version 430
5022 [GUI] DEBUG ge - Program 3 attribute locations: weights1=4, weights2=5, position=0, normal=3, color=2, texture=1
5025 [GUI] DEBUG ge - UBO Structure size: 884 (including endOfUBO)
5025 [GUI] INFO ge - Using VAO (Vertex Array Object)
5025 [GUI] INFO ge - Using shaders with Skinning
5026 [GUI] INFO ge - Using Uniform Buffer Object (UBO)
5028 [GUI] DEBUG ge - Using shader version 140, available shading language version 430
5033 [GUI] DEBUG ge - Program 6 attribute locations: weights1=4, weights2=5, position=0, normal=3, color=2, texture=1
5034 [GUI] DEBUG ge - UBO Structure size: 884 (including endOfUBO)
5054 [GUI] INFO ge - Using Async Vertex Cache
5100 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - start display
5100 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - rendering the FB 0x04000000
5101 [GUI] DEBUG ge - GETexture.copyTextureToScreen GETexture[0x04000000-0x04088000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)] at 0x0
5102 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - end display
Running with dynarec compiler (log level set to INFO)
Compability options used: Use vertex cache, Use shaders, Enable VAO, Enable saving GE screen to Textures instead of Memory, Use Media Engine, Decode audio files with SonicStage
Code: 32423 [Emu] INFO runtime - Using Compiler
32480 [user_main] INFO compiler - Replacing CodeBlock at 0x088107EC by Native Code 'strlen'
32484 [user_main] INFO compiler - Replacing CodeBlock at 0x0880DE68 by Native Code 'memset'
32497 [user_main] INFO compiler - Replacing CodeBlock at 0x08804A74 by Native Code 'nop'
32518 [user_main] INFO compiler - Replacing CodeSequence at 0x0880DE68-0x0880DF3C by Native Code 'memset'
32529 [user_main] INFO compiler - Replacing CodeSequence at 0x0897BBBC-0x0897BBC8 by Native Code 'bzeroSequence'
32531 [user_main] INFO compiler - Replacing CodeBlock at 0x0880DA88 by Native Code 'memcpy'
32589 [user_main] INFO hle.sceUtility - sceUtilityLoadModule(module=0x0300) PSP_MODULE_AV_AVCODEC loaded
32589 [user_main] INFO hle.sceUtility - sceUtilityLoadModule(module=0x0302) PSP_MODULE_AV_ATRAC3PLUS loaded
32590 [user_main] INFO hle.sceUtility - sceUtilityLoadModule(module=0x0301) PSP_MODULE_AV_SASCORE loaded
32591 [user_main] INFO hle.sceUtility - sceUtilityLoadModule(module=0x0303) PSP_MODULE_AV_MPEGBASE loaded
32591 [user_main] INFO hle.sceUtility - sceUtilityLoadModule(module=0x0500) PSP_MODULE_NP_DRM loaded
32593 [user_main] INFO hle.scePspNpDrm_user - NPDRM Encryption key detected: 0x363402210D2042885C36340259522652
32612 [GUI] INFO ge - Compiling VertexInfoReader for GU_TRANSFORM_3D size=0
32682 [user_main] INFO loader - Found ModuleInfo name:'scesupPreAcc_library' version:0101 attr:00000006 gp:09d98620
32682 [user_main] INFO loader - Found 22 unresolved imports
32683 [user_main] INFO loader - Found 9 exports
32683 [user_main] WARN loader - Failed to map import at 0x08C01EA4 [0x1D60AE4B] Module 'sceNp'(attempt 2)
32684 [user_main] WARN loader - Failed to map import at 0x08C01EAC [0x37E1E274] Module 'sceNp'(attempt 2)
32684 [user_main] WARN loader - Failed to map import at 0x08C01EB4 [0x4B5C71C8] Module 'sceNp'(attempt 2)
32684 [user_main] WARN loader - Failed to map import at 0x08C01EBC [0x633B5F71] Module 'sceNp'(attempt 2)
32685 [user_main] WARN loader - Failed to map import at 0x08C01ECC [0xBB069A87] Module 'sceNp'(attempt 2)
32685 [user_main] WARN loader - Failed to map import at 0x08C01ED4 [0x3F1C1F70] Module 'sceNpAuth'(attempt 2)
32685 [user_main] WARN loader - Failed to map import at 0x08C01EDC [0x4EC1F667] Module 'sceNpAuth'(attempt 2)
32686 [user_main] WARN loader - Failed to map import at 0x08C01EE4 [0x6900F084] Module 'sceNpAuth'(attempt 2)
32686 [user_main] WARN loader - Failed to map import at 0x08C01EEC [0x72BB0467] Module 'sceNpAuth'(attempt 2)
32686 [user_main] WARN loader - Failed to map import at 0x08C01F04 [0xD99455DD] Module 'sceNpAuth'(attempt 2)
32686 [user_main] WARN loader - Failed to map import at 0x08C01F0C [0x1421514B] Module 'sceNpMatching2'(attempt 2)
32687 [user_main] WARN loader - Failed to map import at 0x08C01F14 [0x190FF903] Module 'sceNpMatching2'(attempt 2)
32688 [user_main] WARN loader - Failed to map import at 0x08C01F1C [0x2B3892FC] Module 'sceNpMatching2'(attempt 2)
32688 [user_main] WARN loader - Failed to map import at 0x08C01F24 [0x2E61F6E1] Module 'sceNpMatching2'(attempt 2)
32688 [user_main] WARN loader - Failed to map import at 0x08C01F2C [0x3892E9A6] Module 'sceNpMatching2'(attempt 2)
32689 [user_main] WARN loader - Failed to map import at 0x08C01F34 [0x3DE70241] Module 'sceNpMatching2'(attempt 2)
32690 [user_main] WARN loader - Failed to map import at 0x08C01F3C [0x495E97BD] Module 'sceNpMatching2'(attempt 2)
32690 [user_main] WARN loader - Failed to map import at 0x08C01F44 [0x4EE3A8EC] Module 'sceNpMatching2'(attempt 2)
32691 [user_main] WARN loader - Failed to map import at 0x08C01F4C [0x5030CC53] Module 'sceNpMatching2'(attempt 2)
32691 [user_main] WARN loader - Failed to map import at 0x08C01F54 [0x631682CC] Module 'sceNpMatching2'(attempt 2)
32692 [user_main] WARN loader - Failed to map import at 0x08C01F5C [0x7BBFC427] Module 'sceNpMatching2'(attempt 2)
32692 [user_main] WARN loader - Failed to map import at 0x08C01F64 [0x80F61558] Module 'sceNpMatching2'(attempt 2)
32693 [user_main] WARN loader - Failed to map import at 0x08C01F6C [0x81C13E6D] Module 'sceNpMatching2'(attempt 2)
32693 [user_main] WARN loader - Failed to map import at 0x08C01F74 [0x8BF37D8C] Module 'sceNpMatching2'(attempt 2)
32694 [user_main] WARN loader - Failed to map import at 0x08C01F7C [0x97529ECC] Module 'sceNpMatching2'(attempt 2)
32695 [user_main] WARN loader - Failed to map import at 0x08C01F84 [0xA3C298D1] Module 'sceNpMatching2'(attempt 2)
32695 [user_main] WARN loader - Failed to map import at 0x08C01F8C [0xA53E7C69] Module 'sceNpMatching2'(attempt 2)
32696 [user_main] WARN loader - Failed to map import at 0x08C01F94 [0xAAD0946A] Module 'sceNpMatching2'(attempt 2)
32696 [user_main] WARN loader - Failed to map import at 0x08C01F9C [0xC870535A] Module 'sceNpMatching2'(attempt 2)
32697 [user_main] WARN loader - Failed to map import at 0x08C01FA4 [0xD13491AB] Module 'sceNpMatching2'(attempt 2)
32697 [user_main] WARN loader - Failed to map import at 0x08C01FAC [0xE6C93DBD] Module 'sceNpMatching2'(attempt 2)
32698 [user_main] WARN loader - Failed to map import at 0x08C01FB4 [0xF47342FC] Module 'sceNpMatching2'(attempt 2)
32698 [user_main] WARN loader - Failed to map import at 0x08C01FBC [0xF940D9AD] Module 'sceNpMatching2'(attempt 2)
32699 [user_main] WARN loader - Failed to map import at 0x08C01FD4 [0x3432B2E5] Module 'sceNetUpnp'(attempt 2)
32699 [user_main] WARN loader - Failed to map import at 0x08C01FDC [0x3E32ED9E] Module 'sceNetUpnp'(attempt 2)
32700 [user_main] WARN loader - Failed to map import at 0x08C01FE4 [0x540491EF] Module 'sceNetUpnp'(attempt 2)
32701 [user_main] WARN loader - Failed to map import at 0x08C01FEC [0xE24220B5] Module 'sceNetUpnp'(attempt 2)
32701 [user_main] INFO loader - 30 NIDS mapped
32702 [user_main] INFO loader - 37 remaining unmapped NIDS
32705 [user_main] INFO hle.ModuleMgrForUser - sceKernelStartModule - module has no entry point, trying to use module_start_func
32706 [user_main] INFO hle - sceKernelStartModule - no entry address
32709 [user_main] WARN hle.ThreadManForUser - sceKernelPollEventFlag unknown uid=0xffffffff
32741 [user_main] INFO hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/FileSize.bin flags = 1 permissions = 00
32756 [] INFO hle.scePower - scePowerRegisterCallback slot=0xFFFFFFFF, uid=0x24
32780 [user_main] INFO hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/LINKDATA.BIN flags = 1 permissions = 00
32836 [user_main] INFO hle.sceUtility - sceUtilityLoadModule(module=0x0100) PSP_MODULE_NET_COMMON loaded
32840 [user_main] INFO compiler - Replacing CodeSequence at 0x08A1DA10-0x08A1DA1C by Native Code 'bzeroSequence'
32921 [user_main] INFO hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/Data/Dummy.bin flags = 1 permissions = 00
32938 [user_main] INFO hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/Data/Sound/BGM.bin flags = 1 permissions = 00
33324 [user_main] INFO compiler - Replacing CodeSequence at 0x08A2F9C8-0x08A2F9D4 by Native Code 'bzeroSequence'
33526 [user_main] INFO compiler - Replacing CodeSequence at 0x089CE728-0x089CE734 by Native Code 'bzeroSequence'
33540 [user_main] INFO compiler - Replacing CodeSequence at 0x089D1B70-0x089D1B7C by Native Code 'bzeroSequence'
33544 [user_main] INFO compiler - Replacing CodeSequence at 0x089D2600-0x089D260C by Native Code 'bzeroSequence'
33558 [user_main] INFO compiler - Replacing CodeSequence at 0x089C34A0-0x089C34AC by Native Code 'bzeroSequence'
33611 [user_main] INFO compiler - Replacing CodeBlock at 0x08A28B1C by Native Code 'nop'
33616 [user_main] INFO compiler - Replacing CodeSequence at 0x08A9DB38-0x08A9DB44 by Native Code 'bzeroSequence'
33617 [user_main] INFO compiler - Replacing CodeSequence at 0x089A1468-0x089A1474 by Native Code 'bzeroSequence'
33648 [user_main] INFO compiler - Replacing CodeSequence at 0x089CE728-0x089CE734 by Native Code 'bzeroSequence'
33737 [user_main] INFO hle.sceUtility - sceUtilitySavedataInitStart 0x09CC2FF0-0x09CC35F0: Address 0x09CC2FF0, mode=22(GETSIZE), gameName=ULJM05637, saveName=SAVEDATA, fileName=DATA.BIN, secureVersion=0
33738 [user_main] INFO compiler - Replacing CodeBlock at 0x08A221B4 by Native Code 'nop'
33739 [user_main] INFO compiler - Replacing CodeBlock at 0x08A221CC by Native Code 'nop'
33748 [user_main] INFO compiler - Replacing CodeBlock at 0x08A221AC by Native Code 'nop'
33777 [user_main] INFO compiler - Replacing CodeSequence at 0x08A1D5D8-0x08A1D5E4 by Native Code 'bzeroSequence'
33781 [GUI] INFO ge - Compiling VertexInfoReader for GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=12
33803 [GUI] INFO ge - Compiling VertexInfoReader for GU_TEXTURE_16BIT|GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=16
33835 [GUI] INFO ge - Compiling VertexInfoReader for GU_TEXTURE_16BIT|GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=16
33860 [idle1] INFO compiler - Replacing CodeBlock at 0x08814A68 by Native Code 'nop'
33889 [GUI] INFO ge - Compiling VertexInfoReader for GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=12
33955 [user_main] INFO compiler - Replacing CodeBlock at 0x08A221A4 by Native Code 'nop'
33974 [user_main] INFO compiler - Replacing CodeBlock at 0x08A221C4 by Native Code 'nop'
34410 [user_main] INFO hle.sceUtility - sceUtilitySavedataInitStart 0x09CC2FF0-0x09CC35F0: Address 0x09CC2FF0, mode=15(READSECURE), gameName=ULJM05637, saveName=SAVEDATA, fileName=DATA.BIN, secureVersion=0
36554 [user_main] INFO compiler - Replacing CodeBlock at 0x08A2219C by Native Code 'nop'
36792 [user_main] INFO compiler - Replacing CodeBlock at 0x088106F8 by Native Code 'strcmp'
36793 [user_main] INFO compiler - Replacing CodeBlock at 0x08A22194 by Native Code 'nop'
37395 [user_main] INFO hle.sceMpeg - sceMpegInit
37404 [user_main] INFO hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/Data/Movie/KT_koeilogo.pmf flags = 1 permissions = 00
37458 [user_main] WARN hle.sceDisplay - sceDisplaySetFrameBuf(topaddr=0x0, bufferwidth=0, pixelformat=1, syncType=1) (blocking display output)
37541 [user_main] INFO hle.sceDisplay - sceDisplaySetFrameBuf(topaddr=0x04088000, bufferwidth=512, pixelformat=3, syncType=1 ok
37545 [user_main] WARN hle.sceDisplay - sceDisplaySetFrameBuf(topaddr=0x0, bufferwidth=512, pixelformat=3, syncType=1) (blocking display output)
37601 [user_main] INFO me - Using external audio 'tmp\ULJM05637\Mpeg-380928\ExtAudio-0.wav'
37712 [displayThread] INFO hle.sceDisplay - sceDisplaySetFrameBuf(topaddr=0x04000000, bufferwidth=512, pixelformat=3, syncType=0 ok
37787 [displayThread] INFO compiler - Replacing CodeBlock at 0x08B5DD54 by Native Code 'sceGuTexImage'
37788 [displayThread] INFO compiler - Replacing CodeBlock at 0x08B5EC40 by Native Code 'sceGuMaterial'
37791 [GUI] INFO ge - Compiling VertexInfoReader for GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=10
37793 [GUI] INFO ge - Compiling VertexInfoReader for GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=10
43865 [displayThread] INFO compiler - Replacing CodeSequence at 0x08B5D5A4-0x08B5D670 by Native Code 'sceGuDrawArray'
43866 [GUI] INFO ge - Compiling VertexInfoReader for GU_VERTEX_16BIT|GU_TRANSFORM_2D size=6
43867 [Async Vertex Cache Thread] INFO ge - Compiling VertexInfoReader for GU_VERTEX_16BIT|GU_TRANSFORM_2D size=6
44042 [user_main] WARN hle.sceDisplay - sceDisplaySetFrameBuf(topaddr=0x0, bufferwidth=0, pixelformat=3, syncType=1) (blocking display output)
44108 [user_main] INFO hle.sceDisplay - sceDisplaySetFrameBuf(topaddr=0x04044000, bufferwidth=512, pixelformat=1, syncType=1 ok
44118 [user_main] INFO hle.sceMpeg - sceMpegFinish
44133 [user_main] INFO hle.sceMpeg - sceMpegInit
44133 [user_main] INFO hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/Data/Movie/omegalogo.pmf flags = 1 permissions = 00
44165 [user_main] WARN hle.sceDisplay - sceDisplaySetFrameBuf(topaddr=0x0, bufferwidth=0, pixelformat=1, syncType=1) (blocking display output)
44232 [user_main] INFO hle.sceDisplay - sceDisplaySetFrameBuf(topaddr=0x04088000, bufferwidth=512, pixelformat=3, syncType=1 ok
44234 [user_main] WARN hle.sceDisplay - sceDisplaySetFrameBuf(topaddr=0x0, bufferwidth=512, pixelformat=3, syncType=1) (blocking display output)
44284 [user_main] INFO me - Using external audio 'tmp\ULJM05637\Mpeg-1202176\ExtAudio-0.wav'
44443 [displayThread] INFO hle.sceDisplay - sceDisplaySetFrameBuf(topaddr=0x04000000, bufferwidth=512, pixelformat=3, syncType=0 ok
45709 [user_main] WARN hle.sceDisplay - sceDisplaySetFrameBuf(topaddr=0x0, bufferwidth=0, pixelformat=3, syncType=1) (blocking display output)
45775 [user_main] INFO hle.sceDisplay - sceDisplaySetFrameBuf(topaddr=0x04044000, bufferwidth=512, pixelformat=1, syncType=1 ok
45779 [user_main] INFO hle.sceMpeg - sceMpegFinish
45810 [user_main] INFO compiler - Replacing CodeBlock at 0x08A226D4 by Native Code 'nop'
45810 [user_main] INFO compiler - Replacing CodeBlock at 0x089CE368 by Native Code 'nop'
45811 [user_main] INFO compiler - Replacing CodeBlock at 0x08B69D3C by Native Code 'nop'
45812 [user_main] INFO compiler - Replacing CodeBlock at 0x08816144 by Native Code 'nop'
45970 [user_main] INFO compiler - Replacing CodeSequence at 0x08B116A4-0x08B116B0 by Native Code 'bzeroSequence'
45974 [user_main] INFO compiler - Replacing CodeSequence at 0x08A7ADD4-0x08A7ADE0 by Native Code 'bzeroSequence'
45979 [user_main] INFO compiler - Replacing CodeSequence at 0x08A7BD10-0x08A7BD1C by Native Code 'bzeroSequence'
45983 [user_main] INFO compiler - Replacing CodeSequence at 0x08A79944-0x08A79950 by Native Code 'bzeroSequence'
45991 [user_main] INFO compiler - Replacing CodeSequence at 0x08B0598C-0x08B05998 by Native Code 'bzeroSequence'
45992 [user_main] INFO compiler - Replacing CodeSequence at 0x08B05EEC-0x08B05EF8 by Native Code 'bzeroSequence'
45992 [user_main] INFO compiler - Replacing CodeSequence at 0x08B05F68-0x08B05F74 by Native Code 'bzeroSequence'
46008 [user_main] INFO compiler - Replacing CodeSequence at 0x089A1468-0x089A1474 by Native Code 'bzeroSequence'
46048 [user_main] INFO hle.sceUtility - sceUtilityLoadModule(module=0x0102) PSP_MODULE_NET_INET loaded
46048 [user_main] INFO hle.sceUtility - IGNORING: sceUtilityLoadModule(module=0x0103) PSP_MODULE_NET_PARSEURI
46048 [user_main] INFO hle.sceUtility - IGNORING: sceUtilityLoadModule(module=0x0104) PSP_MODULE_NET_PARSEHTTP
46050 [user_main] INFO hle.sceUtility - sceUtilityLoadModule(module=0x0105) PSP_MODULE_NET_HTTP loaded
46050 [user_main] INFO hle.sceUtility - sceUtilityLoadModule(module=0x0106) PSP_MODULE_NET_SSL loaded
46051 [user_main] INFO hle.sceUtility - sceUtilityLoadModule(module=0x0400) PSP_MODULE_NP_COMMON loaded
46051 [user_main] INFO hle.sceUtility - sceUtilityLoadModule(module=0x0401) PSP_MODULE_NP_SERVICE loaded
46053 [user_main] INFO hle.sceNet - sceNetInit poolSize=0x20000, calloutThreadPri=0x28, calloutThreadStack=0x0, netinitThreadPri=0x28, netinitThreadStack=0x0
46082 [user_main] INFO hle.sceSsl - sceSslInit heapSize=0x25800
46083 [user_main] INFO hle.sceHttp - sceHttpInit heapSize=0xA000
46084 [user_main] WARN hle.sceHttps - Unimplemented sceHttpsInit rootCertNum=0x0, rootCertListAddr=0x00000000, clientCertAddr=0x00000000, keyAddr=0x00000000
46085 [user_main] WARN hle.sceHttps - Unimplemented sceHttpsLoadDefaultCert certIssuer=0x0, certType=0x0
46086 [user_main] WARN hle.sceNp - Unimplemented sceNp_857B47D3
46089 [user_main] INFO compiler - Replacing CodeSequence at 0x0880DE68-0x0880DF3C by Native Code 'memset'
46098 [user_main] INFO compiler - Replacing CodeSequence at 0x08A0903C-0x08A09058 by Native Code 'memcpySequence'
46099 [user_main] INFO compiler - Replacing CodeSequence at 0x08A09068-0x08A09084 by Native Code 'memcpySequence'
48073 [KspWorker] INFO hle.sceAtrac3plus - hleAtracSetData atracID=0, buffer=0x09BD77C0, readSize=0x8000, bufferSize=0x30000, fileSize=0x10FE60
48074 [KspWorker] INFO hle - Decodable AT3 data detected.
50728 [user_main] INFO compiler - Replacing CodeBlock at 0x08BEF480 by Native Code 'nop'
50742 [user_main] ERROR hle - Unmapped import at 0x08C01EDC [0x4EC1F667] Module 'sceNpAuth' - $a0=0x00000014 $a1=0x00000001 $a2=0x00000000
54005 [user_main] ERROR hle - Unmapped import at 0x08C01EAC [0x37E1E274] Module 'sceNp' - $a0=0x00000014 $a1=0x00000001 $a2=0x00000000
54141 [user_main] WARN hle.sceHttps - Unimplemented sceHttpsEnd
54142 [user_main] WARN hle.sceHttp - PARTIAL sceHttpEnd
54143 [user_main] INFO hle.sceSsl - sceSslEnd
54148 [user_main] INFO hle.sceUtility - sceUtilityUnloadModule(module=0x0401) PSP_MODULE_NP_SERVICE unloaded
54148 [user_main] INFO hle.sceUtility - sceUtilityUnloadModule(module=0x0400) PSP_MODULE_NP_COMMON unloaded
54148 [user_main] INFO hle.sceUtility - sceUtilityUnloadModule(module=0x0106) PSP_MODULE_NET_SSL unloaded
54149 [user_main] INFO hle.sceUtility - sceUtilityUnloadModule(module=0x0105) PSP_MODULE_NET_HTTP unloaded
54149 [user_main] INFO hle.sceUtility - sceUtilityUnloadModule(module=0x0104) PSP_MODULE_NET_PARSEHTTP unloaded
54150 [user_main] INFO hle.sceUtility - sceUtilityUnloadModule(module=0x0103) PSP_MODULE_NET_PARSEURI unloaded
54150 [user_main] INFO hle.sceUtility - sceUtilityUnloadModule(module=0x0102) PSP_MODULE_NET_INET unloaded
54151 [user_main] INFO compiler - Replacing CodeBlock at 0x08BE5B58 by Native Code 'nop'
54216 [user_main] INFO hle.sceMpeg - sceMpegInit
54216 [user_main] INFO hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/Data/Movie/RE_06.pmf flags = 1 permissions = 00
54244 [user_main] WARN hle.sceDisplay - sceDisplaySetFrameBuf(topaddr=0x0, bufferwidth=0, pixelformat=1, syncType=1) (blocking display output)
54310 [user_main] INFO hle.sceDisplay - sceDisplaySetFrameBuf(topaddr=0x04088000, bufferwidth=512, pixelformat=3, syncType=1 ok
54312 [user_main] WARN hle.sceDisplay - sceDisplaySetFrameBuf(topaddr=0x0, bufferwidth=512, pixelformat=3, syncType=1) (blocking display output)
54366 [user_main] INFO me - Using external audio 'tmp\ULJM05637\Mpeg-28164096\ExtAudio-0.wav'
54709 [displayThread] INFO hle.sceDisplay - sceDisplaySetFrameBuf(topaddr=0x04000000, bufferwidth=512, pixelformat=3, syncType=0 ok
56689 [user_main] WARN hle.sceDisplay - sceDisplaySetFrameBuf(topaddr=0x0, bufferwidth=0, pixelformat=3, syncType=1) (blocking display output)
56756 [user_main] INFO hle.sceDisplay - sceDisplaySetFrameBuf(topaddr=0x04044000, bufferwidth=512, pixelformat=1, syncType=1 ok
56759 [user_main] INFO hle.sceMpeg - sceMpegFinish
56897 [user_main] INFO compiler - Replacing CodeSequence at 0x08A402F8-0x08A40304 by Native Code 'bzeroSequence'
57228 [user_main] INFO hle.sceUtility - sceUtilitySavedataInitStart 0x09CC2FF0-0x09CC35F0: Address 0x09CC2FF0, mode=22(GETSIZE), gameName=ULJM05427, saveName=SAVEDATA, fileName=DATA.BIN, secureVersion=0
57228 [user_main] INFO compiler - Replacing CodeBlock at 0x08AA9C20 by Native Code 'nop'
57237 [KspWorker] INFO hle.sceAtrac3plus - hleAtracSetData atracID=0, buffer=0x09BD77C0, readSize=0x8000, bufferSize=0x30000, fileSize=0xD38F0
57237 [KspWorker] INFO hle - Decodable AT3 data detected.
57852 [user_main] INFO compiler - Replacing CodeBlock at 0x08A21F2C by Native Code 'nop'
57863 [user_main] INFO compiler - Replacing CodeBlock at 0x08A408C4 by Native Code 'nop'
57927 [GUI] INFO ge - Compiling VertexInfoReader for GU_COLOR_4444|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=8
59625 [user_main] INFO compiler - Replacing CodeBlock at 0x08A25E4C by Native Code 'nop'
63679 [user_main] INFO compiler - Replacing CodeBlock at 0x08A28B2C by Native Code 'nop'
72552 [user_main] INFO hle.sceUtility - sceUtilitySavedataInitStart 0x09CC2FF0-0x09CC35F0: Address 0x09CC2FF0, mode=15(READSECURE), gameName=ULJM05402, saveName=0000, fileName=DATA.BIN, secureVersion=0
RE: Shin Sangoku Musou: Multi Raid 2 - JPN - ULJM05637 - gid15 - 12-04-2012
Code: 72552 [user_main] INFO hle.sceUtility - sceUtilitySavedataInitStart 0x09CC2FF0-0x09CC35F0: Address 0x09CC2FF0, mode=15(READSECURE), gameName=ULJM05402, saveName=0000, fileName=DATA.BIN, secureVersion=0
mode=READSECURE has been improved in r2898. Does it help?
RE: Shin Sangoku Musou: Multi Raid 2 - JPN - ULJM05637 - BlackDaemon - 12-04-2012
gid15, yes, now game could create savedata. Thanks for fixing!
Unfortunately, when i reached ingame i got another odd issue - 99% (!) GPU load, what the?! (same happened with HD version) I disabled "vertex cache" and "VAO", because they broke character models ingame.
r2898
Running with dynarec compiler (log level set to OFF)
Compability options used: Use shaders, Enable saving GE screen to Textures instead of Memory, Use Media Engine, Decode audio files with SonicStage
RE: Shin Sangoku Musou - Multi Raid 2 - ULJM05637 - nash67 - 06-02-2013
using r 3199
still goes ingame
no problems so far
here is an info log
RE: Shin Sangoku Musou - Multi Raid 2 - ULJM05637 - DragonNeos - 08-24-2013
There is a problem with JPCSP attempting to load Shin Sangoku Musou: Multi Raid 2 Patch which is basically Ver. 1.01 of the game. When I try to load the game, JPCSP displays "Critical Error: Check console for details." With a workaround, I can load Ver. 1.01 of the game and made an INFO log with r3367. Like the HD Version, this game also has the problem of freezing (must use Task Manager to close JPCSP) when attempting to switch characters (music is still playing). Minor problems that appear in the game are the colors of the characters and the background are too bright and the lines that appear in between characters in dialogue (1st Screenshot). I have also attached an image from PPSSPP v0.9.1-90-gaa52c54 showing what the game should look like with the exception of lines in between characters (2nd Screenshot).
Attempting to use "Enable the shader implementation for the "Stencil Test" (more accurate but slower)" causes the screen to be mostly black (3rd Screenshot). It seems that this option "Enable the shader implementation for the "Stencil Test" (more accurate but slower)" can not be activated on-the-fly for some games (this game included). It must be activated before the game is even loaded. Even when the setting is activated correctly, it displays a screen where your character is frozen and seems like it can not move (NPCs have fidgety animation). When this setting is disabled afterwards, everything is back to normal and your character will be at the area where you pressed the directional key to move to.
RE: Shin Sangoku Musou - Multi Raid 2 - ULJM05637 - DragonNeos - 02-23-2015
This game was tested with r3711. When the opening video is played, there are warnings about GHA Phase Shifting and there is a chance that JPCSP will crash (1st - 3rd Screenshot). The emulator can freeze while the player is attempting to switch characters. Based on the values of Task Manager, I think it is a memory leak as the final value jumps to over a million K before I'm forced to click End Process.
The screen is still mostly black when using the option "Enable the shader implementation for the "Stencil Test" (more accurate but slower)" (4th Screenshot - Visible Area highlighted in red). When the option is not enabled, the character and environment is too bright and the logger spams messages about different SFIX and DFIX (5th Screenshot).
RE: Shin Sangoku Musou - Multi Raid 2 - ULJM05637 - gid15 - 03-07-2015
(02-23-2015, 09:10 AM)DragonNeos Wrote: The screen is still mostly black when using the option "Enable the shader implementation for the "Stencil Test" (more accurate but slower)" (4th Screenshot - Visible Area highlighted in red). When the option is not enabled, the character and environment is too bright and the logger spams messages about different SFIX and DFIX (5th Screenshot). When using the shader implementation for the stencil test, it might sometimes be necessary to also select the option "Save Stencil to Memory (more accurate but slower)". Is there any impact here?
Also how does the external software renderer perform with this game?
RE: Shin Sangoku Musou - Multi Raid 2 - ULJM05637 - DragonNeos - 03-25-2015
Using "Enable the shader implementation for the "Stencil Test" (more accurate but slower)" and "Save Stencil to Memory (more accurate but slower)" simultaneously doesn't have any effect. The screen is still shown in a squished and blurry manner. The option "Save Stencil to Memory (more accurate but slower)" works when it's enabled alone, but the warnings about different SFIX and DFIX still spam the Logger. The External Software Renderer performs worse than OpenGL (11-12 FPS at 1x vs. 15-16 FPS) and displays artifacts at higher resolutions.
Here is a video that displays the Character Change Freeze: https://www.youtube.com/watch?v=hIS-PHHEHJw
RE: Shin Sangoku Musou - Multi Raid 2 - ULJM05637 - DragonNeos - 07-19-2016
This game has been tested with r31f4f07. The option "Enable the shader implementation for the "Stencil Test" (more accurate but slower)" finally works with this game.
However, the video decoding of this game is still poor as parts of the video look like corrupted frames (see first three screenshots of Post #7). Sometimes, the video can freeze and rewind a few seconds as it is being decoded. The log will display this as the video is being shown:
Code: 23:57:50 ERROR h264 - Video Decoder Thread - H264 decode error 0xFFFFFFFF
23:57:50 ERROR hle.sceMpeg - Video Decoder Thread - decodeNextImage codec returned 0xFFFFFFFF
23:58:23 WARN atrac3plus - user_main - GHA Phase shifting
This message also appears in the log, although it doesn't seem to affect the functionality of the game:
Code: 23:52:21 DEBUG hle.sceUtility - user_main - sceUtilityLoadModule module=0x103
23:52:21 INFO hle.sceUtility - user_main - Loading: sceUtilityLoadModule(module=0x0103) PSP_MODULE_NET_PARSEURI
23:52:21 ERROR hle.sceUtility - user_main - Can't load flash0 module
23:52:21 INFO hle.sceUtility - user_main - IGNORING: sceUtilityLoadModule(module=0x0103) PSP_MODULE_NET_PARSEURI
23:52:22 DEBUG hle.sceUtility - user_main - sceUtilityLoadModule module=0x104
23:52:22 INFO hle.sceUtility - user_main - Loading: sceUtilityLoadModule(module=0x0104) PSP_MODULE_NET_PARSEHTTP
23:52:22 ERROR hle.sceUtility - user_main - Can't load flash0 module
23:52:22 INFO hle.sceUtility - user_main - IGNORING: sceUtilityLoadModule(module=0x0104) PSP_MODULE_NET_PARSEHTTP
The game can still freeze while switching characters possibly due to Java memory management. Is there a way to figure out the exact cause of this problem?
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