Genesis Plus GX 1.4.0 Final Released - Printable Version +- EmuNewz Network (https://www.emunewz.net/forum) +-- Forum: Emunewz General Forum (https://www.emunewz.net/forum/forumdisplay.php?fid=75) +--- Forum: Builds/Releases (https://www.emunewz.net/forum/forumdisplay.php?fid=77) +--- Thread: Genesis Plus GX 1.4.0 Final Released (/showthread.php?tid=2674) |
Genesis Plus GX 1.4.0 Final Released - Alastor - 11-03-2010 A port of Genesis Plus on the Nintendo Gamecube/Wii http://code.google.com/p/genplus-gx/ http://wiibrew.org/wiki/Genesis_Plus Changes : -Core/Sound * completely rewrote sound processing/mixing: sound chips are now clocked with exact output framerate to ensure 100% smooth video & audio playback, with no lag or skipping, while rendering an accurate number of samples per frame and keeping PSG & FM chips in sync. * improved PSG & FM chips synchronization with CPU execution (fixed point precision). * improved YM2612 core general accuracy (SSG-EG, CSM mode,...) (based upon Nemesis recent tests on real hardware) * improved YM2612 LFO emulation accuracy: fixes "Spider-Man & Venom : Separation Anxiety" (intro) * fixed YM2612 bug with Timer B: fixes "Langrisser Hikari II"/"Der Langrisser II" (Sega logo) * fixed YM2612 context saving/loading. * fixed YM2612 state on reset. * removed outdated & less accurate Gens YM2612 core * added configurable YM2612 DAC resolution emulation. * added configurable & faster FIR resampler (thanks to Blargg & AamirM), removed libsamplerate support. * added configurable Low-Pass filtering * added configurable 3-Band Equalizer (thanks to Neil C). * added an option to boost SN76489 Noise Channel. * adjusted SN76489 cut-off frequency. * implemented Blargg's blip buffer in SN76489 core (all channels are now lineary interpolated) -Core/VDP * added support for CRAM writes during horizontal blanking (Striker, Zero the Kamikaze Squirrel,...) * added support for 2-Cell vertical scrolling in Interlaced 2 mode * added support for some undocumented mode register bits * added proper emulation of HV Counter latch: fixes Sunset Riders intro * added pixel-accurate emulation of mid-line display on/off (Nigel Mansell World Championship PAL, Ren & Stimpy's Invention PAL,...) * improved 2-cell vscroll emulation accuracy, as verified on real hardware (Gynoug, Cutie Suzuki no Ringside Angel, Formula One, Kawasaki Superbike Challenge) * improved FIFO timings accuracy: fixes Sol Deace intro * improved sprite masking accuracy (thanks to Nemesis for his test program) * improved sprites processing accuracy: fixes (un)masked sprites in Mickey Mania (3D level), Sonic 2 (VS mode). * improved HBLANK flag timing accuracy: fixes Mega Turrican (Sky level) * improved horizontal blanking & HINT/VINT occurence timing accuracy, as measured on real hardware. * improved HCounter accuracy in 40-cell mode, as measured on real hardware. * improved color accuracy in VDP highlight mode to match results observed on real hardware -Core/CPU * updated Z80 core to last version (fixes interrupt Mode 0 timing and some BIT instructions). * fixed some Z80 instructions timing. * fixed state of Z80 registers on reset (sound issues with Defender & Defender 2 in Williams Arcade Classics) * improved Z80 interrupt accuracy * improved 68k accuracy (initial Reset timing + auto-vectored interrupts handling). * improved 68k timing accuracy for DIVU/DVIS (thanks to Jorge Cwik) & MULU/MULS instructions. * implemented 68k undocumented flags behavior for DIVU/DIVS instructions (Bloodshot / Battle Frenzy) * improved Z80 & 68k cpu execution/synchronization accuracy by using Master Clock as common reference (now run exactly 3420 M-Cycles per line). * modified Z80 & 68k cores to directly use external cycle count instead of intermediate counters. -Core/Extra * added Game Genie hardware emulation. * added Action Replay & Pro Action Replay hardware emulation (only preliminary Pro Action Replay 2 support). * added Sonic & Knuckles "Lock-On" support. * added Cartridge "Hot Swap" feature. * added missing EEPROM support in more games. * added VDP lock-out emulation (TMSS). * improved emulation of copy-protection hardware found in some unlicensed cartridges (Mulan, Pocket Monsters II). * fixed Realtec mapper emulation: fixes missing sound in Balloon Boy / Funny World. * fixed lightgun auto-detection: fixes default cursor position in Lethal Enforcers II. * enabled simultaneous use of multitap & J-CART (Super Skidmarks 6-player mode) * lots of code cleanup, bugfixes & optimization. -Gamecube/Wii * implemented custom FONT engine (uses internal IPL font & GX hardware rendering). * implemented custom GUI engine (uses GX hardware rendering & multithreading) * implemented advanced menu interface (IR pointing, game snapshots, cheats & saves manager, visual & sound effects, BGM support, etc). * improved audio/video synchronization to ensure 100% smooth video & audio playback. * improved soft-reset button support, now works more like real Mega Drive / Genesis (model 1) reset button. * improved lightgun cursors layout. * added automatic ROM loading feature (last played game launches immediately when starting the emulator) * added PAR codes and .pat files support * fixed lot of stability issues and potential memory leaks. -Wii specific * added Video Hardware "Gamma" control * added Video Hardware "Trap Filter" control * improved Mouse emulation through Wii remote * compiled with devkitPPC r22 & libOGC 1.8.5 (includes SDHC & USB2 support through IOS58, removes DVDX support) |